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- ///|/ Copyright (c) Prusa Research 2022 - 2023 Vojtěch Bubník @bubnikv, Filip Sykala @Jony01
- ///|/
- ///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
- ///|/
- #include "CutSurface.hpp"
- /// models_input.obj - Check transormation of model to each others
- /// projection_center.obj - circle representing center of projection with correct distance
- /// {M} .. model index
- /// model/model{M}.off - CGAL model created from index_triangle_set
- /// model_neg/model{M}.off - CGAL model created for differenciate (multi volume object)
- /// shape.off - CGAL model created from shapes
- /// constrained/model{M}.off - Visualization of inside and outside triangles
- /// Green - not along constrained edge
- /// Red - sure that are inside
- /// Purple - sure that are outside
- /// (only along constrained edge)
- /// filled/model{M}.off - flood fill green triangles inside of red area
- /// - Same meaning of color as constrained
- /// {N} .. Order of cutted Area of Interestmodel from model surface
- /// model_AOIs/{M}/cutAOI{N}.obj - Extracted Area of interest from corefined model
- /// model_AOIs/{M}/outline{N}.obj - Outline of Cutted Area
- /// {O} .. Order number of patch
- /// patches/patch{O}.off
- /// result.obj - Merged result its
- /// result_contours/{O}.obj - visualization of contours for result patches
- //#define DEBUG_OUTPUT_DIR std::string("C:/data/temp/cutSurface/")
- using namespace Slic3r;
- #include "ExPolygonsIndex.hpp"
- #include <CGAL/Polygon_mesh_processing/corefinement.h>
- #include <CGAL/Exact_integer.h>
- #include <CGAL/Surface_mesh.h>
- #include <CGAL/Cartesian_converter.h>
- #include <tbb/parallel_for.h>
- // libslic3r
- #include "TriangleMesh.hpp" // its_merge
- #include "Utils.hpp" // next_highest_power_of_2
- #include "ClipperUtils.hpp" // union_ex + offset_ex
- namespace priv {
- using Project = Emboss::IProjection;
- using Project3d = Emboss::IProject3d;
- /// <summary>
- /// Set true for indices out of area of interest
- /// </summary>
- /// <param name="skip_indicies">Flag to convert triangle to cgal</param>
- /// <param name="its">model</param>
- /// <param name="projection">Convert 2d point to pair of 3d points</param>
- /// <param name="shapes_bb">2d bounding box define AOI</param>
- void set_skip_for_out_of_aoi(std::vector<bool> &skip_indicies,
- const indexed_triangle_set &its,
- const Project &projection,
- const BoundingBox &shapes_bb);
- /// <summary>
- /// Set true for indicies outward and almost parallel together.
- /// Note: internally calculate normals
- /// </summary>
- /// <param name="skip_indicies">Flag to convert triangle to cgal</param>
- /// <param name="its">model</param>
- /// <param name="projection">Direction to measure angle</param>
- /// <param name="max_angle">Maximal allowed angle between opposit normal and
- /// projection direction [in DEG]</param>
- void set_skip_by_angle(std::vector<bool> &skip_indicies,
- const indexed_triangle_set &its,
- const Project3d &projection,
- double max_angle = 89.);
-
- using EpicKernel = CGAL::Exact_predicates_inexact_constructions_kernel;
- using CutMesh = CGAL::Surface_mesh<EpicKernel::Point_3>;
- using CutMeshes = std::vector<CutMesh>;
- using VI = CGAL::SM_Vertex_index;
- using HI = CGAL::SM_Halfedge_index;
- using EI = CGAL::SM_Edge_index;
- using FI = CGAL::SM_Face_index;
- using P3 = CGAL::Epick::Point_3;
- inline Vec3d to_vec3d(const P3 &p) { return Vec3d(p.x(),p.y(),p.z()); }
- /// <summary>
- /// Convert triangle mesh model to CGAL Surface_mesh
- /// Filtrate out opposite triangles
- /// Add property map for source face index
- /// </summary>
- /// <param name="its">Model</param>
- /// <param name="skip_indicies">Flags that triangle should be skiped</param>
- /// <param name="flip">When true triangle will flip normal</param>
- /// <returns>CGAL mesh - half edge mesh</returns>
- CutMesh to_cgal(const indexed_triangle_set &its,
- const std::vector<bool> &skip_indicies,
- bool flip = false);
- /// <summary>
- /// Covert 2d shape (e.g. Glyph) to CGAL model
- /// NOTE: internaly create
- /// edge_shape_map .. Property map to store conversion from edge to contour
- /// face_shape_map .. Property map to store conversion from face to contour
- /// </summary>
- /// <param name="shapes">2d shapes to project</param>
- /// <param name="projection">Define transformation 2d point into 3d</param>
- /// <returns>CGAL model of extruded shape</returns>
- CutMesh to_cgal(const ExPolygons &shapes, const Project &projection);
- // function to check result of projection. 2d int32_t -> 3d double
- bool exist_duplicit_vertex(const CutMesh& mesh);
- /// <summary>
- /// IntersectingElement
- ///
- /// Adress polygon inside of ExPolygon
- /// Keep information about source of vertex:
- /// - from face (one of 2 possible)
- /// - from edge (one of 2 possible)
- ///
- /// V1~~~~~V2
- /// | f1 /:
- /// | / :
- /// e1| /e2:
- /// | / :
- /// |/ f2 :
- /// V1'~~~~V2'
- ///
- /// | .. edge
- /// / .. edge
- /// : .. foreign edge - neighbor
- /// ~ .. no care edge - idealy should not cross model
- /// V1,V1' .. projected 2d point to 3d
- /// V2,V2' .. projected 2d point to 3d
- ///
- /// Vertex indexing
- /// V1 .. i (vertex_base + 2x index of point in polygon)
- /// V1' .. i + 1
- /// V2 .. j = i + 2 || 0 (for last i in polygon)
- /// V2' .. j + 1
- ///
- /// f1 .. text_face_1 (triangle face made by side of shape contour)
- /// f2 .. text_face_2
- /// e1 .. text_edge_1 (edge on side of face made by side of shape contour)
- /// e2 .. text_edge_2
- ///
- /// </summary>
- struct IntersectingElement
- {
- // identify source point in shapes
- uint32_t shape_point_index{std::numeric_limits<uint32_t>::max()};
- // store together type, is_first, is_last
- unsigned char attr{std::numeric_limits<unsigned char>::max()};
- // vertex or edge ID, where edge ID is the index of the source point.
