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- #version 110
- const vec3 back_color_dark = vec3(0.235, 0.235, 0.235);
- const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
- uniform sampler2D texture;
- uniform bool transparent_background;
- uniform bool svg_source;
- varying vec2 tex_coords;
- vec4 svg_color()
- {
- // takes foreground from texture
- vec4 fore_color = texture2D(texture, tex_coords);
- // calculates radial gradient
- vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coords.xy) - vec2(0.5)))));
- // blends foreground with background
- return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
- }
- vec4 non_svg_color()
- {
- // takes foreground from texture
- vec4 color = texture2D(texture, tex_coords);
- return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
- }
- void main()
- {
- gl_FragColor = svg_source ? svg_color() : non_svg_color();
- }
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