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- #include <catch2/catch.hpp>
- #include <test_utils.hpp>
- #include <algorithm>
- #include "libslic3r/TriangleMeshSlicer.hpp"
- #include "libslic3r/SLA/ZCorrection.hpp"
- #include "libslic3r/MTUtils.hpp"
- #include "libslic3r/SVG.hpp"
- void print_depthmap(std::string_view prefix,
- const Slic3r::BoundingBox &bb,
- const Slic3r::sla::zcorr_detail::DepthMap &dm)
- {
- using namespace Slic3r;
- size_t cnt = 0;
- for (const sla::zcorr_detail::DepthMapLayer &layer : dm) {
- SVG svg(std::string(prefix) + std::to_string(cnt++) + ".svg", bb);
- for (const auto &[depth, dpolys] : layer) {
- svg.draw_outline(dpolys);
- svg.draw(dpolys, "green", 1. + depth / 10.f);
- }
- }
- }
- TEST_CASE("Number of layers should be equal after z correction", "[ZCorr]")
- {
- using namespace Slic3r;
- const size_t Layers = random_value(size_t{1}, size_t{100});
- INFO("Layers = " << Layers);
- float zcorr_depth = GENERATE(0.f, random_value(0.01f, 10.f));
- std::vector<ExPolygons> slices(Layers);
- std::vector<float> hgrid = grid(0.f, Layers * 1.f, 1.f);
- std::vector<ExPolygons> output = sla::apply_zcorrection(slices, hgrid, zcorr_depth);
- REQUIRE(slices.size() == output.size());
- }
- TEST_CASE("Testing DepthMap for a cube", "[ZCorr]")
- {
- using namespace Slic3r;
- TriangleMesh mesh = load_model("20mm_cube.obj");
- auto bb = bounding_box(mesh);
- bb.offset(-0.1);
- std::vector<float> hgrid = grid<float>(bb.min.z(), bb.max.z(), 1.f);
- std::vector<ExPolygons> slices = slice_mesh_ex(mesh.its, hgrid, {});
- sla::zcorr_detail::DepthMap dmap = sla::zcorr_detail::create_depthmap(slices, hgrid);
- REQUIRE(dmap.size() == slices.size());
- for (size_t i = 0; i < slices.size(); ++i) {
- const auto &dlayer = dmap[i];
- const ExPolygons &slayer = slices[i];
- REQUIRE(dlayer.size() == 1);
- REQUIRE(dlayer.begin()->first == i);
- double ad = area(dlayer.begin()->second);
- double as = area(slayer);
- REQUIRE(ad == Approx(as).margin(EPSILON));
- }
- }
- TEST_CASE("Testing DepthMap for arbitrary shapes", "[ZCorr]")
- {
- using namespace Slic3r;
- auto modelname = GENERATE("V_standing.obj", "A_upsidedown.obj");
- TriangleMesh mesh = load_model(modelname);
- auto bb = bounding_box(mesh);
- bb.offset(-0.1);
- std::vector<float> hgrid = grid<float>(bb.min.z(), bb.max.z(), 0.5f);
- std::vector<ExPolygons> slices = slice_mesh_ex(mesh.its, hgrid, {});
- size_t zcorr_layers = GENERATE(size_t{0}, random_value(size_t{1}, size_t{10}));
- sla::zcorr_detail::DepthMap dmap =
- sla::zcorr_detail::create_depthmap(slices, hgrid, zcorr_layers);
- #ifndef NDEBUG
- print_depthmap("debug_dmap", scaled(to_2d(bb)), dmap);
- #endif
- REQUIRE(dmap.size() == slices.size());
- auto corrslices_fast = sla::apply_zcorrection(slices, zcorr_layers);
- sla::zcorr_detail::apply_zcorrection(dmap, zcorr_layers);
- for (size_t i = 0; i < corrslices_fast.size(); ++i) {
- ExPolygons dlayer = sla::zcorr_detail::merged_layer(dmap[i]);
- const ExPolygons &slayer = corrslices_fast[i];
- double ad = area(dlayer);
- double as = area(slayer);
- REQUIRE(ad == Approx(as).margin(EPSILON));
- }
- }
- TEST_CASE("Test depth to layers calculation", "[ZCorr]") {
- using namespace Slic3r;
- float layer_h = 0.5f;
- std::vector<float> hgrid = grid(0.f, 100.f, layer_h);
- float depth = GENERATE(0.f,
- random_value(0.01f, 0.499f),
- 0.5f,
- random_value(0.501f, 10.f));
- for (size_t i = 0; i < hgrid.size(); ++i) {
- auto expected_lyrs = std::min(i, static_cast<size_t>(std::ceil(depth/layer_h)));
- REQUIRE(sla::zcorr_detail::depth_to_layers(hgrid, i, depth) == expected_lyrs);
- }
- }
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