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- /*
- * Copyright (C) 2024 Niklas Haas
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #include <math.h>
- #include <string.h>
- #include "libavutil/attributes.h"
- #include "libavutil/avassert.h"
- #include "libavutil/csp.h"
- #include "libavutil/slicethread.h"
- #include "cms.h"
- #include "csputils.h"
- #include "libswscale/swscale.h"
- #include "utils.h"
- bool ff_sws_color_map_noop(const SwsColorMap *map)
- {
- /* If the encoding space is different, we must go through a conversion */
- if (map->src.prim != map->dst.prim || map->src.trc != map->dst.trc)
- return false;
- /* If the black point changes, we have to perform black point compensation */
- if (av_cmp_q(map->src.min_luma, map->dst.min_luma))
- return false;
- switch (map->intent) {
- case SWS_INTENT_ABSOLUTE_COLORIMETRIC:
- case SWS_INTENT_RELATIVE_COLORIMETRIC:
- return ff_prim_superset(&map->dst.gamut, &map->src.gamut) &&
- av_cmp_q(map->src.max_luma, map->dst.max_luma) <= 0;
- case SWS_INTENT_PERCEPTUAL:
- case SWS_INTENT_SATURATION:
- return ff_prim_equal(&map->dst.gamut, &map->src.gamut) &&
- !av_cmp_q(map->src.max_luma, map->dst.max_luma);
- default:
- av_assert0(!"Invalid gamut mapping intent?");
- return true;
- }
- }
- /* Approximation of gamut hull at a given intensity level */
- static const float hull(float I)
- {
- return ((I - 6.0f) * I + 9.0f) * I;
- }
- /* For some minimal type safety, and code cleanliness */
- typedef struct RGB {
- float R, G, B; /* nits */
- } RGB;
- typedef struct IPT {
- float I, P, T;
- } IPT;
- typedef struct ICh {
- float I, C, h;
- } ICh;
- static av_always_inline ICh ipt2ich(IPT c)
- {
- return (ICh) {
- .I = c.I,
- .C = sqrtf(c.P * c.P + c.T * c.T),
- .h = atan2f(c.T, c.P),
- };
- }
- static av_always_inline IPT ich2ipt(ICh c)
- {
- return (IPT) {
- .I = c.I,
- .P = c.C * cosf(c.h),
- .T = c.C * sinf(c.h),
- };
- }
- /* Helper struct containing pre-computed cached values describing a gamut */
- typedef struct Gamut {
- SwsMatrix3x3 encoding2lms;
- SwsMatrix3x3 lms2encoding;
- SwsMatrix3x3 lms2content;
- SwsMatrix3x3 content2lms;
- av_csp_eotf_function eotf;
- av_csp_eotf_function eotf_inv;
- float Iavg_frame;
- float Imax_frame;
- float Imin, Imax;
- float Lb, Lw;
- AVCIExy wp;
- ICh peak; /* updated as needed in loop body when hue changes */
- } Gamut;
- static Gamut gamut_from_colorspace(SwsColor fmt)
- {
- const AVColorPrimariesDesc *encoding = av_csp_primaries_desc_from_id(fmt.prim);
- const AVColorPrimariesDesc content = {
- .prim = fmt.gamut,
- .wp = encoding->wp,
- };
- const float Lw = av_q2d(fmt.max_luma), Lb = av_q2d(fmt.min_luma);
- const float Imax = pq_oetf(Lw);
- return (Gamut) {
- .encoding2lms = ff_sws_ipt_rgb2lms(encoding),
- .lms2encoding = ff_sws_ipt_lms2rgb(encoding),
- .lms2content = ff_sws_ipt_lms2rgb(&content),
- .content2lms = ff_sws_ipt_rgb2lms(&content),
- .eotf = av_csp_itu_eotf(fmt.trc),
- .eotf_inv = av_csp_itu_eotf_inv(fmt.trc),
- .wp = encoding->wp,
- .Imin = pq_oetf(Lb),
- .Imax = Imax,
- .Imax_frame = fmt.frame_peak.den ? pq_oetf(av_q2d(fmt.frame_peak)) : Imax,
- .Iavg_frame = fmt.frame_avg.den ? pq_oetf(av_q2d(fmt.frame_avg)) : 0.0f,
- .Lb = Lb,
- .Lw = Lw,
- };
- }
- static av_always_inline IPT rgb2ipt(RGB c, const SwsMatrix3x3 rgb2lms)