- // There are 4 consecutive indices generated for a single contour edge:
- // 0th - 1st text edge (straight)
- // 1th - 1st text face
- // 2nd - 2nd text edge (diagonal)
- // 3th - 2nd text face
- // Type of intersecting element from extruded shape( 3d )
- // NOTE: type must be storable to 3bit -> max value is 7
- enum class Type: unsigned char {
- edge_1 = 0,
- face_1 = 1,
- edge_2 = 2,
- face_2 = 3,
- undefined = 4
- };
-
- IntersectingElement &set_type(Type t)
- {
- attr = static_cast<unsigned char>(
- attr + (int) t - (int) get_type());
- return *this;
- }
- void set_is_first(){ attr += 8; }
- void set_is_last(){ attr += 16; }
- Type get_type() const { return static_cast<Type>(attr % 8);}
- bool is_first() const { return 8 <= attr && attr < 16; }
- bool is_last() const { return attr >= 16; }
- };
- // stored in model made by shape
- using EdgeShapeMap = CutMesh::Property_map<EI, IntersectingElement>;
- using FaceShapeMap = CutMesh::Property_map<FI, IntersectingElement>;
- // stored in surface source - pointer to EdgeShapeMap | FaceShapeMap
- using VertexShapeMap = CutMesh::Property_map<VI, const IntersectingElement *>;
- // stored in model made by shape
- const std::string edge_shape_map_name = "e:IntersectingElement";
- const std::string face_shape_map_name = "f:IntersectingElement";
- // stored in surface source
- const std::string vert_shape_map_name = "v:IntersectingElement";
- /// <summary>
- /// Flag for faces in CGAL mesh
- /// </summary>
- enum class FaceType {
- // face inside of the cutted shape
- inside,
- // face outside of the cutted shape
- outside,
- // face without constrained edge (In or Out)
- not_constrained,
- // Helper flag that inside was processed
- inside_processed
- };
- using FaceTypeMap = CutMesh::Property_map<FI, FaceType>;
- const std::string face_type_map_name = "f:side";
- // Conversion one vertex index to another
- using CvtVI2VI = CutMesh::Property_map<VI, VI>;
- // Each Patch track outline vertex conversion to tource model
- const std::string patch_source_name = "v:patch_source";
- // For VI that should be reduced, contain VI to use instead of reduced
- // Other VI are invalid
- using ReductionMap = CvtVI2VI;
- const std::string vertex_reduction_map_name = "v:reduction";
- // A property map containing the constrained-or-not status of each edge
- using EdgeBoolMap = CutMesh::Property_map<EI, bool>;
- const std::string is_constrained_edge_name = "e:is_constrained";
- /// <summary>
- /// Create map to reduce unnecesary triangles,
- /// Triangles are made by divided quad to two triangles
- /// on side of cutting shape mesh
- /// Note: also use from mesh (have to be created)
- /// face_type_map .. Type of shape inside / outside
- /// vert_shape_map .. Source of outline vertex
- /// </summary>
- /// <param name="reduction_map">Reduction map from vertex to vertex,
- /// when key == value than no reduction</param>
- /// <param name="faces">Faces of one </param>
- /// <param name="mesh">Input object</param>
- void create_reduce_map(ReductionMap &reduction_map, const CutMesh &meshes);
- // Patch made by Cut area of interest from model
- // connected faces(triangles) and outlines(halfEdges) for one surface cut
- using CutAOI = std::pair<std::vector<FI>, std::vector<HI>>;
- // vector of Cutted Area of interest cutted from one CGAL model
- using CutAOIs = std::vector<CutAOI>;
- // vector of CutAOIs for each model
- using VCutAOIs = std::vector<CutAOIs>;
- /// <summary>
- /// Create AOIs(area of interest) on model surface
- /// </summary>
- /// <param name="cgal_model">Input model converted to CGAL
- /// NOTE: will be extended by corefine edge </param>
- /// <param name="shapes">2d contours</param>
- /// <param name="cgal_shape">[const]Model made by shapes
- /// NOTE: Can't be definde as const because of corefine function input definition,
- /// but it is.</param>
- /// <param name="projection_ratio">Wanted projection distance</param>
- /// <param name="s2i">Convert index to shape point from ExPolygons</param>
- /// <returns>Patches from model surface</returns>
- CutAOIs cut_from_model(CutMesh &cgal_model,
- const ExPolygons &shapes,
- /*const*/ CutMesh &cgal_shape,
- float projection_ratio,
- const ExPolygonsIndices &s2i);
- using Loop = std::vector<VI>;
- using Loops = std::vector<Loop>;
- /// <summary>
- /// Create closed loops of contour vertices created from open half edges
- /// </summary>
- /// <param name="outlines">Unsorted half edges</param>
- /// <param name="mesh">Source mesh for half edges</param>
- /// <returns>Closed loops</returns>
- Loops create_loops(const std::vector<HI> &outlines, const CutMesh &mesh);
- // To track during diff_models,
- // what was cutted off, from CutAOI
- struct SurfacePatch
- {
- // converted cut to CGAL mesh
- // Mesh is reduced.
