Konstantinos Karmas
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e793eac425
Push the grouped operation instead of redoing it
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3 years ago |
Jaime van Kessel
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4aae3d7e2e
Move duplicated modifier meshes a bit after duplication
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3 years ago |
Jaime van Kessel
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4ce69a9eb5
Fix the message if not all duplicated objects could be placed
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3 years ago |
Jaime van Kessel
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fa4f567cb1
Simplify ifstatement for MultiplyObjects
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3 years ago |
Jaime van Kessel
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44eb3201a9
Fix duplicating / multiplicating support blockers
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3 years ago |
jelle Spijker
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b6665f1142
Applied review comments
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3 years ago |
Jelle Spijker
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2263969d5f
Updated message with message types
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3 years ago |
Jaime van Kessel
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900db57f0f
Update messages to use the message_types
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3 years ago |
Kostas Karmas
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f9bd5e3dcd
Modify arrange() to optionally create AddSceneNodeOperations
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4 years ago |
Kostas Karmas
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518003f027
Remove unused variables
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4 years ago |
Kostas Karmas
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eedbcb6a2d
Fix z position of objects that end outside the buildplate
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4 years ago |
Jaime van Kessel
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a46bf8d6fa
Apply suggestions from code review
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4 years ago |
Jaime van Kessel
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59b9639d87
Don't let arranger place all objects on the same spot if they don't fit
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4 years ago |
Jaime van Kessel
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9312dc5c07
Add deprecated tag to arranger
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4 years ago |
Jaime van Kessel
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a1f43e7bcf
Also use the new arranger when multiplying objects
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4 years ago |
Jaime van Kessel
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5823140b21
Always add multiplied nodes to the root.
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4 years ago |
Jaime van Kessel
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85797c4cf5
Add processEvents calls to multiply job
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4 years ago |
Jaime van Kessel
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e74f049142
Fix bunch of issues found by pylint
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4 years ago |
Jaime van Kessel
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242c3a7470
Fix crash when arranging special meshtypes
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5 years ago |
Jaime van Kessel
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789eddbdee
Add missing typing
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5 years ago |
Jaime van Kessel
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d4b47c75ab
Fix typo in multiply message
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5 years ago |
Diego Prado Gesto
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981eed313c
FindNodePlacement should find a placement for the node, but not creating
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6 years ago |
Jack Ha
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14294936c5
CURA-5434 reversed the role of offset_shape_arr and hull_shape_arr, to fix one-at-a-time arranging
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6 years ago |
Jack Ha
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ed0a0dd765
Fix multiply object in a rare case that an object is just too big
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6 years ago |
Jack Ha
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f5bed242ed
CURA-5370 Small refactor for Arranger: make x and y consistent (numpy arrays start with y first in general), faster, cleanup, more unit tests, take actual build plate size in Arranger instances
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6 years ago |
fieldOfView
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78b49e8400
When multiplying a parented node, multiply the parent instead (like groups)
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6 years ago |
fieldOfView
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e861a8a112
Add children to correct buildplate when multiplying
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6 years ago |
ChrisTerBeke
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08322d0a5e
Move all decorators in the scene subfolder
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6 years ago |
ChrisTerBeke
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a5630e5c54
Move all arranging related code into a subfolder
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6 years ago |
Jack Ha
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41d5ec86a3
CURA-4525 updated scene node menu and added multi buildplate arrange
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7 years ago |
Mark
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9a193ad5c5
Changing AGPLv3 to LGPLv3
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7 years ago |
alekseisasin
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204019702d
Added Title for messages
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7 years ago |
Arjen Hiemstra
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905e59354b
Change MultiplyObjectsJob to work on a list of objects
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7 years ago |
Jack Ha
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2879ec0e30
Permission for file. CURA-3676
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7 years ago |
Jack Ha
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c7a6d42920
Fixed arranger multiplying too big objects and arrange All. CURA-3676
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7 years ago |
Jaime van Kessel
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e26ade0e6f
Multiplying now also gives a message if it could not find a suitable spot for some objects
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7 years ago |
Jaime van Kessel
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f42efcb7e0
Removed count from findNodePlacement
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7 years ago |
Jaime van Kessel
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04eca9073a
Moved multiply objects to job
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7 years ago |