1234567891011 |
- #version 110
- const float EPSILON = 0.0001;
- void main()
- {
- gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
- // Values inside depth buffer for fragments of the contour of a selected area are offset
- // by small epsilon to solve z-fighting between painted triangles and contour lines.
- gl_FragDepth = gl_FragCoord.z - EPSILON;
- }
|