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- #include <iostream>
- #include <utility>
- #include <memory>
- #include "Engine.hpp"
- #include "ShaderCSGDisplay.hpp"
- #include <GL/glew.h>
- #include <opencsg/opencsg.h>
- // For compilers that support precompilation, includes "wx/wx.h".
- #include <wx/wxprec.h>
- #ifndef WX_PRECOMP
- #include <wx/wx.h>
- #endif
- #include <wx/slider.h>
- #include <wx/tglbtn.h>
- #include <wx/combobox.h>
- #include <wx/spinctrl.h>
- #include <wx/msgdlg.h>
- #include <wx/glcanvas.h>
- #include <wx/cmdline.h>
- #include "libslic3r/Model.hpp"
- #include "libslic3r/Format/3mf.hpp"
- #include "libslic3r/SLAPrint.hpp"
- #include "slic3r/GUI/Jobs/Job.hpp"
- #include "slic3r/GUI/ProgressStatusBar.hpp"
- using namespace Slic3r::GL;
- class Renderer {
- protected:
- wxGLCanvas *m_canvas;
- std::shared_ptr<wxGLContext> m_context;
- public:
-
- Renderer(wxGLCanvas *c): m_canvas{c} {
- auto ctx = new wxGLContext(m_canvas);
- if (!ctx || !ctx->IsOK()) {
- wxMessageBox("Could not create OpenGL context.", "Error",
- wxOK | wxICON_ERROR);
- return;
- }
-
- m_context.reset(ctx);
- }
-
- wxGLContext * context() { return m_context.get(); }
- const wxGLContext * context() const { return m_context.get(); }
- };
- // Tell the CSGDisplay how to swap buffers and set the gl context.
- class OCSGRenderer: public Renderer, public Slic3r::GL::CSGDisplay {
- public:
-
- OCSGRenderer(wxGLCanvas *c): Renderer{c} {}
-
- void set_active(long w, long h) override
- {
- m_canvas->SetCurrent(*m_context);
- Slic3r::GL::Display::set_active(w, h);
- }
-
- void swap_buffers() override { m_canvas->SwapBuffers(); }
- };
- // Tell the CSGDisplay how to swap buffers and set the gl context.
- class ShaderCSGRenderer : public Renderer, public Slic3r::GL::ShaderCSGDisplay {
- public:
-
- ShaderCSGRenderer(wxGLCanvas *c): Renderer{c} {}
-
- void set_active(long w, long h) override
- {
- m_canvas->SetCurrent(*m_context);
- Slic3r::GL::Display::set_active(w, h);
- }
-
- void swap_buffers() override { m_canvas->SwapBuffers(); }
- };
- // The opengl rendering facility. Here we implement the rendering objects.
- class Canvas: public wxGLCanvas
- {
- // One display is active at a time, the OCSGRenderer by default.
- std::shared_ptr<Slic3r::GL::Display> m_display;
-
- public:
-
- template<class...Args>
- Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...) {}
-
- std::shared_ptr<Slic3r::GL::Display> get_display() const { return m_display; }
- void set_display(std::shared_ptr<Slic3r::GL::Display> d) { m_display = d; }
- };
- // Enumerate possible mouse events, we will record them.
- enum EEvents { LCLK_U, RCLK_U, LCLK_D, RCLK_D, DDCLK, SCRL, MV };
- struct Event
- {
- EEvents type;
- long a, b;
- Event(EEvents t, long x = 0, long y = 0) : type{t}, a{x}, b{y} {}
- };
- // Create a special mouse input adapter, which can store (record) the received
- // mouse signals into a file and play back the stored events later.
