Commit History

Author SHA1 Message Date
  enricoturri1966 860f1b29f2 gouraud.fs shader - removed unused code 3 years ago
  enricoturri1966 9561fd8cc6 Removed obsolete gouraud shader files 3 years ago
  Lukáš Hejl 0c2d9f01a6 Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo. 3 years ago
  Lukáš Hejl b45675b4e1 Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 3 years ago
  Lukáš Hejl bad51cdb52 OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU. 3 years ago
  enricoturri1966 75a2d7620b Removed striped shading for sinking objects 3 years ago
  Lukáš Hejl 6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo. 3 years ago
  enricoturri1966 8f385aac44 Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances 3 years ago
  enricoturri1966 627b727463 Fixed gouraud fragment shader 4 years ago
  Lukas Matena cd1322ce3f FDM supports gizmo 'autoset by angle' improvements: 4 years ago
  Vojtech Bubnik 2c8a92cacb Some shader compilers did not seemingly like #if XXX blocks 4 years ago
  Vojtech Bubnik 8d644fbcb6 1) Shader manager: Allow to override #defines programatically 4 years ago
  enricoturri1966 0f44caa99c ENABLE_SLOPE_RENDERING set as default 4 years ago
  enricoturri1966 c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 4 years ago
  Enrico Turri f1ccd38258 Fixed shaders on Intel Cards - not allowed use of 'active' word 4 years ago
  enricoturri1966 5378b18f18 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 4 years ago
  enricoturri1966 b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 4 years ago
  bubnikv 566bb7041a Optimization of the OpenGL shaders for clipping with clipping planes. 5 years ago
  Lukas Matena 3a09f66e51 Fixed a literal in vertex shader that refused to compile on OSX 5 years ago
  Lukas Matena 9b7857aaab SLA gizmo clipping plane logic moved to fragment shader 5 years ago
  Enrico Turri e6369fe548 SLA slices preview - wip 3 6 years ago
  Enrico Turri 7cff6ef6db Shaders loaded from files 6 years ago