- // (do not contain divided triangles on contour - created by side Quad)
- CutMesh mesh;
- // CvtVI2VI cvt = mesh.property_map<VI, VI>(patch_source_name);
- // Conversion VI from this patch to source VI(model) is stored in mesh property
- // Outlines - converted CutAOI.second (half edges)
- // to loops (vertex indicies) by function create_loops
- Loops loops;
- // bounding box of mesh
- BoundingBoxf3 bb;
- //// Data needed to find best projection distances
- // index of source model in models
- size_t model_id;
- // index of source CutAOI
- size_t aoi_id;
- // index of shape from ExPolygons
- size_t shape_id = 0;
- // flag that this patch contain whole CutAOI
- bool is_whole_aoi = true;
- };
- using SurfacePatches = std::vector<SurfacePatch>;
- struct ModelCutId
- {
- // index of model
- uint32_t model_index;
- // index of cut inside model
- uint32_t cut_index;
- };
- /// <summary>
- /// Keep conversion from VCutAOIs to Index and vice versa
- /// Model_index .. contour(or hole) poin from ExPolygons
- /// Index .. continous number
- /// </summary>
- class ModelCut2index
- {
- std::vector<uint32_t> m_offsets;
- // for check range of index
- uint32_t m_count;
- public:
- ModelCut2index(const VCutAOIs &cuts);
- uint32_t calc_index(const ModelCutId &id) const;
- ModelCutId calc_id(uint32_t index) const;
- uint32_t get_count() const { return m_count; };
- const std::vector<uint32_t> &get_offsets() const { return m_offsets; }
- };
- /// <summary>
- /// Differenciate other models
- /// </summary>
- /// <param name="cuts">Patches from meshes</param>
- /// <param name="cut_models">Source points for Cutted AOIs
- /// NOTE: Create Reduction map as mesh property - clean on end</param>
- /// <param name="models">Original models without cut modifications
- /// used for differenciation
- /// NOTE: Clip function modify Mesh</param>
- /// <param name="projection">Define projection direction</param>
- /// <returns>Cuts differenciate by models - Patch</returns>
- SurfacePatches diff_models(VCutAOIs &cuts,
- /*const*/ CutMeshes &cut_models,
- /*const*/ CutMeshes &models,
- const Project3d &projection);
- /// <summary>
- /// Checking whether patch is uninterrupted cover of whole expolygon it belongs.
- /// </summary>
- /// <param name="cutAOI">Part of surface to check</param>
- /// <param name="shape">Source shape</param>
- /// <param name="mesh">Source of cut</param>
- /// <returns>True when cover whole expolygon otherwise false</returns>
- bool is_over_whole_expoly(const CutAOI &cutAOI,
- const ExPolygon &shape,
- const CutMesh &mesh);
- /// <summary>
- /// Checking whether patch is uninterrupted cover of whole expolygon it belongs.
- /// </summary>
- /// <param name="patch">Part of surface to check</param>
- /// <param name="shape">Source shape</param>
- /// <returns>True when cover whole expolygon otherwise false</returns>
- bool is_over_whole_expoly(const SurfacePatch &patch,
- const ExPolygons &shapes,
- const VCutAOIs &cutAOIs,
- const CutMeshes &meshes);
- /// <summary>
- /// Unptoject points from outline loops of patch
- /// </summary>
- /// <param name="patch">Contain loops and vertices</param>
- /// <param name="projection">Know how to project from 3d to 2d</param>
- /// <param name="depth_range">Range of unprojected points x .. min, y .. max value</param>
- /// <returns>Unprojected points in loops</returns>
- Polygons unproject_loops(const SurfacePatch &patch, const Project &projection, Vec2d &depth_range);
- /// <summary>
- /// Unproject points from loops and create expolygons
- /// </summary>
- /// <param name="patch">Patch to convert on expolygon</param>
- /// <param name="projection">Convert 3d point to 2d</param>
- /// <param name="depth_range">Range of unprojected points x .. min, y .. max value</param>
- /// <returns>Expolygon represent patch in 2d</returns>
- ExPolygon to_expoly(const SurfacePatch &patch, const Project &projection, Vec2d &depth_range);
- /// <summary>
- /// To select surface near projection distance
- /// </summary>
- struct ProjectionDistance
- {
- // index of source model
- uint32_t model_index = std::numeric_limits<uint32_t>::max();
- // index of CutAOI
- uint32_t aoi_index = std::numeric_limits<uint32_t>::max();
- // index of Patch
- uint32_t patch_index = std::numeric_limits<uint32_t>::max();
- // signed distance to projection
- float distance = std::numeric_limits<float>::max();
- };
- // addresed by ExPolygonsIndices
- using ProjectionDistances = std::vector<ProjectionDistance>;
- // each point in shapes has its ProjectionDistances
- using VDistances = std::vector<ProjectionDistances>;
- /// <summary>
- /// Calculate distances for SurfacePatches outline points
- /// NOTE:
- /// each model has to have "vert_shape_map" .. Know source of new vertices
- /// </summary>
- /// <param name="patches">Part of surface</param>
- /// <param name="models">Vertices position</param>
- /// <param name="shapes_mesh">Mesh created by shapes</param>
- /// <param name="count_shapes_points">Count of contour points in shapes</param>
- /// <param name="projection_ratio">Define best distnace</param>
- /// <returns>Projection distances of cutted shape points</returns>
- VDistances calc_distances(const SurfacePatches &patches,
- const CutMeshes &models,
- const CutMesh &shapes_mesh,
- size_t count_shapes_points,
- float projection_ratio);
- /// <summary>
- /// Select distances in similar depth between expolygons
- /// </summary>
- /// <param name="distances">All distances - Vector distances for each shape point</param>
- /// <param name="shapes">Vector of letters</param>
