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- # encoding: utf-8
- """
- Enable wxPython to be used interacive by setting PyOS_InputHook.
- Authors: Robin Dunn, Brian Granger, Ondrej Certik
- """
- #-----------------------------------------------------------------------------
- # Copyright (C) 2008-2011 The IPython Development Team
- #
- # Distributed under the terms of the BSD License. The full license is in
- # the file COPYING, distributed as part of this software.
- #-----------------------------------------------------------------------------
- #-----------------------------------------------------------------------------
- # Imports
- #-----------------------------------------------------------------------------
- import sys
- import signal
- import time
- from timeit import default_timer as clock
- import wx
- from IPython.lib.inputhook import stdin_ready
- #-----------------------------------------------------------------------------
- # Code
- #-----------------------------------------------------------------------------
- def inputhook_wx1():
- """Run the wx event loop by processing pending events only.
- This approach seems to work, but its performance is not great as it
- relies on having PyOS_InputHook called regularly.
- """
- try:
- app = wx.GetApp()
- if app is not None:
- assert wx.Thread_IsMain()
- # Make a temporary event loop and process system events until
- # there are no more waiting, then allow idle events (which
- # will also deal with pending or posted wx events.)
- evtloop = wx.EventLoop()
- ea = wx.EventLoopActivator(evtloop)
- while evtloop.Pending():
- evtloop.Dispatch()
- app.ProcessIdle()
- del ea
- except KeyboardInterrupt:
- pass
- return 0
- class EventLoopTimer(wx.Timer):
- def __init__(self, func):
- self.func = func
- wx.Timer.__init__(self)
- def Notify(self):
- self.func()
- class EventLoopRunner(object):
- def Run(self, time):
- self.evtloop = wx.EventLoop()
- self.timer = EventLoopTimer(self.check_stdin)
- self.timer.Start(time)
- self.evtloop.Run()
- def check_stdin(self):
- if stdin_ready():
- self.timer.Stop()
- self.evtloop.Exit()
- def inputhook_wx2():
- """Run the wx event loop, polling for stdin.
- This version runs the wx eventloop for an undetermined amount of time,
- during which it periodically checks to see if anything is ready on
- stdin. If anything is ready on stdin, the event loop exits.
- The argument to elr.Run controls how often the event loop looks at stdin.
- This determines the responsiveness at the keyboard. A setting of 1000
- enables a user to type at most 1 char per second. I have found that a
- setting of 10 gives good keyboard response. We can shorten it further,
- but eventually performance would suffer from calling select/kbhit too
- often.
- """
- try:
- app = wx.GetApp()
- if app is not None:
- assert wx.Thread_IsMain()
- elr = EventLoopRunner()
- # As this time is made shorter, keyboard response improves, but idle
- # CPU load goes up. 10 ms seems like a good compromise.
- elr.Run(time=10) # CHANGE time here to control polling interval
- except KeyboardInterrupt:
- pass
- return 0
- def inputhook_wx3():
- """Run the wx event loop by processing pending events only.
- This is like inputhook_wx1, but it keeps processing pending events
- until stdin is ready. After processing all pending events, a call to
- time.sleep is inserted. This is needed, otherwise, CPU usage is at 100%.
- This sleep time should be tuned though for best performance.
- """
- # We need to protect against a user pressing Control-C when IPython is
- # idle and this is running. We trap KeyboardInterrupt and pass.
- try:
- app = wx.GetApp()
- if app is not None:
- assert wx.Thread_IsMain()
- # The import of wx on Linux sets the handler for signal.SIGINT
- # to 0. This is a bug in wx or gtk. We fix by just setting it
- # back to the Python default.
- if not callable(signal.getsignal(signal.SIGINT)):
- signal.signal(signal.SIGINT, signal.default_int_handler)
- evtloop = wx.EventLoop()
- ea = wx.EventLoopActivator(evtloop)
- t = clock()
- while not stdin_ready():
- while evtloop.Pending():
- t = clock()
- evtloop.Dispatch()
- app.ProcessIdle()
- # We need to sleep at this point to keep the idle CPU load
- # low. However, if sleep to long, GUI response is poor. As
- # a compromise, we watch how often GUI events are being processed
- # and switch between a short and long sleep time. Here are some
- # stats useful in helping to tune this.
- # time CPU load
- # 0.001 13%
- # 0.005 3%
- # 0.01 1.5%
- # 0.05 0.5%
- used_time = clock() - t
- if used_time > 10.0:
- # print 'Sleep for 1 s' # dbg
- time.sleep(1.0)
- elif used_time > 0.1:
- # Few GUI events coming in, so we can sleep longer
- # print 'Sleep for 0.05 s' # dbg
- time.sleep(0.05)
- else:
- # Many GUI events coming in, so sleep only very little
- time.sleep(0.001)
- del ea
- except KeyboardInterrupt:
- pass
- return 0
- if sys.platform == 'darwin':
- # On OSX, evtloop.Pending() always returns True, regardless of there being
- # any events pending. As such we can't use implementations 1 or 3 of the
- # inputhook as those depend on a pending/dispatch loop.
- inputhook_wx = inputhook_wx2
- else:
- # This is our default implementation
- inputhook_wx = inputhook_wx3
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