# File format ($ symbol means the beginning of a line): # # $ # this message # $ # ======================= # $ # comments (all commentaries should starts with some number of spaces and # symbol) # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files # $ # user comments # $ # ${action} {license id} {license text hash} # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make # ${all_file_action} filename # $ # user commentaries (many lines) # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify) # ${action} {license spdx} {license text hash} # $BELONGS ./ya/make/file/relative/path/3/ya.make # ${all_file_action} filename # $ # user commentaries # $ generated description # $ ... # # You can modify action, all_file_action and add commentaries # Available actions: # keep - keep license in contrib and use in credits # skip - skip license # remove - remove all files with this license # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file # # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory) # We suppose that that files can contain some license info # Available all file actions: # FILE_IGNORE - ignore file (do nothing) # FILE_INCLUDE - include all file data into licenses text file # ======================= KEEP BSL-1.0 01e5451e767de9ca66ea6feb8e9878f8 BELONGS ya.make License text: // http://www.boost.org/LICENSE_1_0.txt Scancode info: Original SPDX id: BSL-1.0 Score : 44.00 Match type : REFERENCE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/assert/source_location.hpp [8:8] KEEP BSL-1.0 63ae2ba2e4e401382758710627de0d13 BELONGS ya.make License text: \## License Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt). Scancode info: Original SPDX id: BSL-1.0 Score : 50.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: README.md [11:13] KEEP BSL-1.0 745252704aa72167f50d9aad40337785 BELONGS ya.make License text: // Distributed under the Boost Software License, Version 1.0. // See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/assert.hpp [13:15] include/boost/current_function.hpp [15:17] KEEP BSL-1.0 e03c043ca7052925e34194f3fe2631e4 BELONGS ya.make License text: // Distributed under the Boost Software License, Version 1.0. Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/assert/source_location.hpp [7:7]