enricoturri1966
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860f1b29f2
gouraud.fs shader - removed unused code
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3 years ago |
enricoturri1966
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9561fd8cc6
Removed obsolete gouraud shader files
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3 years ago |
Lukáš Hejl
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0c2d9f01a6
Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo.
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3 years ago |
Lukáš Hejl
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b45675b4e1
Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
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3 years ago |
Lukáš Hejl
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bad51cdb52
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
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3 years ago |
enricoturri1966
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75a2d7620b
Removed striped shading for sinking objects
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3 years ago |
Lukáš Hejl
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6194e67e68
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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3 years ago |
enricoturri1966
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8f385aac44
Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances
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3 years ago |
enricoturri1966
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627b727463
Fixed gouraud fragment shader
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4 years ago |
Lukas Matena
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cd1322ce3f
FDM supports gizmo 'autoset by angle' improvements:
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4 years ago |
Vojtech Bubnik
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2c8a92cacb
Some shader compilers did not seemingly like #if XXX blocks
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4 years ago |
Vojtech Bubnik
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8d644fbcb6
1) Shader manager: Allow to override #defines programatically
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4 years ago |
enricoturri1966
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0f44caa99c
ENABLE_SLOPE_RENDERING set as default
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4 years ago |
enricoturri1966
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c63e03c367
1st installment of tech ENABLE_ENVIRONMENT_MAP
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4 years ago |
Enrico Turri
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f1ccd38258
Fixed shaders on Intel Cards - not allowed use of 'active' word
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4 years ago |
enricoturri1966
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5378b18f18
ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
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4 years ago |
enricoturri1966
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b36051af82
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
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4 years ago |
bubnikv
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566bb7041a
Optimization of the OpenGL shaders for clipping with clipping planes.
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5 years ago |
Lukas Matena
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3a09f66e51
Fixed a literal in vertex shader that refused to compile on OSX
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5 years ago |
Lukas Matena
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9b7857aaab
SLA gizmo clipping plane logic moved to fragment shader
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5 years ago |
Enrico Turri
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e6369fe548
SLA slices preview - wip 3
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6 years ago |
Enrico Turri
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7cff6ef6db
Shaders loaded from files
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6 years ago |