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- //==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements a crude C++11 based thread pool.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/Support/ThreadPool.h"
- #include "llvm/Config/llvm-config.h"
- #if LLVM_ENABLE_THREADS
- #include "llvm/Support/Threading.h"
- #else
- #include "llvm/Support/raw_ostream.h"
- #endif
- using namespace llvm;
- #if LLVM_ENABLE_THREADS
- // A note on thread groups: Tasks are by default in no group (represented
- // by nullptr ThreadPoolTaskGroup pointer in the Tasks queue) and functionality
- // here normally works on all tasks regardless of their group (functions
- // in that case receive nullptr ThreadPoolTaskGroup pointer as argument).
- // A task in a group has a pointer to that ThreadPoolTaskGroup in the Tasks
- // queue, and functions called to work only on tasks from one group take that
- // pointer.
- ThreadPool::ThreadPool(ThreadPoolStrategy S)
- : Strategy(S), MaxThreadCount(S.compute_thread_count()) {}
- void ThreadPool::grow(int requested) {
- llvm::sys::ScopedWriter LockGuard(ThreadsLock);
- if (Threads.size() >= MaxThreadCount)
- return; // Already hit the max thread pool size.
- int newThreadCount = std::min<int>(requested, MaxThreadCount);
- while (static_cast<int>(Threads.size()) < newThreadCount) {
- int ThreadID = Threads.size();
- Threads.emplace_back([this, ThreadID] {
- Strategy.apply_thread_strategy(ThreadID);
- processTasks(nullptr);
- });
- }
- }
- #ifndef NDEBUG
- // The group of the tasks run by the current thread.
- static LLVM_THREAD_LOCAL std::vector<ThreadPoolTaskGroup *>
- *CurrentThreadTaskGroups = nullptr;
- #endif
- // WaitingForGroup == nullptr means all tasks regardless of their group.
- void ThreadPool::processTasks(ThreadPoolTaskGroup *WaitingForGroup) {
- while (true) {
- std::function<void()> Task;
- ThreadPoolTaskGroup *GroupOfTask;
- {
- std::unique_lock<std::mutex> LockGuard(QueueLock);
- bool workCompletedForGroup = false; // Result of workCompletedUnlocked()
- // Wait for tasks to be pushed in the queue
- QueueCondition.wait(LockGuard, [&] {
- return !EnableFlag || !Tasks.empty() ||
- (WaitingForGroup != nullptr &&
- (workCompletedForGroup =
- workCompletedUnlocked(WaitingForGroup)));
- });
- // Exit condition
- if (!EnableFlag && Tasks.empty())
- return;
- if (WaitingForGroup != nullptr && workCompletedForGroup)
- return;
- // Yeah, we have a task, grab it and release the lock on the queue
- // We first need to signal that we are active before popping the queue
- // in order for wait() to properly detect that even if the queue is
- // empty, there is still a task in flight.
- ++ActiveThreads;
- Task = std::move(Tasks.front().first);
- GroupOfTask = Tasks.front().second;
- // Need to count active threads in each group separately, ActiveThreads
- // would never be 0 if waiting for another group inside a wait.
- if (GroupOfTask != nullptr)
- ++ActiveGroups[GroupOfTask]; // Increment or set to 1 if new item
- Tasks.pop_front();
- }
- #ifndef NDEBUG
- if (CurrentThreadTaskGroups == nullptr)
- CurrentThreadTaskGroups = new std::vector<ThreadPoolTaskGroup *>;
- CurrentThreadTaskGroups->push_back(GroupOfTask);
- #endif
- // Run the task we just grabbed
- Task();
- #ifndef NDEBUG
- CurrentThreadTaskGroups->pop_back();
- if (CurrentThreadTaskGroups->empty()) {
- delete CurrentThreadTaskGroups;
- CurrentThreadTaskGroups = nullptr;
- }
- #endif
- bool Notify;
- bool NotifyGroup;
- {
- // Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
- std::lock_guard<std::mutex> LockGuard(QueueLock);
- --ActiveThreads;
- if (GroupOfTask != nullptr) {
- auto A = ActiveGroups.find(GroupOfTask);
- if (--(A->second) == 0)
- ActiveGroups.erase(A);
- }
- Notify = workCompletedUnlocked(GroupOfTask);
- NotifyGroup = GroupOfTask != nullptr && Notify;
- }
- // Notify task completion if this is the last active thread, in case
- // someone waits on ThreadPool::wait().
