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@@ -7,10 +7,18 @@ from typing import List
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from PyQt5.QtCore import QCoreApplication
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from UM.Job import Job
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+from UM.Math.Matrix import Matrix
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+from UM.Math.Quaternion import Quaternion
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+from UM.Math.Vector import Vector
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from UM.Operations.GroupedOperation import GroupedOperation
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from UM.Message import Message
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+from UM.Operations.RotateOperation import RotateOperation
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+from UM.Operations.TranslateOperation import TranslateOperation
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+from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Scene.SceneNode import SceneNode
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from UM.i18n import i18nCatalog
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+from cura.Arranging.Nest2DArrange import findNodePlacement
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+
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i18n_catalog = i18nCatalog("cura")
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from cura.Arranging.Arrange import Arrange
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@@ -43,11 +51,16 @@ class MultiplyObjectsJob(Job):
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machine_depth = global_container_stack.getProperty("machine_depth", "value")
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root = scene.getRoot()
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- scale = 0.5
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- arranger = Arrange.create(x = machine_width, y = machine_depth, scene_root = root, scale = scale, min_offset = self._min_offset)
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+
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processed_nodes = [] # type: List[SceneNode]
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nodes = []
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+ fixed_nodes = []
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+ for node_ in DepthFirstIterator(root):
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+ # Only count sliceable objects
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+ if node_.callDecoration("isSliceable"):
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+ fixed_nodes.append(node_)
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+
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not_fit_count = 0
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found_solution_for_all = False
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for node in self._objects:
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@@ -60,31 +73,8 @@ class MultiplyObjectsJob(Job):
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continue
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processed_nodes.append(current_node)
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- node_too_big = False
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- if node.getBoundingBox().width < machine_width or node.getBoundingBox().depth < machine_depth:
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- offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset = self._min_offset, scale = scale)
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- else:
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- node_too_big = True
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-
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- found_solution_for_all = True
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- arranger.resetLastPriority()
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for _ in range(self._count):
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- # We do place the nodes one by one, as we want to yield in between.
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new_node = copy.deepcopy(node)
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- solution_found = False
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- if not node_too_big:
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- if offset_shape_arr is not None and hull_shape_arr is not None:
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- solution_found = arranger.findNodePlacement(new_node, offset_shape_arr, hull_shape_arr)
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- else:
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- # The node has no shape, so no need to arrange it. The solution is simple: Do nothing.
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- solution_found = True
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-
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- if node_too_big or not solution_found:
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- found_solution_for_all = False
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- new_location = new_node.getPosition()
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- new_location = new_location.set(z = - not_fit_count * 20)
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- new_node.setPosition(new_location)
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- not_fit_count += 1
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# Same build plate
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build_plate_number = current_node.callDecoration("getBuildPlateNumber")
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@@ -93,17 +83,27 @@ class MultiplyObjectsJob(Job):
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child.callDecoration("setBuildPlateNumber", build_plate_number)
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nodes.append(new_node)
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- current_progress += 1
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- status_message.setProgress((current_progress / total_progress) * 100)
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- QCoreApplication.processEvents()
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- Job.yieldThread()
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- QCoreApplication.processEvents()
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- Job.yieldThread()
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+ factor = 10000
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+ found_solution_for_all, node_items = findNodePlacement(nodes, Application.getInstance().getBuildVolume(), fixed_nodes, factor = 10000)
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if nodes:
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operation = GroupedOperation()
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- for new_node in nodes:
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+ for new_node, node_item in zip(nodes, node_items):
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operation.addOperation(AddSceneNodeOperation(new_node, root))
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+
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+ if node_item.binId() == 0:
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+ # We found a spot for it
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+ rotation_matrix = Matrix()
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+ rotation_matrix.setByRotationAxis(node_item.rotation(), Vector(0, -1, 0))
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+ operation.addOperation(RotateOperation(new_node, Quaternion.fromMatrix(rotation_matrix)))
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+ operation.addOperation(
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+ TranslateOperation(new_node, Vector(node_item.translation().x() / factor, 0,
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+ node_item.translation().y() / factor)))
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+ else:
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+ # We didn't find a spot
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+ operation.addOperation(
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+ TranslateOperation(new_node, Vector(200, 0, -not_fit_count * 20), set_position=True))
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+
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operation.push()
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status_message.hide()
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