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gouraud.fs
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bad51cdb52
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
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3 years ago |
gouraud.vs
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6194e67e68
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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3 years ago |
gouraud_light.fs
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2e24e689fa
Grabbers and support points appearence tweaking, some refactoring
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3 years ago |
gouraud_light.vs
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c02a77d942
GCodeViewer -> Prototype for tool marker
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4 years ago |
mm_contour.fs
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18cff61bd2
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
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3 years ago |
mm_contour.vs
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18cff61bd2
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
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3 years ago |
options_110.fs
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ba9c3a74ed
GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
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4 years ago |
options_110.vs
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e04c6a4d17
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
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4 years ago |
options_120.fs
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af30a3ab7e
Code cleanup
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4 years ago |
options_120.vs
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e04c6a4d17
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
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4 years ago |
printbed.fs
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ba4bc8ac82
Render custom bed textures in png format on prusa beds
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5 years ago |
printbed.vs
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316d38807d
Simplified shader printbed.vs
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3 years ago |
toolpaths_lines.fs
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af30a3ab7e
Code cleanup
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4 years ago |
toolpaths_lines.vs
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af30a3ab7e
Code cleanup
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4 years ago |
variable_layer_height.fs
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1c3090b11f
Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes
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3 years ago |
variable_layer_height.vs
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bac10311bc
Follow-up of c887ecfefaeb627f656f4bc007f897b027dcf90a -> Removed unneded assignements from shaders
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4 years ago |