- class RecorderMouseInput: public MouseInput {
- std::vector<Event> m_events;
- bool m_recording = false, m_playing = false;
-
- public:
- void left_click_down() override
- {
- if (m_recording) m_events.emplace_back(LCLK_D);
- if (!m_playing) MouseInput::left_click_down();
- }
- void left_click_up() override
- {
- if (m_recording) m_events.emplace_back(LCLK_U);
- if (!m_playing) MouseInput::left_click_up();
- }
- void right_click_down() override
- {
- if (m_recording) m_events.emplace_back(RCLK_D);
- if (!m_playing) MouseInput::right_click_down();
- }
- void right_click_up() override
- {
- if (m_recording) m_events.emplace_back(RCLK_U);
- if (!m_playing) MouseInput::right_click_up();
- }
- void double_click() override
- {
- if (m_recording) m_events.emplace_back(DDCLK);
- if (!m_playing) MouseInput::double_click();
- }
- void scroll(long v, long d, WheelAxis wa) override
- {
- if (m_recording) m_events.emplace_back(SCRL, v, d);
- if (!m_playing) MouseInput::scroll(v, d, wa);
- }
- void move_to(long x, long y) override
- {
- if (m_recording) m_events.emplace_back(MV, x, y);
- if (!m_playing) MouseInput::move_to(x, y);
- }
-
- void save(std::ostream &stream)
- {
- for (const Event &evt : m_events)
- stream << evt.type << " " << evt.a << " " << evt.b << std::endl;
- }
-
- void load(std::istream &stream)
- {
- m_events.clear();
- while (stream.good()) {
- int type; long a, b;
- stream >> type >> a >> b;
- m_events.emplace_back(EEvents(type), a, b);
- }
- }
-
- void record(bool r) { m_recording = r; if (r) m_events.clear(); }
-
- void play()
- {
- m_playing = true;
- for (const Event &evt : m_events) {
- switch (evt.type) {
- case LCLK_U: MouseInput::left_click_up(); break;
- case LCLK_D: MouseInput::left_click_down(); break;
- case RCLK_U: MouseInput::right_click_up(); break;
- case RCLK_D: MouseInput::right_click_down(); break;
- case DDCLK: MouseInput::double_click(); break;
- case SCRL: MouseInput::scroll(evt.a, evt.b, WheelAxis::waVertical); break;
- case MV: MouseInput::move_to(evt.a, evt.b); break;
- }
-
- wxTheApp->Yield();
- if (!m_playing)
- break;
- }
- m_playing = false;
- }
-
- void stop() { m_playing = false; }
- bool is_playing() const { return m_playing; }
- };
- // The top level frame of the application.
- class MyFrame: public wxFrame
- {
- // Instantiate the 3D engine.
- std::shared_ptr<Scene> m_scene; // Model
- std::shared_ptr<Canvas> m_canvas; // Views store
- std::shared_ptr<OCSGRenderer> m_ocsgdisplay; // View
- std::shared_ptr<ShaderCSGRenderer> m_shadercsg_display; // Another view
- std::shared_ptr<Controller> m_ctl; // Controller
- // Add a status bar with progress indication.
- std::shared_ptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
-
- RecorderMouseInput m_mouse;
-
- // When loading a Model from 3mf and preparing it, we use a separate thread.
- class SLAJob: public Slic3r::GUI::Job {
- MyFrame *m_parent;
- std::unique_ptr<Slic3r::SLAPrint> m_print;
- std::string m_fname;
-
- public:
- SLAJob(MyFrame *frame, const std::string &fname)
- : Slic3r::GUI::Job{frame->m_stbar}
- , m_parent{frame}
- , m_fname{fname}
- {}
-
- // Runs in separate thread
- void process() override;
-
- const std::string & get_project_fname() const { return m_fname; }
-
- protected:
-
- // Runs in the UI thread.
- void finalize() override
- {
- m_parent->m_scene->set_print(std::move(m_print));
- m_parent->m_stbar->set_status_text(
- wxString::Format("Model %s loaded.", m_fname));
- }
- };
-
- std::unique_ptr<SLAJob> m_ui_job;
-
- // To keep track of the running average of measured fps values.
