printbed.vs 216 B

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  1. #version 110
  2. attribute vec3 v_position;
  3. attribute vec2 v_tex_coords;
  4. varying vec2 tex_coords;
  5. void main()
  6. {
  7. gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
  8. tex_coords = v_tex_coords;
  9. }