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@@ -34,6 +34,7 @@ class PlatformPhysics:
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self._change_timer.timeout.connect(self._onChangeTimerFinished)
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self._move_factor = 1.1 # By how much should we multiply overlap to calculate a new spot?
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self._max_overlap_checks = 10 # How many times should we try to find a new spot per tick?
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+ self._minimum_gap = 2 # It is a minimum distance between two models, applicable for small models
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Preferences.getInstance().addPreference("physics/automatic_push_free", True)
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Preferences.getInstance().addPreference("physics/automatic_drop_down", True)
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@@ -128,8 +129,23 @@ class PlatformPhysics:
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if own_convex_hull and other_convex_hull:
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overlap = own_convex_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_convex_hull)
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if overlap: # Moving ensured that overlap was still there. Try anew!
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- move_vector = move_vector.set(x=move_vector.x + overlap[0] * self._move_factor,
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+ temp_move_vector = move_vector.set(x=move_vector.x + overlap[0] * self._move_factor,
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z=move_vector.z + overlap[1] * self._move_factor)
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+
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+ # if the distance between two models less than 2mm then try to find a new factor
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+ if abs(temp_move_vector.x - overlap[0]) < self._minimum_gap and abs(temp_move_vector.y - overlap[1]) < self._minimum_gap:
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+ temp_scale_factor = self._move_factor
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+ temp_x_factor = (abs(overlap[0]) + self._minimum_gap) / overlap[0] # find x move_factor, like (3.4 + 2) / 3.4 = 1.58
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+ temp_y_factor = (abs(overlap[1]) + self._minimum_gap) / overlap[1] # find y move_factor
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+ if temp_x_factor > temp_y_factor:
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+ temp_scale_factor = temp_x_factor
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+ else:
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+ temp_scale_factor = temp_y_factor
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+
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+ move_vector = move_vector.set(x=move_vector.x + overlap[0] * temp_scale_factor,
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+ z=move_vector.z + overlap[1] * temp_scale_factor)
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+ else:
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+ move_vector = temp_move_vector
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else:
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# This can happen in some cases if the object is not yet done with being loaded.
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# Simply waiting for the next tick seems to resolve this correctly.
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