- if (Notify)
- CompletionCondition.notify_all();
- // If this was a task in a group, notify also threads waiting for tasks
- // in this function on QueueCondition, to make a recursive wait() return
- // after the group it's been waiting for has finished.
- if (NotifyGroup)
- QueueCondition.notify_all();
- }
- }
- bool ThreadPool::workCompletedUnlocked(ThreadPoolTaskGroup *Group) const {
- if (Group == nullptr)
- return !ActiveThreads && Tasks.empty();
- return ActiveGroups.count(Group) == 0 &&
- !llvm::any_of(Tasks,
- [Group](const auto &T) { return T.second == Group; });
- }
- void ThreadPool::wait() {
- assert(!isWorkerThread()); // Would deadlock waiting for itself.
- // Wait for all threads to complete and the queue to be empty
- std::unique_lock<std::mutex> LockGuard(QueueLock);
- CompletionCondition.wait(LockGuard,
- [&] { return workCompletedUnlocked(nullptr); });
- }
- void ThreadPool::wait(ThreadPoolTaskGroup &Group) {
- // Wait for all threads in the group to complete.
- if (!isWorkerThread()) {
- std::unique_lock<std::mutex> LockGuard(QueueLock);
- CompletionCondition.wait(LockGuard,
- [&] { return workCompletedUnlocked(&Group); });
- return;
- }
- // Make sure to not deadlock waiting for oneself.
- assert(CurrentThreadTaskGroups == nullptr ||
- !llvm::is_contained(*CurrentThreadTaskGroups, &Group));
- // Handle the case of recursive call from another task in a different group,
- // in which case process tasks while waiting to keep the thread busy and avoid
- // possible deadlock.
- processTasks(&Group);
- }
- bool ThreadPool::isWorkerThread() const {
- llvm::sys::ScopedReader LockGuard(ThreadsLock);
- llvm::thread::id CurrentThreadId = llvm::this_thread::get_id();
- for (const llvm::thread &Thread : Threads)
- if (CurrentThreadId == Thread.get_id())
- return true;
- return false;
- }
- // The destructor joins all threads, waiting for completion.
- ThreadPool::~ThreadPool() {
- {
- std::unique_lock<std::mutex> LockGuard(QueueLock);
- EnableFlag = false;
- }
- QueueCondition.notify_all();
- llvm::sys::ScopedReader LockGuard(ThreadsLock);
- for (auto &Worker : Threads)
- Worker.join();
- }
- #else // LLVM_ENABLE_THREADS Disabled
- // No threads are launched, issue a warning if ThreadCount is not 0
- ThreadPool::ThreadPool(ThreadPoolStrategy S) : MaxThreadCount(1) {
- int ThreadCount = S.compute_thread_count();
- if (ThreadCount != 1) {
- errs() << "Warning: request a ThreadPool with " << ThreadCount
- << " threads, but LLVM_ENABLE_THREADS has been turned off\n";
- }
- }
- void ThreadPool::wait() {
- // Sequential implementation running the tasks
- while (!Tasks.empty()) {
- auto Task = std::move(Tasks.front().first);
- Tasks.pop_front();
- Task();
- }
- }
- void ThreadPool::wait(ThreadPoolTaskGroup &) {
- // Simply wait for all, this works even if recursive (the running task
- // is already removed from the queue).
- wait();
- }
- bool ThreadPool::isWorkerThread() const {
- report_fatal_error("LLVM compiled without multithreading");
- }
- ThreadPool::~ThreadPool() { wait(); }
- #endif
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