Commit History

Author SHA1 Message Date
  Jaime van Kessel 3f18b0b974 Increase agressiveness of short circuit logic; Just check if the node is slicable 5 years ago
  Lipu Fei 48bac1a0f7 Do not move locked nodes 6 years ago
  Diego Prado Gesto b7fe43e68c Merge branch 'master' into WIP_improve_initialization 6 years ago
  Jack Ha 7136b8649a CURA-5388 disable automatic_push_free / Ensure models are kept apart by default 6 years ago
  Diego Prado Gesto 43657010ba CURA-5164 The Preferences is not a singleton class anymore since in some point 6 years ago
  fieldOfView 83168886d6 Parent added meshes to the parent node instead of creating a group 6 years ago
  Jaime van Kessel 00f5e6ff7c Only trigger platform physics update if the node has meshdata 6 years ago
  Lipu Fei 710e3c1629 Revert "Simplify check for _outside_buildarea" 6 years ago
  Lipu Fei d3e85e6370 Revert "Do boundary checks on nodes for which the boundary check is unknown" 6 years ago
  Ghostkeeper 27e441ecd9 Do boundary checks on nodes for which the boundary check is unknown 6 years ago
  Ghostkeeper 5c8d46b5c2 Simplify check for _outside_buildarea 6 years ago
  Lipu Fei b54b075cc9 Use isinstance() instead or issubclass() 6 years ago
  Lipu Fei 7b8f951682 Simplify temp_scale_factor assignment 6 years ago
  Lipu Fei 3a4445b656 Fix code style 6 years ago
  Lipu Fei 9cb7050681 Remove unused code 6 years ago
  ChrisTerBeke 08322d0a5e Move all decorators in the scene subfolder 6 years ago
  ChrisTerBeke 62b06b063b Also move other operations into operations subfolder 6 years ago
  Jack Ha bfa33c721c CURA-4525 solved merge conflicts 6 years ago
  Ghostkeeper a4d83331ad Code style: Space around binary operator 6 years ago
  Ghostkeeper 4b9ddc186a Code style: Space after binary operator 6 years ago
  Aleksei S 05acb2e00f Prvent integer infinitive value after arranging all models 6 years ago
  Aleksei S f591822836 Set minimum distance between models 6 years ago
  Lipu Fei 4e90204620 Only push aways other objects if they are printing meshes 6 years ago
  Jack Ha 0839125076 Fix platform physics not working across different build plates. CURA-4525 6 years ago
  Jack Ha 9f8eae006c Fix push free. CURA-4525 6 years ago
  Jack Ha c05e6b43ff Fixed platform physics. CURA-4525 6 years ago
  Mark 9a193ad5c5 Changing AGPLv3 to LGPLv3 7 years ago
  ChrisTerBeke 3db04c918f fixes for reverting 11ebdf730389eca66bafc37be7c6a741c5641f46 7 years ago
  ChrisTerBeke f07f7a2f12 Remove logging 7 years ago
  ChrisTerBeke 4ca5987ca8 CURA-4269 added a flag to determine wether auto drop should be executed or not 7 years ago
  ChrisTerBeke 51e257eda6 remove unused Logger import 7 years ago
  ChrisTerBeke 11ebdf7303 CURA-4269 disable auto-drop for first time loaded models from project files 7 years ago
  Jaime van Kessel f9fbd8c02e Only push free nodes inside buildplate 7 years ago
  Jack Ha 1164805a68 WIP Solved stash apply. CURA-3610 7 years ago
  Jaime van Kessel de02d331c7 Selection tool operation stoped no longer triggers platform physics 7 years ago
  Jaime van Kessel 70a33d9dc5 Fixed drop to buildplate issue with 3mf 8 years ago
  Jaime van Kessel 4792aadc3a Platform collision no longer crashes if node has no parent 8 years ago
  Jaime van Kessel 09f7d9b999 We shuffle the list of nodes so that the push free won't endlessly repeat the same 2 steps 8 years ago
  Jaime van Kessel e010c90c43 No longer set move_vector when we don't have to 8 years ago
  Jaime van Kessel 75c1f12d33 If a group node is outside build area, all it's children are also marked as such 8 years ago
  Jaime van Kessel bb7f6f87c7 Platfom physics now actually checks max_overlap_checks instead of max_overlap_checks +1 8 years ago
  Jaime van Kessel 4817dbe62f Platform physics now checks if the found result actually is a solution 8 years ago
  Jaime van Kessel 7d8b3dfa51 One at a time now uses correct shapes to push free again 8 years ago
  fieldOfView 7a1f7b3654 Make automatic drop to buildplate optional. 8 years ago
  Jaime van Kessel a01a541c5d When two nodes overlap, only one is pushed free 8 years ago
  Jaime van Kessel c6d1caaf0f Convex hull is no longer needlessly re-calculated 8 years ago
  Jack Ha bac3f73e6d Check ConvexHullHead vs ConvexHullHead collision. CURA-1776 8 years ago
  Jack Ha cbbf62106d Fix moving objects through bottom. 8 years ago
  Jaime van Kessel b69388525f Fixed uncaught exception on first run 8 years ago
  Jack Ha b3837fbafd Raft thickness lowers the build volume. 8 years ago