util_altivec.h 3.3 KB

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  1. /*
  2. * This file is part of FFmpeg.
  3. *
  4. * FFmpeg is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Lesser General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2.1 of the License, or (at your option) any later version.
  8. *
  9. * FFmpeg is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Lesser General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Lesser General Public
  15. * License along with FFmpeg; if not, write to the Free Software
  16. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  17. */
  18. /**
  19. * @file libavcodec/ppc/util_altivec.h
  20. * Contains misc utility macros and inline functions
  21. */
  22. #ifndef AVCODEC_PPC_UTIL_ALTIVEC_H
  23. #define AVCODEC_PPC_UTIL_ALTIVEC_H
  24. #include <stdint.h>
  25. #include "config.h"
  26. #if HAVE_ALTIVEC_H
  27. #include <altivec.h>
  28. #endif
  29. // used to build registers permutation vectors (vcprm)
  30. // the 's' are for words in the _s_econd vector
  31. #define WORD_0 0x00,0x01,0x02,0x03
  32. #define WORD_1 0x04,0x05,0x06,0x07
  33. #define WORD_2 0x08,0x09,0x0a,0x0b
  34. #define WORD_3 0x0c,0x0d,0x0e,0x0f
  35. #define WORD_s0 0x10,0x11,0x12,0x13
  36. #define WORD_s1 0x14,0x15,0x16,0x17
  37. #define WORD_s2 0x18,0x19,0x1a,0x1b
  38. #define WORD_s3 0x1c,0x1d,0x1e,0x1f
  39. #define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
  40. #define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}
  41. // vcprmle is used to keep the same index as in the SSE version.
  42. // it's the same as vcprm, with the index inversed
  43. // ('le' is Little Endian)
  44. #define vcprmle(a,b,c,d) vcprm(d,c,b,a)
  45. // used to build inverse/identity vectors (vcii)
  46. // n is _n_egative, p is _p_ositive
  47. #define FLOAT_n -1.
  48. #define FLOAT_p 1.
  49. // Transpose 8x8 matrix of 16-bit elements (in-place)
  50. #define TRANSPOSE8(a,b,c,d,e,f,g,h) \
  51. do { \
  52. vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \
  53. vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \
  54. \
  55. A1 = vec_mergeh (a, e); \
  56. B1 = vec_mergel (a, e); \
  57. C1 = vec_mergeh (b, f); \
  58. D1 = vec_mergel (b, f); \
  59. E1 = vec_mergeh (c, g); \
  60. F1 = vec_mergel (c, g); \
  61. G1 = vec_mergeh (d, h); \
  62. H1 = vec_mergel (d, h); \
  63. \
  64. A2 = vec_mergeh (A1, E1); \
  65. B2 = vec_mergel (A1, E1); \
  66. C2 = vec_mergeh (B1, F1); \
  67. D2 = vec_mergel (B1, F1); \
  68. E2 = vec_mergeh (C1, G1); \
  69. F2 = vec_mergel (C1, G1); \
  70. G2 = vec_mergeh (D1, H1); \
  71. H2 = vec_mergel (D1, H1); \
  72. \
  73. a = vec_mergeh (A2, E2); \
  74. b = vec_mergel (A2, E2); \
  75. c = vec_mergeh (B2, F2); \
  76. d = vec_mergel (B2, F2); \
  77. e = vec_mergeh (C2, G2); \
  78. f = vec_mergel (C2, G2); \
  79. g = vec_mergeh (D2, H2); \
  80. h = vec_mergel (D2, H2); \
  81. } while (0)
  82. /** \brief loads unaligned vector \a *src with offset \a offset
  83. and returns it */
  84. static inline vector unsigned char unaligned_load(int offset, uint8_t *src)
  85. {
  86. register vector unsigned char first = vec_ld(offset, src);
  87. register vector unsigned char second = vec_ld(offset+15, src);
  88. register vector unsigned char mask = vec_lvsl(offset, src);
  89. return vec_perm(first, second, mask);
  90. }
  91. #endif /* AVCODEC_PPC_UTIL_ALTIVEC_H */