# File format ($ symbol means the beginning of a line): # # $ # this message # $ # ======================= # $ # comments (all commentaries should starts with some number of spaces and # symbol) # ${action} {license id} {license text hash} # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make # ${all_file_action} filename # $ # user commentaries (many lines) # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify) # ${action} {license spdx} {license text hash} # $BELONGS ./ya/make/file/relative/path/3/ya.make # ${all_file_action} filename # $ # user commentaries # $ generated description # $ ... # # You can modify action, all_file_action and add commentaries # Available actions: # keep - keep license in contrib and use in credits # skip - skip license # remove - remove all files with this license # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file # # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory) # We suppose that that files can contain some license info # Available all file actions: # FILE_IGNORE - ignore file (do nothing) # FILE_INCLUDE - include all file data into licenses text file # ======================= KEEP COPYRIGHT_SERVICE_LABEL a40b4dfd85d7d2a0c253d02baa200370 BELONGS ya.make License text: Copyright (c) 1997-2019 Intel Corporation Scancode info: Original SPDX id: COPYRIGHT_SERVICE_LABEL Score : 100.00 Match type : COPYRIGHT Files with this license: LICENSE.TXT [254:254] LICENSE.TXT [291:291]