# File format ($ symbol means the beginning of a line): # # $ # this message # $ # ======================= # $ # comments (all commentaries should starts with some number of spaces and # symbol) # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files # $ # user comments # $ # ${action} {license id} {license text hash} # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make # ${all_file_action} filename # $ # user commentaries (many lines) # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify) # ${action} {license spdx} {license text hash} # $BELONGS ./ya/make/file/relative/path/3/ya.make # ${all_file_action} filename # $ # user commentaries # $ generated description # $ ... # # You can modify action, all_file_action and add commentaries # Available actions: # keep - keep license in contrib and use in credits # skip - skip license # remove - remove all files with this license # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file # # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory) # We suppose that that files can contain some license info # Available all file actions: # FILE_IGNORE - ignore file (do nothing) # FILE_INCLUDE - include all file data into licenses text file # ======================= KEEP BSL-1.0 2077ca9d01c7e6d6029ec1763233c5b0 BELONGS ya.make License text: * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * https://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/scope/defer.hpp [2:4] include/boost/scope/detail/compact_storage.hpp [2:4] include/boost/scope/detail/config.hpp [2:4] include/boost/scope/detail/footer.hpp [2:4] include/boost/scope/detail/header.hpp [2:4] include/boost/scope/detail/is_nonnull_default_constructible.hpp [2:4] include/boost/scope/detail/is_not_like.hpp [2:4] include/boost/scope/detail/move_or_copy_assign_ref.hpp [2:4] include/boost/scope/detail/move_or_copy_construct_ref.hpp [2:4] include/boost/scope/detail/type_traits/conjunction.hpp [2:4] include/boost/scope/detail/type_traits/disjunction.hpp [2:4] include/boost/scope/detail/type_traits/is_final.hpp [2:4] include/boost/scope/detail/type_traits/is_invocable.hpp [2:4] include/boost/scope/detail/type_traits/is_nothrow_invocable.hpp [2:4] include/boost/scope/detail/type_traits/is_nothrow_swappable.hpp [2:4] include/boost/scope/detail/type_traits/is_swappable.hpp [2:4] include/boost/scope/detail/type_traits/negation.hpp [2:4] include/boost/scope/error_code_checker.hpp [2:4] include/boost/scope/exception_checker.hpp [2:4] include/boost/scope/fd_deleter.hpp [2:4] include/boost/scope/fd_resource_traits.hpp [2:4] include/boost/scope/scope_exit.hpp [2:4] include/boost/scope/scope_fail.hpp [2:4] include/boost/scope/scope_success.hpp [2:4] include/boost/scope/unique_fd.hpp [2:4] include/boost/scope/unique_resource.hpp [2:4] include/boost/scope/unique_resource_fwd.hpp [2:4] KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2 BELONGS ya.make Note: matched license text is too long. Read it in the source files. Scancode info: Original SPDX id: BSL-1.0 Score : 100.00 Match type : TEXT Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: LICENSE [1:23] KEEP BSL-1.0 49af97cadb10453f2b05003f793e4adc BELONGS ya.make License text: Distributed under the [Boost Software License, Version 1.0](https://www.boost.org/LICENSE_1_0.txt). Scancode info: Original SPDX id: BSL-1.0 Score : 94.44 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: README.md [28:28] KEEP BSL-1.0 a5006bb276a0e8fcc0c080cd5a14814e BELONGS ya.make Note: matched license text is too long. Read it in the source files. Scancode info: Original SPDX id: BSL-1.0 Score : 55.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: README.md [17:17]