- {
- const float L = rgb2lms.m[0][0] * c.R +
- rgb2lms.m[0][1] * c.G +
- rgb2lms.m[0][2] * c.B;
- const float M = rgb2lms.m[1][0] * c.R +
- rgb2lms.m[1][1] * c.G +
- rgb2lms.m[1][2] * c.B;
- const float S = rgb2lms.m[2][0] * c.R +
- rgb2lms.m[2][1] * c.G +
- rgb2lms.m[2][2] * c.B;
- const float Lp = pq_oetf(L);
- const float Mp = pq_oetf(M);
- const float Sp = pq_oetf(S);
- return (IPT) {
- .I = 0.4000f * Lp + 0.4000f * Mp + 0.2000f * Sp,
- .P = 4.4550f * Lp - 4.8510f * Mp + 0.3960f * Sp,
- .T = 0.8056f * Lp + 0.3572f * Mp - 1.1628f * Sp,
- };
- }
- static av_always_inline RGB ipt2rgb(IPT c, const SwsMatrix3x3 lms2rgb)
- {
- const float Lp = c.I + 0.0975689f * c.P + 0.205226f * c.T;
- const float Mp = c.I - 0.1138760f * c.P + 0.133217f * c.T;
- const float Sp = c.I + 0.0326151f * c.P - 0.676887f * c.T;
- const float L = pq_eotf(Lp);
- const float M = pq_eotf(Mp);
- const float S = pq_eotf(Sp);
- return (RGB) {
- .R = lms2rgb.m[0][0] * L +
- lms2rgb.m[0][1] * M +
- lms2rgb.m[0][2] * S,
- .G = lms2rgb.m[1][0] * L +
- lms2rgb.m[1][1] * M +
- lms2rgb.m[1][2] * S,
- .B = lms2rgb.m[2][0] * L +
- lms2rgb.m[2][1] * M +
- lms2rgb.m[2][2] * S,
- };
- }
- static inline bool ingamut(IPT c, Gamut gamut)
- {
- const float min_rgb = gamut.Lb - 1e-4f;
- const float max_rgb = gamut.Lw + 1e-2f;
- const float Lp = c.I + 0.0975689f * c.P + 0.205226f * c.T;
- const float Mp = c.I - 0.1138760f * c.P + 0.133217f * c.T;
- const float Sp = c.I + 0.0326151f * c.P - 0.676887f * c.T;
- if (Lp < gamut.Imin || Lp > gamut.Imax ||
- Mp < gamut.Imin || Mp > gamut.Imax ||
- Sp < gamut.Imin || Sp > gamut.Imax)
- {
- /* Values outside legal LMS range */
- return false;
- } else {
- const float L = pq_eotf(Lp);
- const float M = pq_eotf(Mp);
- const float S = pq_eotf(Sp);
- RGB rgb = {
- .R = gamut.lms2content.m[0][0] * L +
- gamut.lms2content.m[0][1] * M +
- gamut.lms2content.m[0][2] * S,
- .G = gamut.lms2content.m[1][0] * L +
- gamut.lms2content.m[1][1] * M +
- gamut.lms2content.m[1][2] * S,
- .B = gamut.lms2content.m[2][0] * L +
- gamut.lms2content.m[2][1] * M +
- gamut.lms2content.m[2][2] * S,
- };
- return rgb.R >= min_rgb && rgb.R <= max_rgb &&
- rgb.G >= min_rgb && rgb.G <= max_rgb &&
- rgb.B >= min_rgb && rgb.B <= max_rgb;
- }
- }
- static const float maxDelta = 5e-5f;
- // Find gamut intersection using specified bounds
- static inline ICh
- desat_bounded(float I, float h, float Cmin, float Cmax, Gamut gamut)
- {
- if (I <= gamut.Imin)
- return (ICh) { .I = gamut.Imin, .C = 0, .h = h };
- else if (I >= gamut.Imax)
- return (ICh) { .I = gamut.Imax, .C = 0, .h = h };
- else {
- const float maxDI = I * maxDelta;
- ICh res = { .I = I, .C = (Cmin + Cmax) / 2, .h = h };
- do {
- if (ingamut(ich2ipt(res), gamut)) {
- Cmin = res.C;
- } else {
- Cmax = res.C;
- }
- res.C = (Cmin + Cmax) / 2;
- } while (Cmax - Cmin > maxDI);
- return res;
- }
- }
- // Finds maximally saturated in-gamut color (for given hue)
- static inline ICh saturate(float hue, Gamut gamut)
- {
- static const float invphi = 0.6180339887498948f;
- static const float invphi2 = 0.38196601125010515f;
- ICh lo = { .I = gamut.Imin, .h = hue };
- ICh hi = { .I = gamut.Imax, .h = hue };
- float de = hi.I - lo.I;
- ICh a = { .I = lo.I + invphi2 * de };
- ICh b = { .I = lo.I + invphi * de };
