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- #include "catch2/catch.hpp"
- #include "test_utils.hpp"
- #include <random>
- #include "slic3r/GUI/Jobs/UIThreadWorker.hpp"
- #include "slic3r/GUI/Jobs/BoostThreadWorker.hpp"
- #include "slic3r/GUI/Jobs/ArrangeJob2.hpp"
- #include "libslic3r/Model.hpp"
- #include "libslic3r/SLAPrint.hpp"
- #include "libslic3r/Format/3mf.hpp"
- class RandomArrangeSettings: public Slic3r::arr2::ArrangeSettingsView {
- Slic3r::arr2::ArrangeSettingsDb::Values m_v;
- std::mt19937 m_rng;
- public:
- explicit RandomArrangeSettings(int seed) : m_rng(seed)
- {
- std::uniform_real_distribution<float> fdist(0., 100.f);
- std::uniform_int_distribution<> bdist(0, 1);
- std::uniform_int_distribution<> dist;
- m_v.d_obj = fdist(m_rng);
- m_v.d_bed = fdist(m_rng);
- m_v.rotations = bdist(m_rng);
- m_v.geom_handling = static_cast<GeometryHandling>(dist(m_rng) % ghCount);
- m_v.arr_strategy = static_cast<ArrangeStrategy>(dist(m_rng) % asCount);
- m_v.xl_align = static_cast<XLPivots>(dist(m_rng) % xlpCount);
- }
- explicit RandomArrangeSettings() : m_rng(std::random_device{} ()) {}
- float get_distance_from_objects() const override { return m_v.d_obj; }
- float get_distance_from_bed() const override { return m_v.d_bed; }
- bool is_rotation_enabled() const override { return m_v.rotations; }
- XLPivots get_xl_alignment() const override { return m_v.xl_align; }
- GeometryHandling get_geometry_handling() const override { return m_v.geom_handling; }
- ArrangeStrategy get_arrange_strategy() const override { return m_v.arr_strategy; }
- };
- TEMPLATE_TEST_CASE("Arranging empty bed should do nothing",
- "[arrangejob][fillbedjob]",
- Slic3r::GUI::ArrangeJob2,
- Slic3r::GUI::FillBedJob2)
- {
- using namespace Slic3r;
- using namespace Slic3r::GUI;
- using JobType = TestType;
- Model m;
- UIThreadWorker w;
- RandomArrangeSettings settings;
- w.push(std::make_unique<JobType>(arr2::Scene{
- arr2::SceneBuilder{}.set_model(m).set_arrange_settings(&settings)}));
- w.process_events();
- REQUIRE(m.objects.empty());
- }
- static void center_first_instance(Slic3r::ModelObject *mo,
- const Slic3r::BoundingBox &bedbb)
- {
- using namespace Slic3r;
- Vec2d d = unscaled(bedbb).center() -
- to_2d(mo->instance_bounding_box(0).center());
- auto tr = mo->instances.front()->get_transformation().get_matrix();
- tr.translate(to_3d(d, 0.));
- mo->instances.front()->set_transformation(Geometry::Transformation(tr));
- }
- TEST_CASE("Basic arrange with cube", "[arrangejob]") {
- using namespace Slic3r;
- using namespace Slic3r::GUI;
- std::string basepath = TEST_DATA_DIR PATH_SEPARATOR;
- DynamicPrintConfig cfg;
- cfg.load_from_ini(basepath + "default_fff.ini",
- ForwardCompatibilitySubstitutionRule::Enable);
- Model m = Model::read_from_file(basepath + "20mm_cube.obj", &cfg);
- UIThreadWorker w;
- arr2::ArrangeSettings settings;
- Points bedpts = get_bed_shape(cfg);
- arr2::ArrangeBed bed = arr2::to_arrange_bed(bedpts);
- SECTION("Single cube needs to be centered") {
- w.push(std::make_unique<ArrangeJob2>(arr2::Scene{
- arr2::SceneBuilder{}
- .set_model(m)
- .set_arrange_settings(&settings)
- .set_bed(cfg)}));
- w.process_events();
- REQUIRE(m.objects.size() == 1);
- REQUIRE(m.objects.front()->instances.size() == 1);
- Vec3d c3 = m.objects.front()->bounding_box_exact().center();
- Point c{scaled(c3.x()), scaled(c3.y())};
- REQUIRE(c == bounding_box(bed).center());
- }
- SECTION("Selected cube needs to go beside existing") {