- double m_fps_avg = 0.;
-
- // We need the record button across methods
- wxToggleButton *m_record_btn;
- wxComboBox * m_alg_select;
- wxComboBox * m_depth_select;
- wxComboBox * m_optimization_select;
- wxSpinCtrl * m_convexity_spin;
- wxToggleButton *m_csg_toggle;
- wxToggleButton *m_ms_toggle;
- wxStaticText *m_fpstext;
-
- CSGSettings m_csg_settings;
-
- void read_csg_settings(const wxCmdLineParser &parser);
-
- void set_renderer_algorithm(const wxString &alg);
-
- void activate_canvas_display();
-
- public:
- MyFrame(const wxString & title,
- const wxPoint & pos,
- const wxSize & size,
- const wxCmdLineParser &parser);
- // Grab a 3mf and load (hollow it out) within the UI job.
- void load_model(const std::string &fname) {
- m_ui_job = std::make_unique<SLAJob>(this, fname);
- m_ui_job->start();
- }
-
- // Load a previously stored mouse event log and play it back.
- void play_back_mouse(const std::string &events_fname)
- {
- std::fstream stream(events_fname, std::fstream::in);
- if (stream.good()) {
- std::string model_name;
- std::getline(stream, model_name);
- load_model(model_name);
-
- while (!m_ui_job->is_finalized())
- wxTheApp->Yield();;
-
- int w, h;
- stream >> w >> h;
- SetSize(w, h);
-
- m_mouse.load(stream);
- if (m_record_btn) m_record_btn->Disable();
- m_mouse.play();
- }
- }
-
- Canvas * canvas() { return m_canvas.get(); }
- const Canvas * canvas() const { return m_canvas.get(); }
-
- // Bind the canvas mouse events to a class implementing MouseInput interface
- void bind_canvas_events(MouseInput &msinput);
-
- double get_fps_average() const { return m_fps_avg; }
- };
- // Possible OpenCSG configuration values. Will be used on the command line and
- // on the UI widgets.
- static const std::vector<wxString> CSG_ALGS = {"Auto", "Goldfeather", "SCS", "EnricoShader"};
- static const std::vector<wxString> CSG_DEPTH = {"Off", "OcclusionQuery", "On"};
- static const std::vector<wxString> CSG_OPT = { "Default", "ForceOn", "On", "Off" };
- inline long get_idx(const wxString &a, const std::vector<wxString> &v)
- {
- auto it = std::find(v.begin(), v.end(), a.ToStdString());
- return it - v.begin();
- };
- class App : public wxApp {
- MyFrame *m_frame = nullptr;
- wxString m_fname;
- public:
- bool OnInit() override {
-
- wxCmdLineParser parser(argc, argv);
-
- parser.AddOption("p", "play", "play back file", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
- parser.AddOption("a", "algorithm", "OpenCSG algorithm [Auto|Goldfeather|SCS]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
- parser.AddOption("d", "depth", "OpenCSG depth strategy [Off|OcclusionQuery|On]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
- parser.AddOption("o", "optimization", "OpenCSG optimization strategy [Default|ForceOn|On|Off]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
- parser.AddOption("c", "convexity", "OpenCSG convexity parameter for generic meshes", wxCMD_LINE_VAL_NUMBER, wxCMD_LINE_PARAM_OPTIONAL);
- parser.AddSwitch("", "disable-csg", "Disable csg rendering", wxCMD_LINE_PARAM_OPTIONAL);
-
- parser.Parse();
-
- bool is_play = parser.Found("play", &m_fname);
-
- m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768), parser);
- if (is_play) {
- Bind(wxEVT_IDLE, &App::Play, this);
- m_frame->Show( true );
- } else m_frame->Show( true );
-
- return true;
- }
-
- void Play(wxIdleEvent &) {
- Unbind(wxEVT_IDLE, &App::Play, this);
- m_frame->play_back_mouse(m_fname.ToStdString());
- m_frame->Destroy();
- }
- };
- wxIMPLEMENT_APP(App);
- void MyFrame::read_csg_settings(const wxCmdLineParser &parser)
- {
- wxString alg;
- parser.Found("algorithm", &alg);
-
- wxString depth;
- parser.Found("depth", &depth);
-
- wxString opt;
- parser.Found("optimization", &opt);
-
- long convexity = 1;
- parser.Found("convexity", &convexity);
-
- bool csg_off = parser.Found("disable-csg");
-
- if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused)
- m_csg_settings.set_algo(OpenCSG::Algorithm(a));
-
- if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused)
- m_csg_settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
-
- if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused)
- m_csg_settings.set_optimization(OpenCSG::Optimization(a));
-
- m_csg_settings.set_convexity(unsigned(convexity));
- m_csg_settings.enable_csg(!csg_off);
-
- if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
- }
- void MyFrame::set_renderer_algorithm(const wxString &alg)
- {
- long alg_idx = get_idx(alg, CSG_ALGS);
- if (alg_idx < 0 || alg_idx >= long(CSG_ALGS.size())) return;
-
- // If there is a valid display in place, save its camera.
