enricoturri1966 316d38807d Simplified shader printbed.vs 3 years ago
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gouraud.fs bad51cdb52 OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU. 3 years ago
gouraud.vs 6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo. 3 years ago
gouraud_light.fs 2e24e689fa Grabbers and support points appearence tweaking, some refactoring 3 years ago
gouraud_light.vs c02a77d942 GCodeViewer -> Prototype for tool marker 4 years ago
mm_contour.fs 18cff61bd2 Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 3 years ago
mm_contour.vs 18cff61bd2 Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 3 years ago
options_110.fs ba9c3a74ed GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid 4 years ago
options_110.vs e04c6a4d17 Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview 4 years ago
options_120.fs af30a3ab7e Code cleanup 4 years ago
options_120.vs e04c6a4d17 Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview 4 years ago
printbed.fs ba4bc8ac82 Render custom bed textures in png format on prusa beds 5 years ago
printbed.vs 316d38807d Simplified shader printbed.vs 3 years ago
toolpaths_lines.fs af30a3ab7e Code cleanup 4 years ago
toolpaths_lines.vs af30a3ab7e Code cleanup 4 years ago
variable_layer_height.fs 1c3090b11f Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes 3 years ago
variable_layer_height.vs bac10311bc Follow-up of c887ecfefaeb627f656f4bc007f897b027dcf90a -> Removed unneded assignements from shaders 4 years ago