- #version 110
- uniform float zoom;
- uniform float point_size;
- uniform float near_plane_height;
- void main()
- {
- gl_Position = ftransform();
- gl_PointSize = (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
- }
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