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@@ -33,6 +33,7 @@ class MultiplyObjectsJob(Job):
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root = scene.getRoot()
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arranger = Arrange.create(scene_root=root)
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nodes = []
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+
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for node in self._objects:
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# If object is part of a group, multiply group
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current_node = node
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@@ -49,18 +50,20 @@ class MultiplyObjectsJob(Job):
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for i in range(self._count):
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# We do place the nodes one by one, as we want to yield in between.
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if not node_too_big:
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- node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr)
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+ new_node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr)
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if node_too_big or not solution_found:
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found_solution_for_all = False
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- new_location = node.getPosition()
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+ new_location = new_node.getPosition()
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new_location = new_location.set(z = 100 - i * 20)
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- node.setPosition(new_location)
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+ new_node.setPosition(new_location)
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# Same build plate
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build_plate_number = current_node.callDecoration("getBuildPlateNumber")
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- node.callDecoration("setBuildPlateNumber", build_plate_number)
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+ new_node.callDecoration("setBuildPlateNumber", build_plate_number)
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+ for child in new_node.getChildren():
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+ child.callDecoration("setBuildPlateNumber", build_plate_number)
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- nodes.append(node)
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+ nodes.append(new_node)
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current_progress += 1
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status_message.setProgress((current_progress / total_progress) * 100)
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Job.yieldThread()
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