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@@ -4,24 +4,16 @@
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import copy
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from typing import List
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+from UM.Application import Application
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from UM.Job import Job
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-from UM.Math.Matrix import Matrix
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-from UM.Math.Quaternion import Quaternion
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-from UM.Math.Vector import Vector
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-from UM.Operations.GroupedOperation import GroupedOperation
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from UM.Message import Message
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-from UM.Operations.RotateOperation import RotateOperation
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-from UM.Operations.TranslateOperation import TranslateOperation
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Scene.SceneNode import SceneNode
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from UM.i18n import i18nCatalog
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-from cura.Arranging.Nest2DArrange import findNodePlacement
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+from cura.Arranging.Nest2DArrange import arrange
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i18n_catalog = i18nCatalog("cura")
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-from UM.Application import Application
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-from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
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-
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class MultiplyObjectsJob(Job):
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def __init__(self, objects, count, min_offset = 8):
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@@ -31,8 +23,9 @@ class MultiplyObjectsJob(Job):
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self._min_offset = min_offset
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def run(self) -> None:
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- status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime=0,
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- dismissable=False, progress=0, title = i18n_catalog.i18nc("@info:title", "Placing Objects"))
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+ status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime = 0,
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+ dismissable = False, progress = 0,
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+ title = i18n_catalog.i18nc("@info:title", "Placing Objects"))
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status_message.show()
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scene = Application.getInstance().getController().getScene()
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@@ -71,30 +64,15 @@ class MultiplyObjectsJob(Job):
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child.callDecoration("setBuildPlateNumber", build_plate_number)
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nodes.append(new_node)
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- factor = 10000
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- found_solution_for_all, node_items = findNodePlacement(nodes, Application.getInstance().getBuildVolume(), fixed_nodes, factor = factor)
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- not_fit_count = 0
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+
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+ found_solution_for_all = True
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if nodes:
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- operation = GroupedOperation()
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- for new_node, node_item in zip(nodes, node_items):
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- operation.addOperation(AddSceneNodeOperation(new_node, root))
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-
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- if node_item.binId() == 0:
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- # We found a spot for it
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- rotation_matrix = Matrix()
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- rotation_matrix.setByRotationAxis(node_item.rotation(), Vector(0, -1, 0))
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- operation.addOperation(RotateOperation(new_node, Quaternion.fromMatrix(rotation_matrix)))
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- operation.addOperation(
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- TranslateOperation(new_node, Vector(node_item.translation().x() / factor, 0,
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- node_item.translation().y() / factor)))
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- else:
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- # We didn't find a spot
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- operation.addOperation(TranslateOperation(new_node, Vector(200, new_node.getWorldPosition().y, -not_fit_count * 20), set_position = True))
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- not_fit_count += 1
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-
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- operation.push()
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+ found_solution_for_all = arrange(nodes, Application.getInstance().getBuildVolume(), fixed_nodes,
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+ factor = 10000, add_new_nodes_in_scene = True)
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status_message.hide()
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if not found_solution_for_all:
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- no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"), title = i18n_catalog.i18nc("@info:title", "Placing Object"))
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+ no_full_solution_message = Message(
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+ i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
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+ title = i18n_catalog.i18nc("@info:title", "Placing Object"))
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no_full_solution_message.show()
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