The following tools need to be installed on your computer:
Clone the respository. Use a directory relatively close to the drive root, so the path is not too long. Avoid spaces and non-ASCII characters. To place it in C:\src\PrusaSlicer
, run:
c:> mkdir src
c:> cd src
c:\src> git clone https://github.com/prusa3d/PrusaSlicer.git
As an alternative, you can go to 2.B to compile PrusaSlicer using one automatic script.
Dependencies are updated seldomly, thus they are compiled out of the PrusaSlicer source tree. Open the MSVC x64 Native Tools Command Prompt and run the following:
cd c:\src\PrusaSlicer\deps
mkdir build
cd build
cmake ..
cmake --build .
Expect this to take some time. Note that both Debug and Release variants are built. You can force only the Release build by passing -DDEP_DEBUG=OFF
to the first CMake call.
Open the MSVC x64 Native Tools Command Prompt and run the following:
cd c:\src\PrusaSlicer\
mkdir build
cd build
cmake .. -DCMAKE_PREFIX_PATH="c:\src\PrusaSlicer\deps\build\destdir\usr\local"
Note that CMAKE_PREFIX_PATH
must be absolute path. A relative path will not work.
Double-click c:\src\PrusaSlicer\build\PrusaSlicer.sln to open in Visual Studio and select PrusaSlicer_app_gui
as your startup project (right-click->Set as Startup Project).
Run Build->Rebuild Solution once to populate all required dependency modules. This is NOT done automatically when you Build/Run. If you run both Debug and Release variants, you will need to do this once for each.
Debug->Start Debugging or press F5
PrusaSlicer should start. You're up and running!
This is an alternative to the manual build described above. It relies on build_win.bat
script which is part of the repository and which will find the MSVC installation, set up the build environment and build the dependencies and PrusaSlicer itself. The script was provided by @jschuh and PrusaSlicer team does not maintain it.
Just run the following command to get everything going with the default configs:
c:\src>cd c:\src\PrusaSlicer
c:\src\PrusaSlicer>build_win.bat -d=..\PrusaSlicer-deps -r=console
The build script will run for a while and automatically perform the following steps:
c:\src\PrusaSlicer-deps
as the destination directoryprusa-slicer-console.exe
binaryYou can change the above command line options to do things like:
-d
to a different directory such as: build_win.bat -d=s:\PrusaSlicerDeps
-r
switch to -r=ide
-c=Release
or a full debug build with -c=Debug
build_win.bat -s=app-dirty
build_win.bat -s=app
build_win.bat -s=deps
build_win.bat -s=all
build_win.bat -?
You're best off initiating builds from within Visual Studio for day-to-day development. However, the build_win.bat
script can be very helpful if you run into build failures after updating your source tree. Here are some tips to keep in mind:
build_win.bat
will usually have the most helpful error messages.build_win.bat
will force CMake to regenerate its cache on an error.-s=all
switch.