- REQUIRE(m.objects.size() == 1);
- ModelObject *mo = m.objects.front();
- // Center the first instance within the bed
- center_first_instance(mo, bounding_box(bed));
- m.objects.front()->add_instance();
- REQUIRE(m.objects.front()->instances.size() == 2);
- arr2::FixedSelection sel({ {false, true} });
- arr2::Scene scene{arr2::SceneBuilder{}
- .set_model(m)
- .set_arrange_settings(&settings)
- .set_bed(cfg)
- .set_selection(&sel)};
- w.push(std::make_unique<ArrangeJob2>(std::move(scene)));
- w.process_events();
- auto bb0 = m.objects.front()->instance_bounding_box(0);
- auto bb1 = m.objects.front()->instance_bounding_box(1);
- REQUIRE(!bb0.contains(bb1));
- bb0.merge(bb1);
- Vec2d sz = to_2d(bb0.size());
- if (sz.x() > sz.y())
- std::swap(sz.x(), sz.y());
- double d_obj = settings.get_distance_from_objects();
- REQUIRE(sz.y() == Approx(2. * bb1.size().y() + d_obj));
- }
- SECTION("Selected cube (different object), needs to go beside existing") {
- REQUIRE(m.objects.size() == 1);
- ModelObject *mo = m.objects.front();
- // Center the first instance within the bed
- center_first_instance(mo, bounding_box(bed));
- ModelObject *mosel = m.add_object(*m.objects.front());
- arr2::FixedSelection sel({ {false}, {true} });
- arr2::Scene scene{arr2::SceneBuilder{}
- .set_model(m)
- .set_arrange_settings(&settings)
- .set_bed(cfg)
- .set_selection(&sel)};
- w.push(std::make_unique<ArrangeJob2>(std::move(scene)));
- w.process_events();
- auto bb0 = mo->instance_bounding_box(0);
- auto bb1 = mosel->instance_bounding_box(0);
- REQUIRE(!bb0.contains(bb1));
- bb0.merge(bb1);
- Vec2d sz = to_2d(bb0.size());
- if (sz.x() > sz.y())
- std::swap(sz.x(), sz.y());
- double d_obj = settings.get_distance_from_objects();
- REQUIRE(sz.y() == Approx(2. * bb1.size().y() + d_obj));
- }
- SECTION("Four cubes needs to touch each other after arrange") {
- ModelObject *mo = m.objects.front();
- mo->add_instance();
- mo->add_instance();
- mo->add_instance();
- auto bedbb = unscaled<double>(bounding_box(bed));
- ModelInstance *mi = mo->instances[0];
- Vec2d d = bedbb.min - to_2d(mo->instance_bounding_box(0).center());
- auto tr = mi->get_transformation().get_matrix();
- tr.translate(to_3d(d, 0.));
- mi->set_transformation(Geometry::Transformation(tr));
- mi = mo->instances[1];
- d = Vec2d(bedbb.min.x(), bedbb.max.y()) -
- to_2d(mo->instance_bounding_box(1).center());
- tr = mi->get_transformation().get_matrix();
- tr.translate(to_3d(d, 0.));
- mi->set_transformation(Geometry::Transformation(tr));
- mi = mo->instances[2];
- d = bedbb.max - to_2d(mo->instance_bounding_box(2).center());
- tr = mi->get_transformation().get_matrix();
- tr.translate(to_3d(d, 0.));
- mi->set_transformation(Geometry::Transformation(tr));
- mi = mo->instances[3];
- d = Vec2d(bedbb.max.x(), bedbb.min.y()) -
- to_2d(mo->instance_bounding_box(3).center());
- tr = mi->get_transformation().get_matrix();
- tr.translate(to_3d(d, 0.));
- mi->set_transformation(Geometry::Transformation(tr));
- arr2::Scene scene{arr2::SceneBuilder{}
- .set_model(m)
- .set_arrange_settings(&settings)
- .set_bed(cfg)};
- w.push(std::make_unique<ArrangeJob2>(std::move(scene)));
- w.process_events();
- auto pilebb = m.objects.front()->bounding_box_exact();
- Vec3d c3 = pilebb.center();
- Point c{scaled(c3.x()), scaled(c3.y())};
- REQUIRE(c == bounding_box(bed).center());
- float d_obj = settings.get_distance_from_objects();
- REQUIRE(pilebb.size().x() == Approx(2. * 20. + d_obj));
