devtools.licenses.report 3.8 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 01e5451e767de9ca66ea6feb8e9878f8
  36. BELONGS ya.make
  37. License text:
  38. // http://www.boost.org/LICENSE_1_0.txt
  39. Scancode info:
  40. Original SPDX id: BSL-1.0
  41. Score : 44.00
  42. Match type : REFERENCE
  43. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  44. Files with this license:
  45. include/boost/assert/source_location.hpp [8:8]
  46. KEEP BSL-1.0 63ae2ba2e4e401382758710627de0d13
  47. BELONGS ya.make
  48. License text:
  49. \## License
  50. Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt).
  51. Scancode info:
  52. Original SPDX id: BSL-1.0
  53. Score : 50.00
  54. Match type : NOTICE
  55. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  56. Files with this license:
  57. README.md [11:13]
  58. KEEP BSL-1.0 745252704aa72167f50d9aad40337785
  59. BELONGS ya.make
  60. License text:
  61. // Distributed under the Boost Software License, Version 1.0.
  62. // See accompanying file LICENSE_1_0.txt or copy at
  63. // http://www.boost.org/LICENSE_1_0.txt
  64. Scancode info:
  65. Original SPDX id: BSL-1.0
  66. Score : 100.00
  67. Match type : NOTICE
  68. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  69. Files with this license:
  70. include/boost/assert.hpp [13:15]
  71. include/boost/current_function.hpp [15:17]
  72. KEEP BSL-1.0 e03c043ca7052925e34194f3fe2631e4
  73. BELONGS ya.make
  74. License text:
  75. // Distributed under the Boost Software License, Version 1.0.
  76. Scancode info:
  77. Original SPDX id: BSL-1.0
  78. Score : 100.00
  79. Match type : NOTICE
  80. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  81. Files with this license:
  82. include/boost/assert/source_location.hpp [7:7]