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- # File format ($ symbol means the beginning of a line):
- #
- # $ # this message
- # $ # =======================
- # $ # comments (all commentaries should starts with some number of spaces and # symbol)
- # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
- # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
- # $ # user comments
- # $
- # ${action} {license id} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
- # ${all_file_action} filename
- # $ # user commentaries (many lines)
- # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
- # ${action} {license spdx} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/3/ya.make
- # ${all_file_action} filename
- # $ # user commentaries
- # $ generated description
- # $ ...
- #
- # You can modify action, all_file_action and add commentaries
- # Available actions:
- # keep - keep license in contrib and use in credits
- # skip - skip license
- # remove - remove all files with this license
- # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
- #
- # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
- # We suppose that that files can contain some license info
- # Available all file actions:
- # FILE_IGNORE - ignore file (do nothing)
- # FILE_INCLUDE - include all file data into licenses text file
- # =======================
- KEEP COPYRIGHT_SERVICE_LABEL 3244b00e8ab273a03f19b20a64c26a96
- BELONGS ya.make
- License text:
- * Copyright (c) 2023 Andrey Semashev
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- include/boost/scope/detail/config.hpp [6:6]
- include/boost/scope/detail/footer.hpp [6:6]
- include/boost/scope/detail/header.hpp [6:6]
- include/boost/scope/detail/is_nonnull_default_constructible.hpp [6:6]
- include/boost/scope/detail/is_not_like.hpp [6:6]
- include/boost/scope/detail/type_traits/conjunction.hpp [6:6]
- include/boost/scope/detail/type_traits/disjunction.hpp [6:6]
- include/boost/scope/detail/type_traits/is_final.hpp [6:6]
- include/boost/scope/detail/type_traits/is_invocable.hpp [6:6]
- include/boost/scope/detail/type_traits/is_nothrow_invocable.hpp [6:6]
- include/boost/scope/detail/type_traits/is_nothrow_swappable.hpp [6:6]
- include/boost/scope/detail/type_traits/is_swappable.hpp [6:6]
- include/boost/scope/detail/type_traits/negation.hpp [6:6]
- include/boost/scope/error_code_checker.hpp [6:6]
- include/boost/scope/exception_checker.hpp [6:6]
- include/boost/scope/fd_deleter.hpp [6:6]
- include/boost/scope/fd_resource_traits.hpp [6:6]
- include/boost/scope/scope_exit.hpp [6:6]
- include/boost/scope/unique_fd.hpp [6:6]
- KEEP COPYRIGHT_SERVICE_LABEL 3f6ec3343e75c2c0c0e1e8956ffabc65
- BELONGS ya.make
- License text:
- * Copyright (c) 2022-2024 Andrey Semashev
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- include/boost/scope/defer.hpp [6:6]
- include/boost/scope/unique_resource.hpp [6:6]
- KEEP COPYRIGHT_SERVICE_LABEL 45666b61e7d8667b41556a93c064e0e8
- BELONGS ya.make
- License text:
- * Copyright (c) 2022 Andrey Semashev
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- include/boost/scope/detail/compact_storage.hpp [6:6]
- include/boost/scope/detail/move_or_copy_assign_ref.hpp [6:6]
- include/boost/scope/detail/move_or_copy_construct_ref.hpp [6:6]
- include/boost/scope/scope_fail.hpp [6:6]
- include/boost/scope/scope_success.hpp [6:6]
- include/boost/scope/unique_resource_fwd.hpp [6:6]
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