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- #ifndef SHADERCSGDISPLAY_HPP
- #define SHADERCSGDISPLAY_HPP
- #include "Engine.hpp"
- namespace Slic3r { namespace GL {
- class CSGVolume: public Volume
- {
- // Extend...
- };
- class ShaderCSGDisplay: public Display {
- protected:
- vector<std::shared_ptr<CSGVolume>> m_volumes;
-
- void add_mesh(const TriangleMesh &mesh);
- public:
-
- void render_scene() override;
-
- void on_scene_updated(const Scene &scene) override;
- };
- }}
- #endif // SHADERCSGDISPLAY_HPP
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