//==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements a crude C++11 based thread pool. // //===----------------------------------------------------------------------===// #include "llvm/Support/ThreadPool.h" #include "llvm/Config/llvm-config.h" #if LLVM_ENABLE_THREADS #include "llvm/Support/Threading.h" #else #include "llvm/Support/raw_ostream.h" #endif using namespace llvm; #if LLVM_ENABLE_THREADS // A note on thread groups: Tasks are by default in no group (represented // by nullptr ThreadPoolTaskGroup pointer in the Tasks queue) and functionality // here normally works on all tasks regardless of their group (functions // in that case receive nullptr ThreadPoolTaskGroup pointer as argument). // A task in a group has a pointer to that ThreadPoolTaskGroup in the Tasks // queue, and functions called to work only on tasks from one group take that // pointer. ThreadPool::ThreadPool(ThreadPoolStrategy S) : Strategy(S), MaxThreadCount(S.compute_thread_count()) {} void ThreadPool::grow(int requested) { llvm::sys::ScopedWriter LockGuard(ThreadsLock); if (Threads.size() >= MaxThreadCount) return; // Already hit the max thread pool size. int newThreadCount = std::min(requested, MaxThreadCount); while (static_cast(Threads.size()) < newThreadCount) { int ThreadID = Threads.size(); Threads.emplace_back([this, ThreadID] { Strategy.apply_thread_strategy(ThreadID); processTasks(nullptr); }); } } #ifndef NDEBUG // The group of the tasks run by the current thread. static LLVM_THREAD_LOCAL std::vector *CurrentThreadTaskGroups = nullptr; #endif // WaitingForGroup == nullptr means all tasks regardless of their group. void ThreadPool::processTasks(ThreadPoolTaskGroup *WaitingForGroup) { while (true) { std::function Task; ThreadPoolTaskGroup *GroupOfTask; { std::unique_lock LockGuard(QueueLock); bool workCompletedForGroup = false; // Result of workCompletedUnlocked() // Wait for tasks to be pushed in the queue QueueCondition.wait(LockGuard, [&] { return !EnableFlag || !Tasks.empty() || (WaitingForGroup != nullptr && (workCompletedForGroup = workCompletedUnlocked(WaitingForGroup))); }); // Exit condition if (!EnableFlag && Tasks.empty()) return; if (WaitingForGroup != nullptr && workCompletedForGroup) return; // Yeah, we have a task, grab it and release the lock on the queue // We first need to signal that we are active before popping the queue // in order for wait() to properly detect that even if the queue is // empty, there is still a task in flight. ++ActiveThreads; Task = std::move(Tasks.front().first); GroupOfTask = Tasks.front().second; // Need to count active threads in each group separately, ActiveThreads // would never be 0 if waiting for another group inside a wait. if (GroupOfTask != nullptr) ++ActiveGroups[GroupOfTask]; // Increment or set to 1 if new item Tasks.pop_front(); } #ifndef NDEBUG if (CurrentThreadTaskGroups == nullptr) CurrentThreadTaskGroups = new std::vector; CurrentThreadTaskGroups->push_back(GroupOfTask); #endif // Run the task we just grabbed Task(); #ifndef NDEBUG CurrentThreadTaskGroups->pop_back(); if (CurrentThreadTaskGroups->empty()) { delete CurrentThreadTaskGroups; CurrentThreadTaskGroups = nullptr; } #endif bool Notify; bool NotifyGroup; { // Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait() std::lock_guard LockGuard(QueueLock); --ActiveThreads; if (GroupOfTask != nullptr) { auto A = ActiveGroups.find(GroupOfTask); if (--(A->second) == 0) ActiveGroups.erase(A); } Notify = workCompletedUnlocked(GroupOfTask); NotifyGroup = GroupOfTask != nullptr && Notify; } // Notify task completion if this is the last active thread, in case // someone waits on ThreadPool::wait(). if (Notify) CompletionCondition.notify_all(); // If this was a task in a group, notify also threads waiting for tasks // in this function on QueueCondition, to make a recursive wait() return // after the group it's been waiting for has finished. if (NotifyGroup) QueueCondition.notify_all(); } } bool ThreadPool::workCompletedUnlocked(ThreadPoolTaskGroup *Group) const { if (Group == nullptr) return !ActiveThreads && Tasks.empty(); return ActiveGroups.count(Group) == 0 && !llvm::any_of(Tasks, [Group](const auto &T) { return T.second == Group; }); } void ThreadPool::wait() { assert(!isWorkerThread()); // Would deadlock waiting for itself. // Wait for all threads to complete and the queue to be empty std::unique_lock LockGuard(QueueLock); CompletionCondition.wait(LockGuard, [&] { return workCompletedUnlocked(nullptr); }); } void ThreadPool::wait(ThreadPoolTaskGroup &Group) { // Wait for all threads in the group to complete. if (!isWorkerThread()) { std::unique_lock LockGuard(QueueLock); CompletionCondition.wait(LockGuard, [&] { return workCompletedUnlocked(&Group); }); return; } // Make sure to not deadlock waiting for oneself. assert(CurrentThreadTaskGroups == nullptr || !llvm::is_contained(*CurrentThreadTaskGroups, &Group)); // Handle the case of recursive call from another task in a different group, // in which case process tasks while waiting to keep the thread busy and avoid // possible deadlock. processTasks(&Group); } bool ThreadPool::isWorkerThread() const { llvm::sys::ScopedReader LockGuard(ThreadsLock); llvm::thread::id CurrentThreadId = llvm::this_thread::get_id(); for (const llvm::thread &Thread : Threads) if (CurrentThreadId == Thread.get_id()) return true; return false; } // The destructor joins all threads, waiting for completion. ThreadPool::~ThreadPool() { { std::unique_lock LockGuard(QueueLock); EnableFlag = false; } QueueCondition.notify_all(); llvm::sys::ScopedReader LockGuard(ThreadsLock); for (auto &Worker : Threads) Worker.join(); } #else // LLVM_ENABLE_THREADS Disabled // No threads are launched, issue a warning if ThreadCount is not 0 ThreadPool::ThreadPool(ThreadPoolStrategy S) : MaxThreadCount(1) { int ThreadCount = S.compute_thread_count(); if (ThreadCount != 1) { errs() << "Warning: request a ThreadPool with " << ThreadCount << " threads, but LLVM_ENABLE_THREADS has been turned off\n"; } } void ThreadPool::wait() { // Sequential implementation running the tasks while (!Tasks.empty()) { auto Task = std::move(Tasks.front().first); Tasks.pop_front(); Task(); } } void ThreadPool::wait(ThreadPoolTaskGroup &) { // Simply wait for all, this works even if recursive (the running task // is already removed from the queue). wait(); } bool ThreadPool::isWorkerThread() const { report_fatal_error("LLVM compiled without multithreading"); } ThreadPool::~ThreadPool() { wait(); } #endif