- auto cam = m_canvas->get_display() ?
- m_canvas->get_display()->get_camera() : nullptr;
- if (alg == "EnricoShader") {
- m_alg_select->SetSelection(int(alg_idx));
- m_depth_select->Disable();
- m_optimization_select->Disable();
- m_csg_toggle->Disable();
-
- m_ocsgdisplay.reset();
- canvas()->set_display(nullptr);
- m_shadercsg_display = std::make_shared<ShaderCSGRenderer>(canvas());
- canvas()->set_display(m_shadercsg_display);
- } else {
- if (m_csg_settings.get_algo() > 0) m_depth_select->Enable(true);
- m_alg_select->SetSelection(m_csg_settings.get_algo());
- m_depth_select->SetSelection(m_csg_settings.get_depth_algo());
- m_optimization_select->SetSelection(m_csg_settings.get_optimization());
- m_convexity_spin->SetValue(int(m_csg_settings.get_convexity()));
- m_csg_toggle->SetValue(m_csg_settings.is_enabled());
- m_optimization_select->Enable();
- m_csg_toggle->Enable();
-
- m_shadercsg_display.reset();
- canvas()->set_display(nullptr);
- m_ocsgdisplay = std::make_shared<OCSGRenderer>(canvas());
- m_ocsgdisplay->apply_csgsettings(m_csg_settings);
- canvas()->set_display(m_ocsgdisplay);
- }
-
- if (cam)
- m_canvas->get_display()->set_camera(cam);
-
- m_ctl->remove_displays();
- m_ctl->add_display(m_canvas->get_display());
- m_canvas->get_display()->get_fps_counter().add_listener([this](double fps) {
- m_fpstext->SetLabel(wxString::Format("fps: %.2f", fps));
- m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
- });
-
- if (IsShown()) {
- activate_canvas_display();
- m_canvas->get_display()->on_scene_updated(*m_scene);
- }
- }
- void MyFrame::activate_canvas_display()
- {
- const wxSize ClientSize = m_canvas->GetClientSize();
- m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
- enable_multisampling(m_ms_toggle->GetValue());
-
- m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
- // This is required even though dc is not used otherwise.
- wxPaintDC dc(m_canvas.get());
- const wxSize csize = m_canvas->GetClientSize();
- m_canvas->get_display()->set_screen_size(csize.x, csize.y);
- m_canvas->get_display()->repaint();
- });
-
- m_canvas->Bind(wxEVT_SIZE, [this](wxSizeEvent &) {
- const wxSize csize = m_canvas->GetClientSize();
- m_canvas->get_display()->set_screen_size(csize.x, csize.y);
- m_canvas->get_display()->repaint();
- });
-
- // Do the repaint continuously
- m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
- m_canvas->get_display()->repaint();
- evt.RequestMore();
- });
-
- bind_canvas_events(m_mouse);
- }
- MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
- const wxCmdLineParser &parser):
- wxFrame(nullptr, wxID_ANY, title, pos, size)
- {
- wxMenu *menuFile = new wxMenu;
- menuFile->Append(wxID_OPEN);
- menuFile->Append(wxID_EXIT);
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append( menuFile, "&File" );
- SetMenuBar( menuBar );
-
- m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this);
- m_stbar->embed(this);
-
- SetStatusText( "Welcome to wxWidgets!" );
-
- int attribList[] =
- {WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
- // RGB channels each should be allocated with 8 bit depth. One
- // should almost certainly get these bit depths by default.
- WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8,
- // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA
- // drivers would most likely work with some alpha plane, but
- // glReadPixels would not return the alpha channel on NVIDIA if
- // not requested when the GL context is created.
- WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
- WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
-
- m_scene = std::make_shared<Scene>();
- m_ctl = std::make_shared<Controller>();
- m_ctl->set_scene(m_scene);
-
- m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
- wxDefaultPosition, wxDefaultSize,
- wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
-
- read_csg_settings(parser);
- wxPanel *control_panel = new wxPanel(this);
- auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
- auto slider_sizer = new wxBoxSizer(wxVERTICAL);
- auto console_sizer = new wxBoxSizer(wxVERTICAL);
-
- auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
- wxDefaultPosition, wxDefaultSize,
- wxSL_VERTICAL);
- slider_sizer->Add(slider, 1, wxEXPAND);
-
- m_ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
- console_sizer->Add(m_ms_toggle, 0, wxALL | wxEXPAND, 5);
-
- m_csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
- m_csg_toggle->SetValue(true);
- console_sizer->Add(m_csg_toggle, 0, wxALL | wxEXPAND, 5);
-
- auto add_combobox = [control_panel, console_sizer]
- (const wxString &label, const std::vector<wxString> &list)
- {
- auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
- wxDefaultPosition, wxDefaultSize,
- int(list.size()), list.data());
-
- auto sz = new wxBoxSizer(wxHORIZONTAL);
- sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
- wxALL | wxALIGN_CENTER, 5);
- sz->Add(widget, 1, wxALL | wxEXPAND, 5);
- console_sizer->Add(sz, 0, wxEXPAND);
- return widget;
- };
-
- auto add_spinctl = [control_panel, console_sizer]
- (const wxString &label, int initial, int min, int max)
- {
- auto widget = new wxSpinCtrl(
- control_panel, wxID_ANY,
- wxString::Format("%d", initial),
- wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
- initial);
-
- auto sz = new wxBoxSizer(wxHORIZONTAL);
- sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
- wxALL | wxALIGN_CENTER, 5);
- sz->Add(widget, 1, wxALL | wxEXPAND, 5);
- console_sizer->Add(sz, 0, wxEXPAND);
- return widget;
- };
-
- m_convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
-
- m_alg_select = add_combobox("Algorithm", CSG_ALGS);
- m_depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
- m_optimization_select = add_combobox("Optimization", CSG_OPT);
-
- m_fpstext = new wxStaticText(control_panel, wxID_ANY, "");
- console_sizer->Add(m_fpstext, 0, wxALL, 5);
-
- m_record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record");
- console_sizer->Add(m_record_btn, 0, wxALL | wxEXPAND, 5);
-
- controlsizer->Add(slider_sizer, 0, wxEXPAND);
- controlsizer->Add(console_sizer, 1, wxEXPAND);
-
- control_panel->SetSizer(controlsizer);
-
- auto sizer = new wxBoxSizer(wxHORIZONTAL);
- sizer->Add(m_canvas.get(), 1, wxEXPAND);
- sizer->Add(control_panel, 0, wxEXPAND);
- SetSizer(sizer);
-
- wxString alg;
- if (!parser.Found("algorithm", &alg)) alg = "Auto";
-
- set_renderer_algorithm(alg);
-
- Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &evt){
- if (m_canvas) RemoveChild(m_canvas.get());
- m_canvas.reset();
- if (!m_mouse.is_playing()) evt.Skip();
- else m_mouse.stop();
- });
-
- Bind(wxEVT_MENU, [this](wxCommandEvent &) {
- wxFileDialog dlg(this, "Select project file", wxEmptyString,
- wxEmptyString, "*.3mf", wxFD_OPEN|wxFD_FILE_MUST_EXIST);
- if (dlg.ShowModal() == wxID_OK) load_model(dlg.GetPath().ToStdString());
- }, wxID_OPEN);
-
- Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
-
- Bind(wxEVT_SHOW, [this](wxShowEvent &) {
- activate_canvas_display();
