Lipu Fei
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4e90204620
Only push aways other objects if they are printing meshes
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6 years ago |
Jack Ha
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0839125076
Fix platform physics not working across different build plates. CURA-4525
|
6 years ago |
Jack Ha
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9f8eae006c
Fix push free. CURA-4525
|
6 years ago |
Jack Ha
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c05e6b43ff
Fixed platform physics. CURA-4525
|
6 years ago |
Mark
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9a193ad5c5
Changing AGPLv3 to LGPLv3
|
7 years ago |
ChrisTerBeke
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3db04c918f
fixes for reverting 11ebdf730389eca66bafc37be7c6a741c5641f46
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7 years ago |
ChrisTerBeke
|
f07f7a2f12
Remove logging
|
7 years ago |
ChrisTerBeke
|
4ca5987ca8
CURA-4269 added a flag to determine wether auto drop should be executed or not
|
7 years ago |
ChrisTerBeke
|
51e257eda6
remove unused Logger import
|
7 years ago |
ChrisTerBeke
|
11ebdf7303
CURA-4269 disable auto-drop for first time loaded models from project files
|
7 years ago |
Jaime van Kessel
|
f9fbd8c02e
Only push free nodes inside buildplate
|
7 years ago |
Jack Ha
|
1164805a68
WIP Solved stash apply. CURA-3610
|
7 years ago |
Jaime van Kessel
|
de02d331c7
Selection tool operation stoped no longer triggers platform physics
|
7 years ago |
Jaime van Kessel
|
70a33d9dc5
Fixed drop to buildplate issue with 3mf
|
8 years ago |
Jaime van Kessel
|
4792aadc3a
Platform collision no longer crashes if node has no parent
|
8 years ago |
Jaime van Kessel
|
09f7d9b999
We shuffle the list of nodes so that the push free won't endlessly repeat the same 2 steps
|
8 years ago |
Jaime van Kessel
|
e010c90c43
No longer set move_vector when we don't have to
|
8 years ago |
Jaime van Kessel
|
75c1f12d33
If a group node is outside build area, all it's children are also marked as such
|
8 years ago |
Jaime van Kessel
|
bb7f6f87c7
Platfom physics now actually checks max_overlap_checks instead of max_overlap_checks +1
|
8 years ago |
Jaime van Kessel
|
4817dbe62f
Platform physics now checks if the found result actually is a solution
|
8 years ago |
Jaime van Kessel
|
7d8b3dfa51
One at a time now uses correct shapes to push free again
|
8 years ago |
fieldOfView
|
7a1f7b3654
Make automatic drop to buildplate optional.
|
8 years ago |
Jaime van Kessel
|
a01a541c5d
When two nodes overlap, only one is pushed free
|
8 years ago |
Jaime van Kessel
|
c6d1caaf0f
Convex hull is no longer needlessly re-calculated
|
8 years ago |
Jack Ha
|
bac3f73e6d
Check ConvexHullHead vs ConvexHullHead collision. CURA-1776
|
8 years ago |
Jack Ha
|
cbbf62106d
Fix moving objects through bottom.
|
8 years ago |
Jaime van Kessel
|
b69388525f
Fixed uncaught exception on first run
|
8 years ago |
Jack Ha
|
b3837fbafd
Raft thickness lowers the build volume.
|
8 years ago |
Jaime van Kessel
|
19933cb4e7
Improved robustness of Platform physics by checking if the hulls are calculated before trying to intersect them.
|
8 years ago |
Simon Edwards
|
551dc7d757
Fixes for the problem where duplicated objects were broken, missing hull 'shadows' or would fly off the build plate.
|
8 years ago |
Simon Edwards
|
5d533d642d
PlatformPhysics doesn't need ConvexHullJob either.
|
8 years ago |
Simon Edwards
|
d7127b800c
Finally, use the new convex hull code to compute the object 'shadow' and exclusion zones.
|
8 years ago |
Simon Edwards
|
d1f68143a4
Adjustments to support immutable AxisAlignedBox.
|
8 years ago |
Simon Edwards
|
bac58ecc82
Prevent models from vibrating on the z axis due to fp errors, change the tolerance of the comparison.
|
8 years ago |
Simon Edwards
|
43747f3f57
Fix up BuildVolume's override of the AABB.
|
8 years ago |
Simon Edwards
|
7aefb67172
Make Vector an immutable class.
|
8 years ago |
Ghostkeeper
|
0684cee681
Merge branch '2.1'
|
8 years ago |
Jaime van Kessel
|
99de21fba7
Setting one at a time mode now decreases size of build volume
|
8 years ago |
Ghostkeeper
|
de9a66e1f4
Merge branch '2.1'
|
8 years ago |
Thomas-Karl Pietrowski
|
5ae63f2de1
Removing unused imports
|
8 years ago |
Thomas-Karl Pietrowski
|
9ccd903fc9
Fixing typo
|
8 years ago |
Thomas-Karl Pietrowski
|
ca65547f05
Remove unused imports
|
8 years ago |
Jaime van Kessel
|
733215ef3e
Selection is no longer ignored by push free
|
8 years ago |
Jaime van Kessel
|
f05eaf6d9c
Too high objects (in one at a time) are now greyed out
|
8 years ago |
Arjen Hiemstra
|
07c9ecc931
Use a decorator to track Z offset
|
9 years ago |
Arjen Hiemstra
|
3bbefd588b
Increase the amount of spacing from platform physics
|
9 years ago |
Jaime van Kessel
|
90b033e020
Remove print statement
|
9 years ago |
Jaime van Kessel
|
4d6528e90d
Fixes to grouping.
|
9 years ago |
Jaime van Kessel
|
f1417858c1
Merged objects are no longer moved on platform plate
|
9 years ago |
Jaime van Kessel
|
dfe4b348b4
Fixed push free for one at a time
|
9 years ago |