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- #version 100
- #extension GL_OES_standard_derivatives : enable
- // see for reference: https://stackoverflow.com/questions/7361582/opengl-debugging-single-pass-wireframe-rendering
- precision highp float;
- uniform vec4 uniform_color;
- varying vec3 barycentric;
- void main()
- {
- float min_dist = min(min(barycentric.x, barycentric.y), barycentric.z);
- if (min_dist > 0.5 * fwidth(min_dist))
- discard;
-
- gl_FragColor = uniform_color;
- }
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