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- # File format ($ symbol means the beginning of a line):
- #
- # $ # this message
- # $ # =======================
- # $ # comments (all commentaries should starts with some number of spaces and # symbol)
- # ${action} {license id} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
- # ${all_file_action} filename
- # $ # user commentaries (many lines)
- # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
- # ${action} {license spdx} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/3/ya.make
- # ${all_file_action} filename
- # $ # user commentaries
- # $ generated description
- # $ ...
- #
- # You can modify action, all_file_action and add commentaries
- # Available actions:
- # keep - keep license in contrib and use in credits
- # skip - skip license
- # remove - remove all files with this license
- # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
- #
- # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
- # We suppose that that files can contain some license info
- # Available all file actions:
- # FILE_IGNORE - ignore file (do nothing)
- # FILE_INCLUDE - include all file data into licenses text file
- # =======================
- KEEP COPYRIGHT_SERVICE_LABEL a40b4dfd85d7d2a0c253d02baa200370
- BELONGS ya.make
- License text:
- Copyright (c) 1997-2019 Intel Corporation
- Scancode info:
- Original SPDX id: COPYRIGHT_SERVICE_LABEL
- Score : 100.00
- Match type : COPYRIGHT
- Files with this license:
- LICENSE.TXT [254:254]
- LICENSE.TXT [291:291]
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