- a = desat_bounded(a.I, hue, 0.0f, 0.5f, gamut);
- b = desat_bounded(b.I, hue, 0.0f, 0.5f, gamut);
- while (de > maxDelta) {
- de *= invphi;
- if (a.C > b.C) {
- hi = b;
- b = a;
- a.I = lo.I + invphi2 * de;
- a = desat_bounded(a.I, hue, lo.C - maxDelta, 0.5f, gamut);
- } else {
- lo = a;
- a = b;
- b.I = lo.I + invphi * de;
- b = desat_bounded(b.I, hue, hi.C - maxDelta, 0.5f, gamut);
- }
- }
- return a.C > b.C ? a : b;
- }
- static float softclip(float value, float source, float target)
- {
- const float j = SOFTCLIP_KNEE;
- float peak, x, a, b, scale;
- if (!target)
- return 0.0f;
- peak = source / target;
- x = fminf(value / target, peak);
- if (x <= j || peak <= 1.0)
- return value;
- /* Apply simple mobius function */
- a = -j*j * (peak - 1.0f) / (j*j - 2.0f * j + peak);
- b = (j*j - 2.0f * j * peak + peak) / fmaxf(1e-6f, peak - 1.0f);
- scale = (b*b + 2.0f * b*j + j*j) / (b - a);
- return scale * (x + a) / (x + b) * target;
- }
- /**
- * Something like fmixf(base, c, x) but follows an exponential curve, note
- * that this can be used to extend 'c' outwards for x > 1
- */
- static inline ICh mix_exp(ICh c, float x, float gamma, float base)
- {
- return (ICh) {
- .I = base + (c.I - base) * powf(x, gamma),
- .C = c.C * x,
- .h = c.h,
- };
- }
- /**
- * Drop gamma for colors approaching black and achromatic to avoid numerical
- * instabilities, and excessive brightness boosting of grain, while also
- * strongly boosting gamma for values exceeding the target peak
- */
- static inline float scale_gamma(float gamma, ICh ich, Gamut gamut)
- {
- const float Imin = gamut.Imin;
- const float Irel = fmaxf((ich.I - Imin) / (gamut.peak.I - Imin), 0.0f);
- return gamma * powf(Irel, 3) * fminf(ich.C / gamut.peak.C, 1.0f);
- }
- /* Clip a color along the exponential curve given by `gamma` */
- static inline IPT clip_gamma(IPT ipt, float gamma, Gamut gamut)
- {
- float lo = 0.0f, hi = 1.0f, x = 0.5f;
- const float maxDI = fmaxf(ipt.I * maxDelta, 1e-7f);
- ICh ich;
- if (ipt.I <= gamut.Imin)
- return (IPT) { .I = gamut.Imin };
- if (ingamut(ipt, gamut))
- return ipt;
- ich = ipt2ich(ipt);
- if (!gamma)
- return ich2ipt(desat_bounded(ich.I, ich.h, 0.0f, ich.C, gamut));
- gamma = scale_gamma(gamma, ich, gamut);
- do {
- ICh test = mix_exp(ich, x, gamma, gamut.peak.I);
- if (ingamut(ich2ipt(test), gamut)) {
- lo = x;
- } else {
- hi = x;
- }
- x = (lo + hi) / 2.0f;
- } while (hi - lo > maxDI);
- return ich2ipt(mix_exp(ich, x, gamma, gamut.peak.I));
- }
- typedef struct CmsCtx CmsCtx;
- struct CmsCtx {
- /* Tone mapping parameters */
- float Qa, Qb, Qc, Pa, Pb, src_knee, dst_knee; /* perceptual */
- float I_scale, I_offset; /* linear methods */
- /* Colorspace parameters */
- Gamut src;
- Gamut tmp; /* after tone mapping */
- Gamut dst;
- SwsMatrix3x3 adaptation; /* for absolute intent */
- /* Invocation parameters */
- SwsColorMap map;
- float (*tone_map)(const CmsCtx *ctx, float I);
- IPT (*adapt_colors)(const CmsCtx *ctx, IPT ipt);
- v3u16_t *input;
- v3u16_t *output;
- /* Threading parameters */
- int slice_size;
- int size_input;
- int size_output_I;
- int size_output_PT;
- };
- /**
- * Helper function to pick a knee point based on the * HDR10+ brightness
- * metadata and scene brightness average matching.
