123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- #include <catch2/catch.hpp>
- #include <test_utils.hpp>
- #include <libslic3r/TriangleMesh.hpp>
- #include <libslic3r/AABBTreeIndirect.hpp>
- using namespace Slic3r;
- TEST_CASE("Building a tree over a box, ray caster and closest query", "[AABBIndirect]")
- {
- TriangleMesh tmesh = make_cube(1., 1., 1.);
- auto tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(tmesh.its.vertices, tmesh.its.indices);
- REQUIRE(! tree.empty());
- igl::Hit hit;
- bool intersected = AABBTreeIndirect::intersect_ray_first_hit(
- tmesh.its.vertices, tmesh.its.indices,
- tree,
- Vec3d(0.5, 0.5, -5.),
- Vec3d(0., 0., 1.),
- hit);
- REQUIRE(intersected);
- REQUIRE(hit.t == Approx(5.));
- std::vector<igl::Hit> hits;
- bool intersected2 = AABBTreeIndirect::intersect_ray_all_hits(
- tmesh.its.vertices, tmesh.its.indices,
- tree,
- Vec3d(0.3, 0.5, -5.),
- Vec3d(0., 0., 1.),
- hits);
- REQUIRE(intersected2);
- REQUIRE(hits.size() == 2);
- REQUIRE(hits.front().t == Approx(5.));
- REQUIRE(hits.back().t == Approx(6.));
- size_t hit_idx;
- Vec3d closest_point;
- double squared_distance = AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
- tmesh.its.vertices, tmesh.its.indices,
- tree,
- Vec3d(0.3, 0.5, -5.),
- hit_idx, closest_point);
- REQUIRE(squared_distance == Approx(5. * 5.));
- REQUIRE(closest_point.x() == Approx(0.3));
- REQUIRE(closest_point.y() == Approx(0.5));
- REQUIRE(closest_point.z() == Approx(0.));
- squared_distance = AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
- tmesh.its.vertices, tmesh.its.indices,
- tree,
- Vec3d(0.3, 0.5, 5.),
- hit_idx, closest_point);
- REQUIRE(squared_distance == Approx(4. * 4.));
- REQUIRE(closest_point.x() == Approx(0.3));
- REQUIRE(closest_point.y() == Approx(0.5));
- REQUIRE(closest_point.z() == Approx(1.));
- }
|