Author | SHA1 Message | Date |
---|---|---|
Lukáš Hejl | 0f9a9de745 Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. | 3 years ago |
Lukáš Hejl | b45675b4e1 Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. | 3 years ago |