background.vs 160 B

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  1. #version 140
  2. in vec3 v_position;
  3. in vec2 v_tex_coord;
  4. out vec2 tex_coord;
  5. void main()
  6. {
  7. tex_coord = v_tex_coord;
  8. gl_Position = vec4(v_position, 1.0);
  9. }