- /// <param name="start">Pivot for start projection in 2d</param>
- /// <param name="s2i">Convert index to addresss inside of shape</param>
- /// <param name="patches">Cutted parts from surface</param>
- /// <returns>Closest distance projection indexed by points in shapes(see s2i)</returns>
- ProjectionDistances choose_best_distance(
- const VDistances &distances,
- const ExPolygons &shapes,
- const Point &start,
- const ExPolygonsIndices &s2i,
- const SurfacePatches &patches);
- /// <summary>
- /// Create mask for patches
- /// </summary>
- /// <param name="best_distances">For each point selected closest distance</param>
- /// <param name="patches">All patches</param>
- /// <param name="shapes">Shape to cut</param>
- /// <param name="shapes_bb">Bound of shapes</param>
- /// <param name="s2i"></param>
- /// <param name="cutAOIs"></param>
- /// <param name="meshes"></param>
- /// <param name="projection"></param>
- /// <returns>Mask of used patch</returns>
- std::vector<bool> select_patches(const ProjectionDistances &best_distances,
- const SurfacePatches &patches,
- const ExPolygons &shapes,
- const BoundingBox &shapes_bb,
- const ExPolygonsIndices &s2i,
- const VCutAOIs &cutAOIs,
- const CutMeshes &meshes,
- const Project &projection);
- /// <summary>
- /// Merge two surface cuts together
- /// Added surface cut will be consumed
- /// </summary>
- /// <param name="sc">Surface cut to extend</param>
- /// <param name="sc_add">Surface cut to consume</param>
- void append(SurfaceCut &sc, SurfaceCut &&sc_add);
- /// <summary>
- /// Convert patch to indexed_triangle_set
- /// </summary>
- /// <param name="patch">Part of surface</param>
- /// <returns>Converted patch</returns>
- SurfaceCut patch2cut(SurfacePatch &patch);
- /// <summary>
- /// Merge masked patches to one surface cut
- /// </summary>
- /// <param name="patches">All patches
- /// NOTE: Not const because One needs to add property for Convert indices</param>
- /// <param name="mask">Mash for using patch</param>
- /// <returns>Result surface cut</returns>
- SurfaceCut merge_patches(/*const*/ SurfacePatches &patches,
- const std::vector<bool> &mask);
- #ifdef DEBUG_OUTPUT_DIR
- void prepare_dir(const std::string &dir);
- void initialize_store(const std::string &dir_to_clear);
- /// <summary>
- /// Debug purpose store of mesh with colored face by face type
- /// </summary>
- /// <param name="mesh">Input mesh, could add property color
- /// NOTE: Not const because need to [optionaly] append color property map</param>
- /// <param name="face_type_map">Color source</param>
- /// <param name="file">File to store</param>
- void store(const CutMesh &mesh, const FaceTypeMap &face_type_map, const std::string &dir, bool is_filled = false);
- void store(const ExPolygons &shapes, const std::string &svg_file);
- void store(const CutMesh &mesh, const ReductionMap &reduction_map, const std::string &dir);
- void store(const CutAOIs &aois, const CutMesh &mesh, const std::string &dir);
- void store(const SurfacePatches &patches, const std::string &dir);
- void store(const Vec3f &vertex, const Vec3f &normal, const std::string &file, float size = 2.f);
- //void store(const ProjectionDistances &pds, const VCutAOIs &aois, const CutMeshes &meshes, const std::string &file, float width = 0.2f/* [in mm] */);
- using Connection = std::pair<size_t, size_t>; using Connections = std::vector<Connection>;
- void store(const ExPolygons &shapes, const std::vector<bool> &mask_distances, const Connections &connections, const std::string &file_svg);
- void store(const SurfaceCut &cut, const std::string &file, const std::string &contour_dir);
- void store(const std::vector<indexed_triangle_set> &models, const std::string &obj_filename);
- void store(const std::vector<CutMesh>&models, const std::string &dir);
- void store(const Emboss::IProjection &projection, const Point &point_to_project, float projection_ratio, const std::string &obj_filename);
- #endif // DEBUG_OUTPUT_DIR
- } // namespace privat
- #ifdef DEBUG_OUTPUT_DIR
- #include "libslic3r/SVG.hpp"
- #include <boost/log/trivial.hpp>
- #include <filesystem>
- #endif // DEBUG_OUTPUT_DIR
- SurfaceCut Slic3r::cut_surface(const ExPolygons &shapes,
- const std::vector<indexed_triangle_set> &models,
- const Emboss::IProjection &projection,
- float projection_ratio)
- {
- assert(!models.empty());
- assert(!shapes.empty());
- if (models.empty() || shapes.empty() ) return {};
- #ifdef DEBUG_OUTPUT_DIR
- priv::initialize_store(DEBUG_OUTPUT_DIR);
- priv::store(models, DEBUG_OUTPUT_DIR + "models_input.obj");
- priv::store(shapes, DEBUG_OUTPUT_DIR + "shapes.svg");
- #endif // DEBUG_OUTPUT_DIR
- // for filter out triangles out of bounding box
- BoundingBox shapes_bb = get_extents(shapes);
- #ifdef DEBUG_OUTPUT_DIR
- priv::store(projection, shapes_bb.center(), projection_ratio, DEBUG_OUTPUT_DIR + "projection_center.obj");
- #endif // DEBUG_OUTPUT_DIR
- // for filttrate opposite triangles and a little more
- const float max_angle = 89.9f;
- priv::CutMeshes cgal_models; // source for patch
- priv::CutMeshes cgal_neg_models; // model used for differenciate patches
- cgal_models.reserve(models.size());
- for (const indexed_triangle_set &its : models) {
- std::vector<bool> skip_indicies(its.indices.size(), {false});
- priv::set_skip_for_out_of_aoi(skip_indicies, its, projection, shapes_bb);
- // create model for differenciate cutted patches
- bool flip = true;
- cgal_neg_models.push_back(priv::to_cgal(its, skip_indicies, flip));
-
- // cut out more than only opposit triangles
