# File format ($ symbol means the beginning of a line): # # $ # this message # $ # ======================= # $ # comments (all commentaries should starts with some number of spaces and # symbol) # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files # $ # user comments # $ # ${action} {license id} {license text hash} # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make # ${all_file_action} filename # $ # user commentaries (many lines) # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify) # ${action} {license spdx} {license text hash} # $BELONGS ./ya/make/file/relative/path/3/ya.make # ${all_file_action} filename # $ # user commentaries # $ generated description # $ ... # # You can modify action, all_file_action and add commentaries # Available actions: # keep - keep license in contrib and use in credits # skip - skip license # remove - remove all files with this license # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file # # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory) # We suppose that that files can contain some license info # Available all file actions: # FILE_IGNORE - ignore file (do nothing) # FILE_INCLUDE - include all file data into licenses text file # ======================= KEEP BSL-1.0 2fe3a842d6fa82af722a40a1d3aa25bd BELONGS ya.make Note: matched license text is too long. Read it in the source files. Scancode info: Original SPDX id: BSL-1.0 Score : 94.74 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/integer/common_factor.hpp [4:8] include/boost/integer/common_factor_ct.hpp [4:8] include/boost/integer/integer_mask.hpp [4:8] include/boost/integer/static_min_max.hpp [4:8] KEEP BSL-1.0 30fa13c28fef6e7f31db641b6260b22e BELONGS ya.make License text: * Use, modification and distribution are subject to the * Boost Software License, Version 1.0. (See accompanying file * LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 96.88 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/integer/extended_euclidean.hpp [3:5] include/boost/integer/mod_inverse.hpp [3:5] KEEP BSL-1.0 33ea9fa2e6d188d831ea8bf6b6255d6c BELONGS ya.make Note: matched license text is too long. Read it in the source files. Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/integer.hpp [3:5] KEEP BSL-1.0 362c03fddbd6a5078ab939f22173f217 BELONGS ya.make License text: // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 96.88 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/integer/common_factor_rt.hpp [3:5] KEEP BSL-1.0 49af97cadb10453f2b05003f793e4adc BELONGS ya.make License text: Distributed under the [Boost Software License, Version 1.0](https://www.boost.org/LICENSE_1_0.txt). Scancode info: Original SPDX id: BSL-1.0 Score : 88.89 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: README.md [32:32] KEEP BSL-1.0 5e0d60ef90fee863a6a495dd8a5b8526 BELONGS ya.make License text: // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // https://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/integer/integer_log2.hpp [10:12] KEEP BSL-1.0 65536601f9449ec666602b8847f10637 BELONGS ya.make Note: matched license text is too long. Read it in the source files. Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/integer_fwd.hpp [3:5] KEEP BSL-1.0 6c9dad63a1312cbd156d33b697f3399f BELONGS ya.make License text: * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * https://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/integer_traits.hpp [4:6] KEEP BSL-1.0 881d8e93ca6fdb77951b1f3ae0ecb5b0 BELONGS ya.make License text: // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // https://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/integer/static_log2.hpp [7:9] KEEP BSL-1.0 a5006bb276a0e8fcc0c080cd5a14814e BELONGS ya.make Note: matched license text is too long. Read it in the source files. Scancode info: Original SPDX id: BSL-1.0 Score : 55.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: README.md [21:21]