- *
- * Inspired by SMPTE ST2094-10, with some modifications
- */
- static void st2094_pick_knee(float src_max, float src_min, float src_avg,
- float dst_max, float dst_min,
- float *out_src_knee, float *out_dst_knee)
- {
- const float min_knee = PERCEPTUAL_KNEE_MIN;
- const float max_knee = PERCEPTUAL_KNEE_MAX;
- const float def_knee = PERCEPTUAL_KNEE_DEF;
- const float src_knee_min = fmixf(src_min, src_max, min_knee);
- const float src_knee_max = fmixf(src_min, src_max, max_knee);
- const float dst_knee_min = fmixf(dst_min, dst_max, min_knee);
- const float dst_knee_max = fmixf(dst_min, dst_max, max_knee);
- float src_knee, target, adapted, tuning, adaptation, dst_knee;
- /* Choose source knee based on dynamic source scene brightness */
- src_knee = src_avg ? src_avg : fmixf(src_min, src_max, def_knee);
- src_knee = av_clipf(src_knee, src_knee_min, src_knee_max);
- /* Choose target adaptation point based on linearly re-scaling source knee */
- target = (src_knee - src_min) / (src_max - src_min);
- adapted = fmixf(dst_min, dst_max, target);
- /**
- * Choose the destnation knee by picking the perceptual adaptation point
- * between the source knee and the desired target. This moves the knee
- * point, on the vertical axis, closer to the 1:1 (neutral) line.
- *
- * Adjust the adaptation strength towards 1 based on how close the knee
- * point is to its extreme values (min/max knee)
- */
- tuning = smoothstepf(max_knee, def_knee, target) *
- smoothstepf(min_knee, def_knee, target);
- adaptation = fmixf(1.0f, PERCEPTUAL_ADAPTATION, tuning);
- dst_knee = fmixf(src_knee, adapted, adaptation);
- dst_knee = av_clipf(dst_knee, dst_knee_min, dst_knee_max);
- *out_src_knee = src_knee;
- *out_dst_knee = dst_knee;
- }
- static void tone_map_setup(CmsCtx *ctx, bool dynamic)
- {
- const float dst_min = ctx->dst.Imin;
- const float dst_max = ctx->dst.Imax;
- const float src_min = ctx->src.Imin;
- const float src_max = dynamic ? ctx->src.Imax_frame : ctx->src.Imax;
- const float src_avg = dynamic ? ctx->src.Iavg_frame : 0.0f;
- float slope, ratio, in_min, in_max, out_min, out_max, t;
- switch (ctx->map.intent) {
- case SWS_INTENT_PERCEPTUAL:
- st2094_pick_knee(src_max, src_min, src_avg, dst_max, dst_min,
- &ctx->src_knee, &ctx->dst_knee);
- /* Solve for linear knee (Pa = 0) */
- slope = (ctx->dst_knee - dst_min) / (ctx->src_knee - src_min);
- /**
- * Tune the slope at the knee point slightly: raise it to a user-provided
- * gamma exponent, multiplied by an extra tuning coefficient designed to
- * make the slope closer to 1.0 when the difference in peaks is low, and
- * closer to linear when the difference between peaks is high.