- });
-
- Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
- m_ctl->move_clip_plane(double(slider->GetValue()));
- });
-
- m_ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
- enable_multisampling(m_ms_toggle->GetValue());
- m_canvas->get_display()->repaint();
- });
-
- m_csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
- CSGSettings stt = m_ocsgdisplay->get_csgsettings();
- stt.enable_csg(m_csg_toggle->GetValue());
- m_ocsgdisplay->apply_csgsettings(stt);
- });
-
- m_alg_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
- wxString alg = m_alg_select->GetValue();
- int sel = m_alg_select->GetSelection();
- m_csg_settings.set_algo(sel);
- set_renderer_algorithm(alg);
- });
-
- m_depth_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
- int sel = m_depth_select->GetSelection();
- m_csg_settings.set_depth_algo(sel);
- if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
- });
-
- m_optimization_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
- int sel = m_optimization_select->GetSelection();
- m_csg_settings.set_optimization(sel);
- if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
- });
-
- m_convexity_spin->Bind(wxEVT_SPINCTRL, [this](wxSpinEvent &) {
- int c = m_convexity_spin->GetValue();
- if (c > 0) {
- m_csg_settings.set_convexity(unsigned(c));
- if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
- }
- });
-
- m_record_btn->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &) {
- if (!m_ui_job) {
- m_stbar->set_status_text("No project loaded!");
- return;
- }
-
- if (m_record_btn->GetValue()) {
- if (auto c = m_canvas->get_display()->get_camera()) reset(*c);
- m_ctl->on_scene_updated(*m_scene);
- m_mouse.record(true);
- } else {
- m_mouse.record(false);
- wxFileDialog dlg(this, "Select output file",
- wxEmptyString, wxEmptyString, "*.events",
- wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
-
- if (dlg.ShowModal() == wxID_OK) {
- std::fstream stream(dlg.GetPath().ToStdString(),
- std::fstream::out);
-
- if (stream.good()) {
- stream << m_ui_job->get_project_fname() << "\n";
- wxSize winsize = GetSize();
- stream << winsize.x << " " << winsize.y << "\n";
- m_mouse.save(stream);
- }
- }
- }
- });
- }
- void MyFrame::bind_canvas_events(MouseInput &ms)
- {
- m_canvas->Bind(wxEVT_MOUSEWHEEL, [&ms](wxMouseEvent &evt) {
- ms.scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
- evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
- Slic3r::GL::MouseInput::waVertical :
- Slic3r::GL::MouseInput::waHorizontal);
- });
- m_canvas->Bind(wxEVT_MOTION, [&ms](wxMouseEvent &evt) {
- ms.move_to(evt.GetPosition().x, evt.GetPosition().y);
- });
- m_canvas->Bind(wxEVT_RIGHT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
- ms.right_click_down();
- });
- m_canvas->Bind(wxEVT_RIGHT_UP, [&ms](wxMouseEvent & /*evt*/) {
- ms.right_click_up();
- });
- m_canvas->Bind(wxEVT_LEFT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
- ms.left_click_down();
- });
- m_canvas->Bind(wxEVT_LEFT_UP, [&ms](wxMouseEvent & /*evt*/) {
- ms.left_click_up();
- });
-
- ms.add_listener(m_ctl);
- }
- void MyFrame::SLAJob::process()
- {
- using SlStatus = Slic3r::PrintBase::SlicingStatus;
-
- Slic3r::DynamicPrintConfig cfg;
- auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
-
- m_print = std::make_unique<Slic3r::SLAPrint>();
- m_print->apply(model, cfg);
-
- Slic3r::PrintBase::TaskParams params;
- params.to_object_step = Slic3r::slaposHollowing;
- m_print->set_task(params);
-
- m_print->set_status_callback([this](const SlStatus &status) {
- update_status(status.percent, status.text);
- });
-
- try {
- m_print->process();
- } catch(std::exception &e) {
- update_status(0, wxString("Exception during processing: ") + e.what());
- }
- }
- //int main() {}
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