devtools.licenses.report 6.1 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP MIT 22b5b5d070e97abf2f294fd8daa049ef
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: MIT
  40. Score : 66.67
  41. Match type : TAG
  42. Links : http://opensource.org/licenses/mit-license.php, https://spdx.org/licenses/MIT
  43. Files with this license:
  44. README.md [270:272]
  45. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  46. BELONGS ya.make
  47. Note: matched license text is too long. Read it in the source files.
  48. Scancode info:
  49. Original SPDX id: BSL-1.0
  50. Score : 100.00
  51. Match type : TEXT
  52. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  53. Files with this license:
  54. LICENSE_1_0.txt [1:23]
  55. KEEP Zlib 6d13094d211db3a58bdf333865e7b7c3
  56. BELONGS ya.make
  57. Note: matched license text is too long. Read it in the source files.
  58. Scancode info:
  59. Original SPDX id: Zlib
  60. Score : 100.00
  61. Match type : TEXT
  62. Links : http://www.gzip.org/zlib/zlib_license.html, http://www.zlib.net/, https://spdx.org/licenses/Zlib
  63. Files with this license:
  64. include/miniselect/pdqselect.h [6:22]
  65. KEEP BSL-1.0 7d3828955914ad1d2ca8cc379f314483
  66. BELONGS ya.make
  67. FILE_INCLUDE LICENSE_1_0.txt found in files: include/miniselect/floyd_rivest_select.h at line 3, include/miniselect/heap_select.h at line 3, include/miniselect/median_of_3_random.h at line 3, include/miniselect/median_of_medians.h at line 3, include/miniselect/median_of_ninthers.h at line 3, include/miniselect/median_of_ninthers.h at line 8, include/miniselect/pdqselect.h at line 26, include/miniselect/private/median_common.h at line 3, include/miniselect/private/median_common.h at line 8
  68. License text:
  69. * Distributed under the Boost Software License, Version 1.0.
  70. * (See accompanying file LICENSE_1_0.txt or copy at
  71. * https://boost.org/LICENSE_1_0.txt)
  72. Scancode info:
  73. Original SPDX id: BSL-1.0
  74. Score : 96.30
  75. Match type : NOTICE
  76. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  77. Files with this license:
  78. include/miniselect/floyd_rivest_select.h [2:4]
  79. include/miniselect/heap_select.h [2:4]
  80. include/miniselect/median_of_3_random.h [2:4]
  81. include/miniselect/median_of_medians.h [2:4]
  82. include/miniselect/median_of_ninthers.h [2:4]
  83. include/miniselect/median_of_ninthers.h [7:9]
  84. include/miniselect/pdqselect.h [25:27]
  85. include/miniselect/private/median_common.h [2:4]
  86. include/miniselect/private/median_common.h [7:9]
  87. KEEP BSL-1.0 875c30f97ef14814ddf77b6469bdd156
  88. BELONGS ya.make
  89. License text:
  90. [![License](https://img.shields.io/badge/License-Boost%201.0-lightblue.svg)](https://www.boost.org/LICENSE_1_0.txt)
  91. Scancode info:
  92. Original SPDX id: BSL-1.0
  93. Score : 95.00
  94. Match type : REFERENCE
  95. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  96. Files with this license:
  97. README.md [2:2]
  98. KEEP BSL-1.0 8b185f9934ff0624f3fc2241acab1ded
  99. BELONGS ya.make
  100. License text:
  101. The code is made available under the [Boost License 1.0](https://boost.org/LICENSE_1_0.txt).
  102. Scancode info:
  103. Original SPDX id: BSL-1.0
  104. Score : 99.00
  105. Match type : REFERENCE
  106. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  107. Files with this license:
  108. README.md [265:265]
  109. README.md [273:273]
  110. KEEP BSL-1.0 e0ebbe8d1888f759d08bfccd2ebbd8bc
  111. BELONGS ya.make
  112. License text:
  113. [![License](https://img.shields.io/badge/License-Boost%201.0-lightblue.svg)](https://www.boost.org/LICENSE_1_0.txt)
  114. Scancode info:
  115. Original SPDX id: BSL-1.0
  116. Score : 100.00
  117. Match type : REFERENCE
  118. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  119. Files with this license:
  120. README.md [2:2]