imgui.fs 190 B

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  1. #version 100
  2. precision highp float;
  3. uniform sampler2D Texture;
  4. varying vec2 Frag_UV;
  5. varying vec4 Frag_Color;
  6. void main()
  7. {
  8. gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
  9. }