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- %module{Slic3r::XS};
- %{
- #include <xsinit.h>
- #include "libslic3r/BoundingBox.hpp"
- #include "libslic3r/Polygon.hpp"
- #include "libslic3r/BoundingBox.hpp"
- %}
- %name{Slic3r::Polygon} class Polygon {
- ~Polygon();
- Clone<Polygon> clone()
- %code{% RETVAL = THIS; %};
- SV* arrayref()
- %code{% RETVAL = to_AV(THIS); %};
- SV* pp()
- %code{% RETVAL = to_SV_pureperl(THIS); %};
- void scale(double factor);
- void translate(double x, double y);
- void reverse();
- Lines lines();
- Clone<Polyline> split_at_vertex(Point* point)
- %code{% RETVAL = THIS->split_at_vertex(*point); %};
- Clone<Polyline> split_at_index(int index);
- Clone<Polyline> split_at_first_point();
- Points equally_spaced_points(double distance);
- double length();
- double area();
- bool is_counter_clockwise();
- bool is_clockwise();
- bool make_counter_clockwise();
- bool make_clockwise();
- bool is_valid();
- Clone<Point> first_point();
- bool contains_point(Point* point)
- %code{% RETVAL = THIS->contains(*point); %};
- Polygons simplify(double tolerance);
- Polygons triangulate_convex()
- %code{% THIS->triangulate_convex(&RETVAL); %};
- Clone<Point> centroid();
- Clone<BoundingBox> bounding_box();
- Points concave_points(double angle);
- Points convex_points(double angle);
- Clone<Point> point_projection(Point* point)
- %code{% RETVAL = THIS->point_projection(*point); %};
- Clone<Point> intersection(Line* line)
- %code{%
- Point p;
- (void)THIS->intersection(*line, &p);
- RETVAL = p;
- %};
- Clone<Point> first_intersection(Line* line)
- %code{%
- Point p;
- (void)THIS->first_intersection(*line, &p);
- RETVAL = p;
- %};
- %{
- Polygon*
- Polygon::new(...)
- CODE:
- RETVAL = new Polygon ();
- // ST(0) is class name, ST(1) is first point
- RETVAL->points.resize(items-1);
- for (unsigned int i = 1; i < items; i++) {
- from_SV_check(ST(i), &RETVAL->points[i-1]);
- }
- OUTPUT:
- RETVAL
- void
- Polygon::rotate(angle, center_sv)
- double angle;
- SV* center_sv;
- CODE:
- Point center;
- from_SV_check(center_sv, ¢er);
- THIS->rotate(angle, center);
- %}
- };
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