devtools.licenses.report 5.3 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 2077ca9d01c7e6d6029ec1763233c5b0
  36. BELONGS ya.make
  37. License text:
  38. * Distributed under the Boost Software License, Version 1.0.
  39. * (See accompanying file LICENSE_1_0.txt or copy at
  40. * https://www.boost.org/LICENSE_1_0.txt)
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 100.00
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. include/boost/scope/defer.hpp [2:4]
  48. include/boost/scope/detail/compact_storage.hpp [2:4]
  49. include/boost/scope/detail/config.hpp [2:4]
  50. include/boost/scope/detail/footer.hpp [2:4]
  51. include/boost/scope/detail/header.hpp [2:4]
  52. include/boost/scope/detail/is_nonnull_default_constructible.hpp [2:4]
  53. include/boost/scope/detail/is_not_like.hpp [2:4]
  54. include/boost/scope/detail/move_or_copy_assign_ref.hpp [2:4]
  55. include/boost/scope/detail/move_or_copy_construct_ref.hpp [2:4]
  56. include/boost/scope/detail/type_traits/conjunction.hpp [2:4]
  57. include/boost/scope/detail/type_traits/disjunction.hpp [2:4]
  58. include/boost/scope/detail/type_traits/is_final.hpp [2:4]
  59. include/boost/scope/detail/type_traits/is_invocable.hpp [2:4]
  60. include/boost/scope/detail/type_traits/is_nothrow_invocable.hpp [2:4]
  61. include/boost/scope/detail/type_traits/is_nothrow_swappable.hpp [2:4]
  62. include/boost/scope/detail/type_traits/is_swappable.hpp [2:4]
  63. include/boost/scope/detail/type_traits/negation.hpp [2:4]
  64. include/boost/scope/error_code_checker.hpp [2:4]
  65. include/boost/scope/exception_checker.hpp [2:4]
  66. include/boost/scope/fd_deleter.hpp [2:4]
  67. include/boost/scope/fd_resource_traits.hpp [2:4]
  68. include/boost/scope/scope_exit.hpp [2:4]
  69. include/boost/scope/scope_fail.hpp [2:4]
  70. include/boost/scope/scope_success.hpp [2:4]
  71. include/boost/scope/unique_fd.hpp [2:4]
  72. include/boost/scope/unique_resource.hpp [2:4]
  73. include/boost/scope/unique_resource_fwd.hpp [2:4]
  74. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  75. BELONGS ya.make
  76. Note: matched license text is too long. Read it in the source files.
  77. Scancode info:
  78. Original SPDX id: BSL-1.0
  79. Score : 100.00
  80. Match type : TEXT
  81. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  82. Files with this license:
  83. LICENSE [1:23]
  84. KEEP BSL-1.0 49af97cadb10453f2b05003f793e4adc
  85. BELONGS ya.make
  86. License text:
  87. Distributed under the [Boost Software License, Version 1.0](https://www.boost.org/LICENSE_1_0.txt).
  88. Scancode info:
  89. Original SPDX id: BSL-1.0
  90. Score : 94.44
  91. Match type : NOTICE
  92. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  93. Files with this license:
  94. README.md [28:28]
  95. KEEP BSL-1.0 a5006bb276a0e8fcc0c080cd5a14814e
  96. BELONGS ya.make
  97. Note: matched license text is too long. Read it in the source files.
  98. Scancode info:
  99. Original SPDX id: BSL-1.0
  100. Score : 55.00
  101. Match type : NOTICE
  102. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  103. Files with this license:
  104. README.md [17:17]