devtools.licenses.report 7.4 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 2fe3a842d6fa82af722a40a1d3aa25bd
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: BSL-1.0
  40. Score : 94.74
  41. Match type : NOTICE
  42. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  43. Files with this license:
  44. include/boost/integer/common_factor.hpp [4:8]
  45. include/boost/integer/common_factor_ct.hpp [4:8]
  46. include/boost/integer/integer_mask.hpp [4:8]
  47. include/boost/integer/static_min_max.hpp [4:8]
  48. KEEP BSL-1.0 30fa13c28fef6e7f31db641b6260b22e
  49. BELONGS ya.make
  50. License text:
  51. * Use, modification and distribution are subject to the
  52. * Boost Software License, Version 1.0. (See accompanying file
  53. * LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
  54. Scancode info:
  55. Original SPDX id: BSL-1.0
  56. Score : 96.88
  57. Match type : NOTICE
  58. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  59. Files with this license:
  60. include/boost/integer/extended_euclidean.hpp [3:5]
  61. include/boost/integer/mod_inverse.hpp [3:5]
  62. KEEP BSL-1.0 33ea9fa2e6d188d831ea8bf6b6255d6c
  63. BELONGS ya.make
  64. Note: matched license text is too long. Read it in the source files.
  65. Scancode info:
  66. Original SPDX id: BSL-1.0
  67. Score : 100.00
  68. Match type : NOTICE
  69. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  70. Files with this license:
  71. include/boost/integer.hpp [3:5]
  72. KEEP BSL-1.0 362c03fddbd6a5078ab939f22173f217
  73. BELONGS ya.make
  74. License text:
  75. // Use, modification and distribution are subject to the
  76. // Boost Software License, Version 1.0. (See accompanying file
  77. // LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
  78. Scancode info:
  79. Original SPDX id: BSL-1.0
  80. Score : 96.88
  81. Match type : NOTICE
  82. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  83. Files with this license:
  84. include/boost/integer/common_factor_rt.hpp [3:5]
  85. KEEP BSL-1.0 49af97cadb10453f2b05003f793e4adc
  86. BELONGS ya.make
  87. License text:
  88. Distributed under the [Boost Software License, Version 1.0](https://www.boost.org/LICENSE_1_0.txt).
  89. Scancode info:
  90. Original SPDX id: BSL-1.0
  91. Score : 88.89
  92. Match type : NOTICE
  93. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  94. Files with this license:
  95. README.md [32:32]
  96. KEEP BSL-1.0 5e0d60ef90fee863a6a495dd8a5b8526
  97. BELONGS ya.make
  98. License text:
  99. // Distributed under the Boost Software License, Version 1.0.
  100. // (See accompanying file LICENSE_1_0.txt or copy at
  101. // https://www.boost.org/LICENSE_1_0.txt)
  102. Scancode info:
  103. Original SPDX id: BSL-1.0
  104. Score : 100.00
  105. Match type : NOTICE
  106. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  107. Files with this license:
  108. include/boost/integer/integer_log2.hpp [10:12]
  109. KEEP BSL-1.0 65536601f9449ec666602b8847f10637
  110. BELONGS ya.make
  111. Note: matched license text is too long. Read it in the source files.
  112. Scancode info:
  113. Original SPDX id: BSL-1.0
  114. Score : 100.00
  115. Match type : NOTICE
  116. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  117. Files with this license:
  118. include/boost/integer_fwd.hpp [3:5]
  119. KEEP BSL-1.0 6c9dad63a1312cbd156d33b697f3399f
  120. BELONGS ya.make
  121. License text:
  122. * Distributed under the Boost Software License, Version 1.0. (See
  123. * accompanying file LICENSE_1_0.txt or copy at
  124. * https://www.boost.org/LICENSE_1_0.txt)
  125. Scancode info:
  126. Original SPDX id: BSL-1.0
  127. Score : 100.00
  128. Match type : NOTICE
  129. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  130. Files with this license:
  131. include/boost/integer_traits.hpp [4:6]
  132. KEEP BSL-1.0 881d8e93ca6fdb77951b1f3ae0ecb5b0
  133. BELONGS ya.make
  134. License text:
  135. // Distributed under the Boost Software License, Version 1.0.
  136. // (See accompanying file LICENSE_1_0.txt or copy at
  137. // https://www.boost.org/LICENSE_1_0.txt)
  138. Scancode info:
  139. Original SPDX id: BSL-1.0
  140. Score : 100.00
  141. Match type : NOTICE
  142. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  143. Files with this license:
  144. include/boost/integer/static_log2.hpp [7:9]
  145. KEEP BSL-1.0 a5006bb276a0e8fcc0c080cd5a14814e
  146. BELONGS ya.make
  147. Note: matched license text is too long. Read it in the source files.
  148. Scancode info:
  149. Original SPDX id: BSL-1.0
  150. Score : 55.00
  151. Match type : NOTICE
  152. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  153. Files with this license:
  154. README.md [21:21]