imgui.fs 172 B

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  1. #version 140
  2. uniform sampler2D Texture;
  3. in vec2 Frag_UV;
  4. in vec4 Frag_Color;
  5. out vec4 out_color;
  6. void main()
  7. {
  8. out_color = Frag_Color * texture(Texture, Frag_UV.st);
  9. }