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@@ -57,6 +57,7 @@ class PlatformPhysics:
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# Only check nodes inside build area.
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nodes = [node for node in nodes if (hasattr(node, "_outside_buildarea") and not node._outside_buildarea)]
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+ active_build_plate = Application.getInstance().getBuildPlateModel().activeBuildPlate
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random.shuffle(nodes)
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for node in nodes:
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@@ -80,7 +81,7 @@ class PlatformPhysics:
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# Check for collisions between convex hulls
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for other_node in BreadthFirstIterator(root):
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# Ignore root, ourselves and anything that is not a normal SceneNode.
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- if other_node is root or not issubclass(type(other_node), SceneNode) or other_node is node:
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+ if other_node is root or not issubclass(type(other_node), SceneNode) or other_node is node or other_node.callDecoration("getBuildPlateNumber") != node.callDecoration("getBuildPlateNumber"):
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continue
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# Ignore collisions of a group with it's own children
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