# File format ($ symbol means the beginning of a line): # # $ # this message # $ # ======================= # $ # comments (all commentaries should starts with some number of spaces and # symbol) # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files # $ # user comments # $ # ${action} {license id} {license text hash} # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make # ${all_file_action} filename # $ # user commentaries (many lines) # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify) # ${action} {license spdx} {license text hash} # $BELONGS ./ya/make/file/relative/path/3/ya.make # ${all_file_action} filename # $ # user commentaries # $ generated description # $ ... # # You can modify action, all_file_action and add commentaries # Available actions: # keep - keep license in contrib and use in credits # skip - skip license # remove - remove all files with this license # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file # # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory) # We suppose that that files can contain some license info # Available all file actions: # FILE_IGNORE - ignore file (do nothing) # FILE_INCLUDE - include all file data into licenses text file # ======================= KEEP BSL-1.0 011fcbacb89caf6fb7d35d5ddd8327fb BELONGS ya.make License text: // Use, modification, and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 96.88 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/numeric/conversion/bounds.hpp [2:4] include/boost/numeric/conversion/cast.hpp [2:4] include/boost/numeric/conversion/conversion_traits.hpp [2:4] include/boost/numeric/conversion/converter.hpp [2:4] include/boost/numeric/conversion/converter_policies.hpp [2:4] include/boost/numeric/conversion/detail/bounds.hpp [2:4] include/boost/numeric/conversion/detail/conversion_traits.hpp [2:4] include/boost/numeric/conversion/detail/converter.hpp [2:4] include/boost/numeric/conversion/detail/int_float_mixture.hpp [2:4] include/boost/numeric/conversion/detail/is_subranged.hpp [2:4] include/boost/numeric/conversion/detail/meta.hpp [2:4] include/boost/numeric/conversion/detail/sign_mixture.hpp [2:4] include/boost/numeric/conversion/detail/udt_builtin_mixture.hpp [2:4] include/boost/numeric/conversion/int_float_mixture.hpp [2:4] include/boost/numeric/conversion/int_float_mixture_enum.hpp [2:4] include/boost/numeric/conversion/is_subranged.hpp [2:4] include/boost/numeric/conversion/sign_mixture.hpp [2:4] include/boost/numeric/conversion/sign_mixture_enum.hpp [2:4] include/boost/numeric/conversion/udt_builtin_mixture.hpp [2:4] include/boost/numeric/conversion/udt_builtin_mixture_enum.hpp [2:4] KEEP BSL-1.0 3dc626ff78bf44fdf3a99b804f677fe6 BELONGS ya.make License text: // Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/cast.hpp [5:7] include/boost/numeric/conversion/detail/old_numeric_cast.hpp [4:6] KEEP BSL-1.0 8abbac2c705b0911702566954b0ebe9b BELONGS ya.make License text: // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [5:7] include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [32:34] include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [83:85] include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_common.hpp [5:7] include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_long_long.hpp [5:7] include/boost/numeric/conversion/numeric_cast_traits.hpp [5:7]