- */
- ratio = src_max / dst_max - 1.0f;
- ratio = av_clipf(SLOPE_TUNING * ratio, SLOPE_OFFSET, 1.0f + SLOPE_OFFSET);
- slope = powf(slope, (1.0f - PERCEPTUAL_CONTRAST) * ratio);
- /* Normalize everything the pivot to make the math easier */
- in_min = src_min - ctx->src_knee;
- in_max = src_max - ctx->src_knee;
- out_min = dst_min - ctx->dst_knee;
- out_max = dst_max - ctx->dst_knee;
- /**
- * Solve P of order 2 for:
- * P(in_min) = out_min
- * P'(0.0) = slope
- * P(0.0) = 0.0
- */
- ctx->Pa = (out_min - slope * in_min) / (in_min * in_min);
- ctx->Pb = slope;
- /**
- * Solve Q of order 3 for:
- * Q(in_max) = out_max
- * Q''(in_max) = 0.0
- * Q(0.0) = 0.0
- * Q'(0.0) = slope
- */
- t = 2 * in_max * in_max;
- ctx->Qa = (slope * in_max - out_max) / (in_max * t);
- ctx->Qb = -3 * (slope * in_max - out_max) / t;
- ctx->Qc = slope;
- break;
- case SWS_INTENT_SATURATION:
- /* Linear stretch */
- ctx->I_scale = (dst_max - dst_min) / (src_max - src_min);
- ctx->I_offset = dst_min - src_min * ctx->I_scale;
- break;
- case SWS_INTENT_RELATIVE_COLORIMETRIC:
- /* Pure black point adaptation */
- ctx->I_scale = src_max / (src_max - src_min) /
- (dst_max / (dst_max - dst_min));
- ctx->I_offset = dst_min - src_min * ctx->I_scale;
- break;
- case SWS_INTENT_ABSOLUTE_COLORIMETRIC:
- /* Hard clip */
- ctx->I_scale = 1.0f;
- ctx->I_offset = 0.0f;
- break;
- }
- }
- static av_always_inline IPT tone_map_apply(const CmsCtx *ctx, IPT ipt)
- {
- float I = ipt.I, desat;
- if (ctx->map.intent == SWS_INTENT_PERCEPTUAL) {
- const float Pa = ctx->Pa, Pb = ctx->Pb;
- const float Qa = ctx->Qa, Qb = ctx->Qb, Qc = ctx->Qc;
- I -= ctx->src_knee;
- I = I > 0 ? ((Qa * I + Qb) * I + Qc) * I : (Pa * I + Pb) * I;
- I += ctx->dst_knee;
- } else {
- I = ctx->I_scale * I + ctx->I_offset;
- }
- /**
- * Avoids raising saturation excessively when raising brightness, and
- * also desaturates when reducing brightness greatly to account for the
- * reduction in gamut volume.
- */
- desat = fminf(ipt.I / I, hull(I) / hull(ipt.I));
- return (IPT) {
- .I = I,
- .P = ipt.P * desat,
- .T = ipt.T * desat,
- };
- }
- static IPT perceptual(const CmsCtx *ctx, IPT ipt)
- {
- ICh ich = ipt2ich(ipt);
- IPT mapped = rgb2ipt(ipt2rgb(ipt, ctx->tmp.lms2content), ctx->dst.content2lms);
- RGB rgb;
- float maxRGB;
- /* Protect in gamut region */
- const float maxC = fmaxf(ctx->tmp.peak.C, ctx->dst.peak.C);
- float k = smoothstepf(PERCEPTUAL_DEADZONE, 1.0f, ich.C / maxC);
- k *= PERCEPTUAL_STRENGTH;
- ipt.I = fmixf(ipt.I, mapped.I, k);
- ipt.P = fmixf(ipt.P, mapped.P, k);
- ipt.T = fmixf(ipt.T, mapped.T, k);
- rgb = ipt2rgb(ipt, ctx->dst.lms2content);
- maxRGB = fmaxf(rgb.R, fmaxf(rgb.G, rgb.B));
- rgb.R = fmaxf(softclip(rgb.R, maxRGB, ctx->dst.Lw), ctx->dst.Lb);
- rgb.G = fmaxf(softclip(rgb.G, maxRGB, ctx->dst.Lw), ctx->dst.Lb);
- rgb.B = fmaxf(softclip(rgb.B, maxRGB, ctx->dst.Lw), ctx->dst.Lb);
- return rgb2ipt(rgb, ctx->dst.content2lms);
- }
- static IPT relative(const CmsCtx *ctx, IPT ipt)
- {
- return clip_gamma(ipt, COLORIMETRIC_GAMMA, ctx->dst);
- }
- static IPT absolute(const CmsCtx *ctx, IPT ipt)
- {
- RGB rgb = ipt2rgb(ipt, ctx->dst.lms2encoding);
- float c[3] = { rgb.R, rgb.G, rgb.B };
- ff_sws_matrix3x3_apply(&ctx->adaptation, c);
