devtools.licenses.report 5.3 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 011fcbacb89caf6fb7d35d5ddd8327fb
  36. BELONGS ya.make
  37. License text:
  38. // Use, modification, and distribution is subject to the Boost Software
  39. // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
  40. // http://www.boost.org/LICENSE_1_0.txt)
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 96.88
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. include/boost/numeric/conversion/bounds.hpp [2:4]
  48. include/boost/numeric/conversion/cast.hpp [2:4]
  49. include/boost/numeric/conversion/conversion_traits.hpp [2:4]
  50. include/boost/numeric/conversion/converter.hpp [2:4]
  51. include/boost/numeric/conversion/converter_policies.hpp [2:4]
  52. include/boost/numeric/conversion/detail/bounds.hpp [2:4]
  53. include/boost/numeric/conversion/detail/conversion_traits.hpp [2:4]
  54. include/boost/numeric/conversion/detail/converter.hpp [2:4]
  55. include/boost/numeric/conversion/detail/int_float_mixture.hpp [2:4]
  56. include/boost/numeric/conversion/detail/is_subranged.hpp [2:4]
  57. include/boost/numeric/conversion/detail/meta.hpp [2:4]
  58. include/boost/numeric/conversion/detail/sign_mixture.hpp [2:4]
  59. include/boost/numeric/conversion/detail/udt_builtin_mixture.hpp [2:4]
  60. include/boost/numeric/conversion/int_float_mixture.hpp [2:4]
  61. include/boost/numeric/conversion/int_float_mixture_enum.hpp [2:4]
  62. include/boost/numeric/conversion/is_subranged.hpp [2:4]
  63. include/boost/numeric/conversion/sign_mixture.hpp [2:4]
  64. include/boost/numeric/conversion/sign_mixture_enum.hpp [2:4]
  65. include/boost/numeric/conversion/udt_builtin_mixture.hpp [2:4]
  66. include/boost/numeric/conversion/udt_builtin_mixture_enum.hpp [2:4]
  67. KEEP BSL-1.0 3dc626ff78bf44fdf3a99b804f677fe6
  68. BELONGS ya.make
  69. License text:
  70. // Distributed under the Boost
  71. // Software License, Version 1.0. (See accompanying file
  72. // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  73. Scancode info:
  74. Original SPDX id: BSL-1.0
  75. Score : 100.00
  76. Match type : NOTICE
  77. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  78. Files with this license:
  79. include/boost/cast.hpp [5:7]
  80. include/boost/numeric/conversion/detail/old_numeric_cast.hpp [4:6]
  81. KEEP BSL-1.0 8abbac2c705b0911702566954b0ebe9b
  82. BELONGS ya.make
  83. License text:
  84. // Distributed under the Boost Software License, Version 1.0. (See
  85. // accompanying file LICENSE_1_0.txt or copy at
  86. // http://www.boost.org/LICENSE_1_0.txt)
  87. Scancode info:
  88. Original SPDX id: BSL-1.0
  89. Score : 100.00
  90. Match type : NOTICE
  91. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  92. Files with this license:
  93. include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [5:7]
  94. include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [32:34]
  95. include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [83:85]
  96. include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_common.hpp [5:7]
  97. include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_long_long.hpp [5:7]
  98. include/boost/numeric/conversion/numeric_cast_traits.hpp [5:7]