- priv::set_skip_by_angle(skip_indicies, its, projection, max_angle);
- cgal_models.push_back(priv::to_cgal(its, skip_indicies));
- }
- #ifdef DEBUG_OUTPUT_DIR
- priv::store(cgal_models, DEBUG_OUTPUT_DIR + "model/");// model[0-N].off
- priv::store(cgal_neg_models, DEBUG_OUTPUT_DIR + "model_neg/"); // model[0-N].off
- #endif // DEBUG_OUTPUT_DIR
- priv::CutMesh cgal_shape = priv::to_cgal(shapes, projection);
- #ifdef DEBUG_OUTPUT_DIR
- CGAL::IO::write_OFF(DEBUG_OUTPUT_DIR + "shape.off", cgal_shape); // only debug
- #endif // DEBUG_OUTPUT_DIR
- // create tool for convert index to shape Point adress and vice versa
- ExPolygonsIndices s2i(shapes);
- priv::VCutAOIs model_cuts;
- // cut shape from each cgal model
- for (priv::CutMesh &cgal_model : cgal_models) {
- priv::CutAOIs cutAOIs = priv::cut_from_model(
- cgal_model, shapes, cgal_shape, projection_ratio, s2i);
- #ifdef DEBUG_OUTPUT_DIR
- size_t index = &cgal_model - &cgal_models.front();
- priv::store(cutAOIs, cgal_model, DEBUG_OUTPUT_DIR + "model_AOIs/" + std::to_string(index) + "/"); // only debug
- #endif // DEBUG_OUTPUT_DIR
- model_cuts.push_back(std::move(cutAOIs));
- }
- priv::SurfacePatches patches = priv::diff_models(model_cuts, cgal_models, cgal_neg_models, projection);
- #ifdef DEBUG_OUTPUT_DIR
- priv::store(patches, DEBUG_OUTPUT_DIR + "patches/");
- #endif // DEBUG_OUTPUT_DIR
- if (patches.empty()) return {};
- // fix - convert shape_point_id to expolygon index
- // save 1 param(s2i) from diff_models call
- for (priv::SurfacePatch &patch : patches)
- patch.shape_id = s2i.cvt(patch.shape_id).expolygons_index;
- // calc distance to projection for all outline points of cutAOI(shape)
- // it is used for distiguish the top one
- uint32_t shapes_points = s2i.get_count();
- // for each point collect all projection distances
- priv::VDistances distances = priv::calc_distances(patches, cgal_models, cgal_shape, shapes_points, projection_ratio);
-
- Point start = shapes_bb.center(); // only align center
- // Use only outline points
- // for each point select best projection
- priv::ProjectionDistances best_projection = priv::choose_best_distance(distances, shapes, start, s2i, patches);
- std::vector<bool> use_patch = priv::select_patches(best_projection, patches, shapes, shapes_bb, s2i, model_cuts, cgal_models, projection);
- SurfaceCut result = merge_patches(patches, use_patch);
- //*/
- #ifdef DEBUG_OUTPUT_DIR
- priv::store(result, DEBUG_OUTPUT_DIR + "result.obj", DEBUG_OUTPUT_DIR + "result_contours/");
- #endif // DEBUG_OUTPUT_DIR
- return result;
- }
- indexed_triangle_set Slic3r::cut2model(const SurfaceCut &cut,
- const Emboss::IProject3d &projection)
- {
- assert(!cut.empty());
- size_t count_vertices = cut.vertices.size() * 2;
- size_t count_indices = cut.indices.size() * 2;
- // indices from from zig zag
- for (const auto &c : cut.contours) {
- assert(!c.empty());
- count_indices += c.size() * 2;
- }
-
- indexed_triangle_set result;
- result.vertices.reserve(count_vertices);
- result.indices.reserve(count_indices);
- // front
- result.vertices.insert(result.vertices.end(),
- cut.vertices.begin(), cut.vertices.end());
- result.indices.insert(result.indices.end(),
- cut.indices.begin(), cut.indices.end());
- // back
- for (const Vec3f &v : cut.vertices) {
- Vec3d vd = v.cast<double>();
- Vec3d vd2 = projection.project(vd);
- result.vertices.push_back(vd2.cast<float>());
- }
- size_t back_offset = cut.vertices.size();
- for (const auto &i : cut.indices) {
- // check range of indices in cut
- assert(i.x() + back_offset < result.vertices.size());
- assert(i.y() + back_offset < result.vertices.size());
- assert(i.z() + back_offset < result.vertices.size());
- assert(i.x() >= 0 && i.x() < cut.vertices.size());
- assert(i.y() >= 0 && i.y() < cut.vertices.size());
- assert(i.z() >= 0 && i.z() < cut.vertices.size());
- // Y and Z is swapped CCW triangles for back side
- result.indices.emplace_back(i.x() + back_offset,
- i.z() + back_offset,
- i.y() + back_offset);
- }
- // zig zag indices
- for (const auto &contour : cut.contours) {
- size_t prev_front_index = contour.back();
- size_t prev_back_index = back_offset + prev_front_index;
- for (size_t front_index : contour) {
- assert(front_index < cut.vertices.size());
- size_t back_index = back_offset + front_index;
- result.indices.emplace_back(front_index, prev_front_index, back_index);
- result.indices.emplace_back(prev_front_index, prev_back_index, back_index);
- prev_front_index = front_index;
- prev_back_index = back_index;
- }
- }
- assert(count_vertices == result.vertices.size());
- assert(count_indices == result.indices.size());
- return result;
- }
- // set_skip_for_out_of_aoi helping functions
- namespace priv {
- // define plane
- using PointNormal = std::pair<Vec3d, Vec3d>;
- using PointNormals = std::array<PointNormal, 4>;
- /// <summary>
- /// Check
- /// </summary>
- /// <param name="side"></param>
- /// <param name="v"></param>
- /// <param name="point_normals"></param>
- /// <returns></returns>
- bool is_out_of(const Vec3d &v, const PointNormal &point_normal);
- using IsOnSides = std::vector<std::array<bool, 4>>;
- /// <summary>
- /// Check if triangle t has all vertices out of any plane
- /// </summary>
- /// <param name="t">Triangle</param>
- /// <param name="is_on_sides">Flag is vertex index out of plane</param>
- /// <returns>True when triangle is out of one of plane</returns>
- bool is_all_on_one_side(const Vec3i32 &t, const IsOnSides& is_on_sides);
- } // namespace priv
- bool priv::is_out_of(const Vec3d &v, const PointNormal &point_normal)
- {
- const Vec3d& p = point_normal.first;