- ipt = rgb2ipt((RGB) { c[0], c[1], c[2] }, ctx->dst.encoding2lms);
- return clip_gamma(ipt, COLORIMETRIC_GAMMA, ctx->dst);
- }
- static IPT saturation(const CmsCtx * ctx, IPT ipt)
- {
- RGB rgb = ipt2rgb(ipt, ctx->tmp.lms2content);
- return rgb2ipt(rgb, ctx->dst.content2lms);
- }
- static av_always_inline av_const uint16_t av_round16f(float x)
- {
- return av_clip_uint16(x * (UINT16_MAX - 1) + 0.5f);
- }
- /* Call this whenever the hue changes inside the loop body */
- static av_always_inline void update_hue_peaks(CmsCtx *ctx, float P, float T)
- {
- const float hue = atan2f(T, P);
- switch (ctx->map.intent) {
- case SWS_INTENT_PERCEPTUAL:
- ctx->tmp.peak = saturate(hue, ctx->tmp);
- /* fall through */
- case SWS_INTENT_RELATIVE_COLORIMETRIC:
- case SWS_INTENT_ABSOLUTE_COLORIMETRIC:
- ctx->dst.peak = saturate(hue, ctx->dst);
- return;
- default:
- return;
- }
- }
- static void generate_slice(void *priv, int jobnr, int threadnr, int nb_jobs,
- int nb_threads)
- {
- CmsCtx ctx = *(const CmsCtx *) priv;
- const int slice_start = jobnr * ctx.slice_size;
- const int slice_stride = ctx.size_input * ctx.size_input;
- const int slice_end = FFMIN((jobnr + 1) * ctx.slice_size, ctx.size_input);
- v3u16_t *input = &ctx.input[slice_start * slice_stride];
- const int output_slice_h = (ctx.size_output_PT + nb_jobs - 1) / nb_jobs;
- const int output_start = jobnr * output_slice_h;
- const int output_stride = ctx.size_output_PT * ctx.size_output_I;
- const int output_end = FFMIN((jobnr + 1) * output_slice_h, ctx.size_output_PT);
- v3u16_t *output = ctx.output ? &ctx.output[output_start * output_stride] : NULL;
- const float I_scale = 1.0f / (ctx.src.Imax - ctx.src.Imin);
- const float I_offset = -ctx.src.Imin * I_scale;
- const float PT_offset = (float) (1 << 15) / (UINT16_MAX - 1);
- const float input_scale = 1.0f / (ctx.size_input - 1);
- const float output_scale_PT = 1.0f / (ctx.size_output_PT - 1);
- const float output_scale_I = (ctx.tmp.Imax - ctx.tmp.Imin) /
- (ctx.size_output_I - 1);
- for (int Bx = slice_start; Bx < slice_end; Bx++) {
- const float B = input_scale * Bx;
- for (int Gx = 0; Gx < ctx.size_input; Gx++) {
- const float G = input_scale * Gx;
- for (int Rx = 0; Rx < ctx.size_input; Rx++) {
- double c[3] = { input_scale * Rx, G, B };
- RGB rgb;
- IPT ipt;
- ctx.src.eotf(ctx.src.Lw, ctx.src.Lb, c);
- rgb = (RGB) { c[0], c[1], c[2] };
- ipt = rgb2ipt(rgb, ctx.src.encoding2lms);
- if (output) {
- /* Save intermediate value to 3DLUT */
- *input++ = (v3u16_t) {
- av_round16f(I_scale * ipt.I + I_offset),
- av_round16f(ipt.P + PT_offset),
- av_round16f(ipt.T + PT_offset),
- };
- } else {
- update_hue_peaks(&ctx, ipt.P, ipt.T);
- ipt = tone_map_apply(&ctx, ipt);
- ipt = ctx.adapt_colors(&ctx, ipt);
- rgb = ipt2rgb(ipt, ctx.dst.lms2encoding);
- c[0] = rgb.R;
- c[1] = rgb.G;
- c[2] = rgb.B;
- ctx.dst.eotf_inv(ctx.dst.Lw, ctx.dst.Lb, c);
- *input++ = (v3u16_t) {
- av_round16f(c[0]),
- av_round16f(c[1]),
- av_round16f(c[2]),
- };
- }
- }
- }
- }
- if (!output)
- return;
- /* Generate split gamut mapping LUT */
- for (int Tx = output_start; Tx < output_end; Tx++) {
- const float T = output_scale_PT * Tx - PT_offset;
- for (int Px = 0; Px < ctx.size_output_PT; Px++) {
- const float P = output_scale_PT * Px - PT_offset;
