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- # File format ($ symbol means the beginning of a line):
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- # $ # =======================
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- # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
- # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
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- # $ # user commentaries (many lines)
- # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
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- # We suppose that that files can contain some license info
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- # FILE_IGNORE - ignore file (do nothing)
- # FILE_INCLUDE - include all file data into licenses text file
- # =======================
- KEEP BSL-1.0 011fcbacb89caf6fb7d35d5ddd8327fb
- BELONGS ya.make
- License text:
- // Use, modification, and distribution is subject to the Boost Software
- // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
- // http://www.boost.org/LICENSE_1_0.txt)
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 96.88
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- include/boost/numeric/conversion/bounds.hpp [2:4]
- include/boost/numeric/conversion/cast.hpp [2:4]
- include/boost/numeric/conversion/conversion_traits.hpp [2:4]
- include/boost/numeric/conversion/converter.hpp [2:4]
- include/boost/numeric/conversion/converter_policies.hpp [2:4]
- include/boost/numeric/conversion/detail/bounds.hpp [2:4]
- include/boost/numeric/conversion/detail/conversion_traits.hpp [2:4]
- include/boost/numeric/conversion/detail/converter.hpp [2:4]
- include/boost/numeric/conversion/detail/int_float_mixture.hpp [2:4]
- include/boost/numeric/conversion/detail/is_subranged.hpp [2:4]
- include/boost/numeric/conversion/detail/meta.hpp [2:4]
- include/boost/numeric/conversion/detail/sign_mixture.hpp [2:4]
- include/boost/numeric/conversion/detail/udt_builtin_mixture.hpp [2:4]
- include/boost/numeric/conversion/int_float_mixture.hpp [2:4]
- include/boost/numeric/conversion/int_float_mixture_enum.hpp [2:4]
- include/boost/numeric/conversion/is_subranged.hpp [2:4]
- include/boost/numeric/conversion/sign_mixture.hpp [2:4]
- include/boost/numeric/conversion/sign_mixture_enum.hpp [2:4]
- include/boost/numeric/conversion/udt_builtin_mixture.hpp [2:4]
- include/boost/numeric/conversion/udt_builtin_mixture_enum.hpp [2:4]
- KEEP BSL-1.0 3dc626ff78bf44fdf3a99b804f677fe6
- BELONGS ya.make
- License text:
- // Distributed under the Boost
- // Software License, Version 1.0. (See accompanying file
- // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 100.00
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- include/boost/cast.hpp [5:7]
- include/boost/numeric/conversion/detail/old_numeric_cast.hpp [4:6]
- KEEP BSL-1.0 8abbac2c705b0911702566954b0ebe9b
- BELONGS ya.make
- License text:
- // Distributed under the Boost Software License, Version 1.0. (See
- // accompanying file LICENSE_1_0.txt or copy at
- // http://www.boost.org/LICENSE_1_0.txt)
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 100.00
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [5:7]
- include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [32:34]
- include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [83:85]
- include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_common.hpp [5:7]
- include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_long_long.hpp [5:7]
- include/boost/numeric/conversion/numeric_cast_traits.hpp [5:7]
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