Author | SHA1 Message | Date |
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0f9a9de745 Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. | 3 years ago |
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b45675b4e1 Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. | 3 years ago |