- const Vec3d& n = point_normal.second;
- double signed_distance = (v - p).dot(n);
- return signed_distance > 1e-5;
- };
- bool priv::is_all_on_one_side(const Vec3i32 &t, const IsOnSides& is_on_sides) {
- for (size_t side = 0; side < 4; side++) {
- bool result = true;
- for (auto vi : t) {
- if (!is_on_sides[vi][side]) {
- result = false;
- break;
- }
- }
- if (result) return true;
- }
- return false;
- }
- void priv::set_skip_for_out_of_aoi(std::vector<bool> &skip_indicies,
- const indexed_triangle_set &its,
- const Project &projection,
- const BoundingBox &shapes_bb)
- {
- assert(skip_indicies.size() == its.indices.size());
- // 1`*----* 2`
- // / 2 /|
- // 1 *----* |
- // | | * 3`
- // | |/
- // 0 *----* 3
- //////////////////
- std::array<std::pair<Vec3d, Vec3d>, 4> bb;
- int index = 0;
- for (Point v :
- {shapes_bb.min, Point{shapes_bb.min.x(), shapes_bb.max.y()},
- shapes_bb.max, Point{shapes_bb.max.x(), shapes_bb.min.y()}})
- bb[index++] = projection.create_front_back(v);
- // define planes to test
- // 0 .. under
- // 1 .. left
- // 2 .. above
- // 3 .. right
- size_t prev_i = 3;
- // plane is defined by point and normal
- PointNormals point_normals;
- for (size_t i = 0; i < 4; i++) {
- const Vec3d &p1 = bb[i].first;
- const Vec3d &p2 = bb[i].second;
- const Vec3d &p3 = bb[prev_i].first;
- prev_i = i;
- Vec3d v1 = p2 - p1;
- v1.normalize();
- Vec3d v2 = p3 - p1;
- v2.normalize();
- Vec3d normal = v2.cross(v1);
- normal.normalize();
- point_normals[i] = {p1, normal};
- }
- // check that projection is not left handed
- // Fix for reflected projection
- if (is_out_of(point_normals[2].first, point_normals[0])) {
- // projection is reflected so normals are reflected
- for (auto &pn : point_normals)
- pn.second *= -1;
- }
- // same meaning as point normal
- IsOnSides is_on_sides(its.vertices.size(), {false,false,false,false});
-
- // inspect all vertices when it is out of bounding box
- tbb::parallel_for(tbb::blocked_range<size_t>(0, its.vertices.size()),
- [&its, &point_normals, &is_on_sides](const tbb::blocked_range<size_t> &range) {
- for (size_t i = range.begin(); i < range.end(); ++i) {
- Vec3d v = its.vertices[i].cast<double>();
- // under + above
- for (int side : {0, 2}) {
- if (is_out_of(v, point_normals[side])) {
- is_on_sides[i][side] = true;
- // when it is under it can't be above
- break;
- }
- }
- // left + right
- for (int side : {1, 3}) {
- if (is_out_of(v, point_normals[side])) {
- is_on_sides[i][side] = true;
- // when it is on left side it can't be on right
- break;
- }
- }
- }
- }); // END parallel for
- // inspect all triangles, when it is out of bounding box
- tbb::parallel_for(tbb::blocked_range<size_t>(0, its.indices.size()),
- [&its, &is_on_sides, &skip_indicies](const tbb::blocked_range<size_t> &range) {
- for (size_t i = range.begin(); i < range.end(); ++i) {
- if (is_all_on_one_side(its.indices[i], is_on_sides))
- skip_indicies[i] = true;
- }
- }); // END parallel for
- }
- indexed_triangle_set Slic3r::its_mask(const indexed_triangle_set &its,
- const std::vector<bool> &mask)
- {
- if (its.indices.size() != mask.size()) {
- assert(false);
- return {};
- }
- std::vector<uint32_t> cvt_vetices(its.vertices.size(), {std::numeric_limits<uint32_t>::max()});
- size_t vertices_count = 0;
- size_t faces_count = 0;
- for (const auto &t : its.indices) {
- size_t index = &t - &its.indices.front();
- if (!mask[index]) continue;
- ++faces_count;
- for (const auto vi : t) {
- uint32_t &cvt = cvt_vetices[vi];
- if (cvt == std::numeric_limits<uint32_t>::max())
- cvt = vertices_count++;
- }
- }
- if (faces_count == 0) return {};
-
- indexed_triangle_set result;
- result.indices.reserve(faces_count);
- result.vertices = std::vector<Vec3f>(vertices_count);
- for (size_t i = 0; i < its.vertices.size(); ++i) {
- uint32_t index = cvt_vetices[i];
- if (index == std::numeric_limits<uint32_t>::max()) continue;
- result.vertices[index] = its.vertices[i];
- }
- for (const stl_triangle_vertex_indices &f : its.indices)
- if (mask[&f - &its.indices.front()])
- result.indices.push_back(stl_triangle_vertex_indices(
- cvt_vetices[f[0]], cvt_vetices[f[1]], cvt_vetices[f[2]]));
-
- return result;
- }
- indexed_triangle_set Slic3r::its_cut_AoI(const indexed_triangle_set &its,
- const BoundingBox &bb,
- const Emboss::IProjection &projection)
- {
- std::vector<bool> skip_indicies(its.indices.size(), false);
- priv::set_skip_for_out_of_aoi(skip_indicies, its, projection, bb);
- // invert values in vector of bool
- skip_indicies.flip();
- return its_mask(its, skip_indicies);
- }
- void priv::set_skip_by_angle(std::vector<bool> &skip_indicies,
- const indexed_triangle_set &its,
- const Project3d &projection,
- double max_angle)
- {
- assert(max_angle < 90. && max_angle > 89.);
- assert(skip_indicies.size() == its.indices.size());
- float threshold = static_cast<float>(cos(max_angle / 180. * M_PI));
- for (const stl_triangle_vertex_indices& face : its.indices) {
- size_t index = &face - &its.indices.front();
- if (skip_indicies[index]) continue;
- Vec3f n = its_face_normal(its, face);
- const Vec3f& v = its.vertices[face[0]];
- const Vec3d vd = v.cast<double>();
- // Improve: For Orthogonal Projection it is same for each vertex
- Vec3d projectedd = projection.project(vd);
- Vec3f projected = projectedd.cast<float>();
- Vec3f project_dir = projected - v;
- project_dir.normalize();
- float cos_alpha = project_dir.dot(n);
- if (cos_alpha > threshold) continue;
- skip_indicies[index] = true;
- }
- }
- priv::CutMesh priv::to_cgal(const indexed_triangle_set &its,
