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- #version 110
- attribute vec3 v_position;
- attribute vec2 v_tex_coords;
- varying vec2 tex_coords;
- void main()
- {
- gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
- // the following line leads to crash on some Intel graphics card
- //gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
- tex_coords = v_tex_coords;
- }
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