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- #include <libslic3r/TriangleMesh.hpp>
- #include "libslic3r/MeshSplitImpl.hpp"
- namespace Slic3r {
- using FaceNeighborIndex = std::vector<std::array<size_t, 3>>;
- FaceNeighborIndex its_create_neighbors_index_1(const indexed_triangle_set &its);
- std::vector<Vec3i> its_create_neighbors_index_2(const indexed_triangle_set &its);
- std::vector<Vec3i> its_create_neighbors_index_3(const indexed_triangle_set &its);
- FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
- //FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
- std::vector<Vec3crd> its_create_neighbors_index_5(const indexed_triangle_set &its);
- std::vector<std::array<size_t, 3>> its_create_neighbors_index_6(const indexed_triangle_set &its);
- std::vector<std::array<size_t, 3>> its_create_neighbors_index_7(const indexed_triangle_set &its);
- FaceNeighborIndex its_create_neighbors_index_8(const indexed_triangle_set &its);
- std::vector<Vec3crd> its_create_neighbors_index_9(const indexed_triangle_set &its);
- std::vector<Vec3i> its_create_neighbors_index_10(const indexed_triangle_set &its);
- std::vector<std::vector<size_t>> create_vertex_faces_index(const indexed_triangle_set &its);
- }
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