enricoturri1966 cc2b8da6a4 #7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview. 2 years ago
..
gouraud.fs 860f1b29f2 gouraud.fs shader - removed unused code 3 years ago
gouraud.vs 9561fd8cc6 Removed obsolete gouraud shader files 3 years ago
gouraud_light.fs 2e24e689fa Grabbers and support points appearence tweaking, some refactoring 3 years ago
gouraud_light.vs c02a77d942 GCodeViewer -> Prototype for tool marker 4 years ago
gouraud_light_instanced.fs 2980418706 ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced 3 years ago
gouraud_light_instanced.vs 554aa70edc Follow-up of 9abebe5fbe6950d809b51926af8772317fe2657f - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly 3 years ago
mm_contour.fs 95e4ab9460 Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed. 3 years ago
mm_contour.vs 18cff61bd2 Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 3 years ago
mm_gouraud.fs 0f9a9de745 Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. 3 years ago
mm_gouraud.vs b45675b4e1 Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 3 years ago
options_110.fs ba9c3a74ed GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid 4 years ago
options_110.vs e04c6a4d17 Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview 4 years ago
options_120.fs af30a3ab7e Code cleanup 4 years ago
options_120.vs e04c6a4d17 Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview 4 years ago
printbed.fs ba4bc8ac82 Render custom bed textures in png format on prusa beds 5 years ago
printbed.vs 0b654e1518 Follow-up of 316d38807d64e377c4b1d3a71f8c9587dcc82066 -> Modified shader to work on (buggy) Intel graphics card 3 years ago
toolpaths_lines.fs af30a3ab7e Code cleanup 4 years ago
toolpaths_lines.vs cc2b8da6a4 #7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview. 2 years ago
variable_layer_height.fs 1c3090b11f Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes 3 years ago
variable_layer_height.vs bac10311bc Follow-up of c887ecfefaeb627f656f4bc007f897b027dcf90a -> Removed unneded assignements from shaders 4 years ago