- const std::vector<bool> &skip_indicies,
- bool flip)
- {
- const std::vector<stl_vertex> &vertices = its.vertices;
- const std::vector<stl_triangle_vertex_indices> &indices = its.indices;
- std::vector<bool> use_vetices(vertices.size(), {false});
- size_t vertices_count = 0;
- size_t faces_count = 0;
- size_t edges_count = 0;
- for (const auto &t : indices) {
- size_t index = &t - &indices.front();
- if (skip_indicies[index]) continue;
- ++faces_count;
- size_t count_used_vertices = 0;
- for (const auto vi : t) {
- if (!use_vetices[vi]) {
- ++vertices_count;
- use_vetices[vi] = true;
- } else {
- ++count_used_vertices;
- }
- }
- switch (count_used_vertices) {
- case 3: break; // all edges are already counted
- case 2: edges_count += 2; break;
- case 1:
- case 0: edges_count += 3; break;
- default: assert(false);
- }
- }
- assert(vertices_count <= vertices.size());
- assert(edges_count <= (indices.size() * 3));
- assert(faces_count <= indices.size());
- CutMesh result;
- result.reserve(vertices_count, edges_count, faces_count);
- std::vector<VI> to_filtrated_vertices_index(vertices.size());
- size_t filtrated_vertices_index = 0;
- for (size_t i = 0; i < vertices.size(); ++i)
- if (use_vetices[i]) {
- to_filtrated_vertices_index[i] = VI(filtrated_vertices_index);
- ++filtrated_vertices_index;
- }
- for (const stl_vertex& v : vertices) {
- if (!use_vetices[&v - &vertices.front()]) continue;
- result.add_vertex(CutMesh::Point{v.x(), v.y(), v.z()});
- }
- if (!flip) {
- for (const stl_triangle_vertex_indices &f : indices) {
- if (skip_indicies[&f - &indices.front()]) continue;
- result.add_face(to_filtrated_vertices_index[f[0]],
- to_filtrated_vertices_index[f[1]],
- to_filtrated_vertices_index[f[2]]);
- }
- } else {
- for (const stl_triangle_vertex_indices &f : indices) {
- if (skip_indicies[&f - &indices.front()]) continue;
- result.add_face(to_filtrated_vertices_index[f[2]],
- to_filtrated_vertices_index[f[1]],
- to_filtrated_vertices_index[f[0]]);
- }
- }
-
- return result;
- }
- bool priv::exist_duplicit_vertex(const CutMesh &mesh) {
- std::vector<Vec3d> points;
- points.reserve(mesh.vertices().size());
- // copy points
- for (VI vi : mesh.vertices()) {
- const P3 &p = mesh.point(vi);
- points.emplace_back(p.x(), p.y(), p.z());
- }
- std::sort(points.begin(), points.end(), [](const Vec3d &v1, const Vec3d &v2) {
- return v1.x() < v2.x() ||
- (v1.x() == v2.x() &&
- (v1.y() < v2.y() ||
- (v1.y() == v2.y() &&
- v1.z() < v2.z())));
- });
- // find first duplicit
- auto it = std::adjacent_find(points.begin(), points.end());
- return it != points.end();
- }
- priv::CutMesh priv::to_cgal(const ExPolygons &shapes,
- const Project &projection)
- {
- if (shapes.empty()) return {};
-
- CutMesh result;
- EdgeShapeMap edge_shape_map = result.add_property_map<EI, IntersectingElement>(edge_shape_map_name).first;
- FaceShapeMap face_shape_map = result.add_property_map<FI, IntersectingElement>(face_shape_map_name).first;
- std::vector<VI> indices;
- auto insert_contour = [&projection, &indices, &result,
- &edge_shape_map, &face_shape_map]
- (const Polygon &polygon) {
- indices.clear();
- indices.reserve(polygon.points.size() * 2);
- size_t num_vertices_old = result.number_of_vertices();
- for (const Point &polygon_point : polygon.points) {
- auto [front, back] = projection.create_front_back(polygon_point);
- P3 v_front{front.x(), front.y(), front.z()};
- VI vi1 = result.add_vertex(v_front);
- assert(vi1.idx() == (indices.size() + num_vertices_old));
- indices.push_back(vi1);
- P3 v_back{back.x(), back.y(), back.z()};
- VI vi2 = result.add_vertex(v_back);
- assert(vi2.idx() == (indices.size() + num_vertices_old));
- indices.push_back(vi2);
- }
- auto find_edge = [&result](FI fi, VI from, VI to) {
- HI hi = result.halfedge(fi);
- for (; result.target(hi) != to; hi = result.next(hi));
- assert(result.source(hi) == from);
- assert(result.target(hi) == to);
- return result.edge(hi);
- };
- uint32_t contour_index = static_cast<uint32_t>(num_vertices_old / 2);
- for (int32_t i = 0; i < int32_t(indices.size()); i += 2) {
- bool is_first = i == 0;
- bool is_last = size_t(i + 2) >= indices.size();
- int32_t j = is_last ? 0 : (i + 2);
-
- FI fi1 = result.add_face(indices[i], indices[j], indices[i + 1]);
- EI ei1 = find_edge(fi1, indices[i + 1], indices[i]);
- EI ei2 = find_edge(fi1, indices[j], indices[i + 1]);
- FI fi2 = result.add_face(indices[j], indices[j + 1], indices[i + 1]);
- IntersectingElement element {contour_index, (unsigned char)IntersectingElement::Type::undefined};
- if (is_first) element.set_is_first();
- if (is_last) element.set_is_last();
- edge_shape_map[ei1] = element.set_type(IntersectingElement::Type::edge_1);
- face_shape_map[fi1] = element.set_type(IntersectingElement::Type::face_1);
- edge_shape_map[ei2] = element.set_type(IntersectingElement::Type::edge_2);
- face_shape_map[fi2] = element.set_type(IntersectingElement::Type::face_2);
- ++contour_index;
- }
- };
- size_t count_point = count_points(shapes);
- result.reserve(result.number_of_vertices() + 2 * count_point,
- result.number_of_edges() + 4 * count_point,
- result.number_of_faces() + 2 * count_point);
- // Identify polygon
- for (const ExPolygon &shape : shapes) {
- insert_contour(shape.contour);
- for (const Polygon &hole : shape.holes)
- insert_contour(hole);
- }
- assert(!exist_duplicit_vertex(result));
- return result;
- }
- priv::ModelCut2index::ModelCut2index(const VCutAOIs &cuts)
- {
- // prepare offsets
- m_offsets.reserve(cuts.size());
- uint32_t offset = 0;
- for (const CutAOIs &model_cuts: cuts) {
