enricoturri1966
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9561fd8cc6
Removed obsolete gouraud shader files
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3 лет назад |
Lukáš Hejl
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b45675b4e1
Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
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3 лет назад |
Lukáš Hejl
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6194e67e68
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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3 лет назад |
enricoturri1966
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8f385aac44
Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances
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3 лет назад |
enricoturri1966
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0f44caa99c
ENABLE_SLOPE_RENDERING set as default
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4 лет назад |
enricoturri1966
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c63e03c367
1st installment of tech ENABLE_ENVIRONMENT_MAP
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4 лет назад |
enricoturri1966
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bac10311bc
Follow-up of c887ecfefaeb627f656f4bc007f897b027dcf90a -> Removed unneded assignements from shaders
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4 лет назад |
enricoturri1966
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c887ecfefa
Removed unneeded branching from shaders
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4 лет назад |
enricoturri1966
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0e2fba6d6f
Fixed bug in calculating the specular component of the color in shaders
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4 лет назад |
Enrico Turri
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f1ccd38258
Fixed shaders on Intel Cards - not allowed use of 'active' word
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4 лет назад |
enricoturri1966
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5378b18f18
ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
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4 лет назад |
enricoturri1966
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b36051af82
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
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4 лет назад |
bubnikv
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566bb7041a
Optimization of the OpenGL shaders for clipping with clipping planes.
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5 лет назад |
Lukas Matena
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9b7857aaab
SLA gizmo clipping plane logic moved to fragment shader
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5 лет назад |
Enrico Turri
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e6369fe548
SLA slices preview - wip 3
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6 лет назад |
Enrico Turri
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550f6e307f
Faster gizmos update
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6 лет назад |
Enrico Turri
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7cff6ef6db
Shaders loaded from files
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6 лет назад |