- REQUIRE(pilebb.size().y() == Approx(2. * 20. + d_obj));
- }
- }
- struct DummyProgress: Slic3r::ProgressIndicator {
- int range = 100;
- int pr = 0;
- std::string statustxt;
- void set_range(int r) override { range = r; }
- void set_cancel_callback(CancelFn = CancelFn()) override {}
- void set_progress(int p) override { pr = p; }
- void set_status_text(const char *txt) override { statustxt = txt; }
- int get_range() const override { return range; }
- };
- TEST_CASE("Test for modifying model during arrangement", "[arrangejob][fillbedjob]")
- {
- using namespace Slic3r;
- using namespace Slic3r::GUI;
- std::string basepath = TEST_DATA_DIR PATH_SEPARATOR;
- DynamicPrintConfig cfg;
- cfg.load_from_ini(basepath + "default_fff.ini",
- ForwardCompatibilitySubstitutionRule::Enable);
- Model m;
- ModelObject* new_object = m.add_object();
- new_object->name = "20mm_cyl";
- new_object->add_instance();
- TriangleMesh mesh = make_cylinder(10., 10.);
- ModelVolume* new_volume = new_object->add_volume(mesh);
- new_volume->name = new_object->name;
- Points bedpts = get_bed_shape(cfg);
- arr2::ArrangeBed bed = arr2::to_arrange_bed(bedpts);
- BoostThreadWorker w(std::make_unique<DummyProgress>());
- RandomArrangeSettings settings;
- SECTION("Remove 10 cylinder instances during arrange") {
- for (size_t i = 1; i < 10; ++i)
- new_object->add_instance();
- arr2::Scene scene{arr2::SceneBuilder{}
- .set_model(m)
- .set_arrange_settings(&settings)
- .set_bed(cfg)};
- ArrangeJob2::Callbacks cbs;
- cbs.on_prepared = [&m] (auto &) {
- m.clear_objects();
- };
- w.push(std::make_unique<ArrangeJob2>(std::move(scene), cbs));
- w.wait_for_current_job();
- REQUIRE(m.objects.empty());
- }
- }
- //TEST_CASE("Logical bed needs to be used when physical bed is full",
- // "[arrangejob][fillbedjob]")
- //{
- // using namespace Slic3r;
- // using namespace Slic3r::GUI;
- // std::string basepath = TEST_DATA_DIR PATH_SEPARATOR;
- // DynamicPrintConfig cfg;
- // cfg.load_from_ini(basepath + "default_fff.ini",
- // ForwardCompatibilitySubstitutionRule::Enable);
- // Model m;
- // ModelObject* new_object = m.add_object();
- // new_object->name = "bigbox";
- // new_object->add_instance();
- // TriangleMesh mesh = make_cube(200., 200., 10.);
- // ModelVolume* new_volume = new_object->add_volume(mesh);
- // new_volume->name = new_object->name;
- // Points bedpts = get_bed_shape(cfg);
- // arr2::ArrangeBed bed = arr2::to_arrange_bed(bedpts);
- // auto bedbb = bounding_box(bed);
- // center_first_instance(new_object, bedbb);
- // new_object = m.add_object();
- // new_object->name = "40x20mm_box";
- // new_object->add_instance();
- // mesh = make_cube(50., 50., 50.);
- // new_volume = new_object->add_volume(mesh);
- // new_volume->name = new_object->name;
- // UIThreadWorker w(std::make_unique<DummyProgress>());
- // arr2::ArrangeSettings settings;
- // SECTION("Single cube needs to be on first logical bed") {
- // {
- // arr2::Scene scene{&m, &settings, &cfg};
- // w.push(std::make_unique<ArrangeJob2>(std::move(scene)));
- // w.process_events();
- // }
- // store_3mf("logicalbed_10mm.3mf", &m, &cfg, false);
- // REQUIRE(m.objects.size() == 2);
- // Vec3d c3 = m.objects[1]->bounding_box_exact().center();
- // Point result_center{scaled(c3.x()), scaled(c3.y())};
- // auto bedidx_ojb1 = scene.virtual_bed_handler().get_bed_index(m.objects[1]->instances[0]);
- // REQUIRE(bedidx_ojb1 == 1);
- // }
- //}
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