- update_hue_peaks(&ctx, P, T);
- for (int Ix = 0; Ix < ctx.size_output_I; Ix++) {
- const float I = output_scale_I * Ix + ctx.tmp.Imin;
- IPT ipt = ctx.adapt_colors(&ctx, (IPT) { I, P, T });
- RGB rgb = ipt2rgb(ipt, ctx.dst.lms2encoding);
- double c[3] = { rgb.R, rgb.G, rgb.B };
- ctx.dst.eotf_inv(ctx.dst.Lw, ctx.dst.Lb, c);
- *output++ = (v3u16_t) {
- av_round16f(c[0]),
- av_round16f(c[1]),
- av_round16f(c[2]),
- };
- }
- }
- }
- }
- int ff_sws_color_map_generate_static(v3u16_t *lut, int size, const SwsColorMap *map)
- {
- return ff_sws_color_map_generate_dynamic(lut, NULL, size, 1, 1, map);
- }
- int ff_sws_color_map_generate_dynamic(v3u16_t *input, v3u16_t *output,
- int size_input, int size_I, int size_PT,
- const SwsColorMap *map)
- {
- AVSliceThread *slicethread;
- int ret, num_slices;
- CmsCtx ctx = {
- .map = *map,
- .input = input,
- .output = output,
- .size_input = size_input,
- .size_output_I = size_I,
- .size_output_PT = size_PT,
- .src = gamut_from_colorspace(map->src),
- .dst = gamut_from_colorspace(map->dst),
- };
- switch (ctx.map.intent) {
- case SWS_INTENT_PERCEPTUAL: ctx.adapt_colors = perceptual; break;
- case SWS_INTENT_RELATIVE_COLORIMETRIC: ctx.adapt_colors = relative; break;
- case SWS_INTENT_SATURATION: ctx.adapt_colors = saturation; break;
- case SWS_INTENT_ABSOLUTE_COLORIMETRIC: ctx.adapt_colors = absolute; break;
- default: return AVERROR(EINVAL);
- }
- if (!output) {
- /* Tone mapping is handled in a separate step when using dynamic TM */
- tone_map_setup(&ctx, false);
- }
- /* Intermediate color space after tone mapping */
- ctx.tmp = ctx.src;
- ctx.tmp.Lb = ctx.dst.Lb;
- ctx.tmp.Lw = ctx.dst.Lw;
- ctx.tmp.Imin = ctx.dst.Imin;
- ctx.tmp.Imax = ctx.dst.Imax;
- if (ctx.map.intent == SWS_INTENT_ABSOLUTE_COLORIMETRIC) {
- /**
- * The IPT transform already implies an explicit white point adaptation
- * from src to dst, so to get absolute colorimetric semantics we have
- * to explicitly undo this adaptation with a * corresponding inverse.
- */
- ctx.adaptation = ff_sws_get_adaptation(&ctx.map.dst.gamut,
- ctx.dst.wp, ctx.src.wp);
- }
- ret = avpriv_slicethread_create(&slicethread, &ctx, generate_slice, NULL, 0);
- if (ret < 0)
- return ret;
- ctx.slice_size = (ctx.size_input + ret - 1) / ret;
- num_slices = (ctx.size_input + ctx.slice_size - 1) / ctx.slice_size;
- avpriv_slicethread_execute(slicethread, num_slices, 0);
- avpriv_slicethread_free(&slicethread);
- return 0;
- }
- void ff_sws_tone_map_generate(v2u16_t *lut, int size, const SwsColorMap *map)
- {
- CmsCtx ctx = {
- .map = *map,
- .src = gamut_from_colorspace(map->src),
- .dst = gamut_from_colorspace(map->dst),
- };
- const float src_scale = (ctx.src.Imax - ctx.src.Imin) / (size - 1);
- const float src_offset = ctx.src.Imin;
- const float dst_scale = 1.0f / (ctx.dst.Imax - ctx.dst.Imin);
- const float dst_offset = -ctx.dst.Imin * dst_scale;
- tone_map_setup(&ctx, true);
- for (int i = 0; i < size; i++) {
- const float I = src_scale * i + src_offset;
- IPT ipt = tone_map_apply(&ctx, (IPT) { I, 1.0f });
- lut[i] = (v2u16_t) {
- av_round16f(dst_scale * ipt.I + dst_offset),
- av_clip_uint16(ipt.P * (1 << 15) + 0.5f),
- };
- }
- }
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