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gouraud.fs
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860f1b29f2
gouraud.fs shader - removed unused code
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3 years ago |
gouraud.vs
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9561fd8cc6
Removed obsolete gouraud shader files
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3 years ago |
gouraud_light.fs
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2e24e689fa
Grabbers and support points appearence tweaking, some refactoring
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3 years ago |
gouraud_light.vs
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c02a77d942
GCodeViewer -> Prototype for tool marker
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4 years ago |
gouraud_light_instanced.fs
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2980418706
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
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3 years ago |
gouraud_light_instanced.vs
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554aa70edc
Follow-up of 9abebe5fbe6950d809b51926af8772317fe2657f - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
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3 years ago |
mm_contour.fs
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95e4ab9460
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
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3 years ago |
mm_contour.vs
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18cff61bd2
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
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3 years ago |
mm_gouraud.fs
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0f9a9de745
Fixed darker colors of objects inside multi-material gizmo when objects are mirrored.
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3 years ago |
mm_gouraud.vs
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b45675b4e1
Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
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3 years ago |
options_110.fs
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ba9c3a74ed
GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
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4 years ago |
options_110.vs
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e04c6a4d17
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
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4 years ago |
options_120.fs
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af30a3ab7e
Code cleanup
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4 years ago |
options_120.vs
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e04c6a4d17
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
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4 years ago |
printbed.fs
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ba4bc8ac82
Render custom bed textures in png format on prusa beds
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5 years ago |
printbed.vs
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0b654e1518
Follow-up of 316d38807d64e377c4b1d3a71f8c9587dcc82066 -> Modified shader to work on (buggy) Intel graphics card
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3 years ago |
toolpaths_lines.fs
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af30a3ab7e
Code cleanup
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4 years ago |
toolpaths_lines.vs
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cc2b8da6a4
#7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview.
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2 years ago |
variable_layer_height.fs
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1c3090b11f
Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes
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3 years ago |
variable_layer_height.vs
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bac10311bc
Follow-up of c887ecfefaeb627f656f4bc007f897b027dcf90a -> Removed unneded assignements from shaders
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4 years ago |