- m_offsets.push_back(offset);
- offset += model_cuts.size();
- }
- m_count = offset;
- }
- uint32_t priv::ModelCut2index::calc_index(const ModelCutId &id) const
- {
- assert(id.model_index < m_offsets.size());
- uint32_t offset = m_offsets[id.model_index];
- uint32_t res = offset + id.cut_index;
- assert(((id.model_index+1) < m_offsets.size() && res < m_offsets[id.model_index+1]) ||
- ((id.model_index+1) == m_offsets.size() && res < m_count));
- return res;
- }
- priv::ModelCutId priv::ModelCut2index::calc_id(uint32_t index) const
- {
- assert(index < m_count);
- ModelCutId result{0,0};
- // find shape index
- for (size_t model_index = 1; model_index < m_offsets.size(); ++model_index) {
- if (m_offsets[model_index] > index) break;
- result.model_index = model_index;
- }
- result.cut_index = index - m_offsets[result.model_index];
- return result;
- }
- // cut_from_model help functions
- namespace priv {
- /// <summary>
- /// Track source of intersection
- /// Help for anotate inner and outer faces
- /// </summary>
- struct Visitor : public CGAL::Polygon_mesh_processing::Corefinement::Default_visitor<CutMesh> {
- Visitor(const CutMesh &object, const CutMesh &shape, EdgeShapeMap edge_shape_map,
- FaceShapeMap face_shape_map, VertexShapeMap vert_shape_map, bool* is_valid) :
- object(object), shape(shape), edge_shape_map(edge_shape_map), face_shape_map(face_shape_map),
- vert_shape_map(vert_shape_map), is_valid(is_valid)
- {}
- const CutMesh &object;
- const CutMesh &shape;
- // Properties of the shape mesh:
- EdgeShapeMap edge_shape_map;
- FaceShapeMap face_shape_map;
- // Properties of the object mesh.
- VertexShapeMap vert_shape_map;
- // check for anomalities
- bool* is_valid;
- // keep source of intersection for each intersection
- // used to copy data into vert_shape_map
- std::vector<const IntersectingElement*> intersections;
- /// <summary>
- /// Called when a new intersection point is detected.
- /// The intersection is detected using a face of tm_f and an edge of tm_e.
- /// Intersecting an edge hh_edge from tm_f with a face h_e of tm_e.
- /// https://doc.cgal.org/latest/Polygon_mesh_processing/classPMPCorefinementVisitor.html#a00ee0ca85db535a48726a92414acda7f
- /// </summary>
- /// <param name="i_id">The id of the intersection point, starting at 0. Ids are consecutive.</param>
- /// <param name="sdim">Dimension of a simplex part of face(h_e) that is intersected by edge(h_f):
- /// 0 for vertex: target(h_e)
- /// 1 for edge: h_e
- /// 2 for the interior of face: face(h_e) </param>
- /// <param name="h_f">
- /// A halfedge from tm_f indicating the simplex intersected:
- /// if sdim==0 the target of h_f is the intersection point,
- /// if sdim==1 the edge of h_f contains the intersection point in its interior,
- /// if sdim==2 the face of h_f contains the intersection point in its interior.
- /// @Vojta: Edge of tm_f, see is_target_coplanar & is_source_coplanar whether any vertex of h_f is coplanar with face(h_e).
- /// </param>
- /// <param name="h_e">A halfedge from tm_e
- /// @Vojta: Vertex, halfedge or face of tm_e intersected by h_f, see comment at sdim.
- /// </param>
- /// <param name="tm_f">Mesh containing h_f</param>
- /// <param name="tm_e">Mesh containing h_e</param>
- /// <param name="is_target_coplanar">True if the target of h_e is the intersection point
- /// @Vojta: source(h_f) is coplanar with face(made by h_e).</param>
- /// <param name="is_source_coplanar">True if the source of h_e is the intersection point
- /// @Vojta: target(h_f) is coplanar with face(h_e).</param>
- void intersection_point_detected(std::size_t i_id,
- int sdim,
- HI h_f,
- HI h_e,
- const CutMesh &tm_f,
- const CutMesh &tm_e,
- bool is_target_coplanar,
- bool is_source_coplanar);
- /// <summary>
- /// Called when a new vertex is added in tm (either an edge split or a vertex inserted in the interior of a face).
- /// Fill vertex_shape_map by intersections
- /// </summary>
- /// <param name="i_id">Order number of intersection point</param>
- /// <param name="v">New added vertex</param>
- /// <param name="tm">Affected mesh</param>
- void new_vertex_added(std::size_t i_id, VI v, const CutMesh &tm);
- };
- /// <summary>
- /// Distiquish face type for half edge
- /// </summary>
- /// <param name="hi">Define face</param>
- /// <param name="mesh">Mesh to process</param>
- /// <param name="shape_mesh">Vertices of mesh made by shapes</param>
- /// <param name="vertex_shape_map">Keep information about source of created vertex</param>
- /// <param name="shape2index"></param>
- /// <param name="shape2index">Convert index to shape point from ExPolygons</param>
- /// <returns>Face type defined by hi</returns>
- bool is_face_inside(HI hi,
- const CutMesh &mesh,
- const CutMesh &shape_mesh,
- const VertexShapeMap &vertex_shape_map,
- const ExPolygonsIndices &shape2index);
- /// <summary>
- /// Face with constrained edge are inside/outside by type of intersection
- /// Other set to not_constrained(still it could be inside/outside)
- /// </summary>
- /// <param name="face_type_map">[Output] property map with type of faces</param>
- /// <param name="mesh">Mesh to process</param>
- /// <param name="vertex_shape_map">Keep information about source of created vertex</param>
- /// <param name="ecm">Dynamic Edge Constrained Map of bool</param>
- /// <param name="shape_mesh">Vertices of mesh made by shapes</param>
- /// <param name="shape2index">Convert index to shape point from ExPolygons</param>
- void set_face_type(FaceTypeMap &face_type_map,
- const CutMesh &mesh,
- const VertexShapeMap &vertex_shape_map,
- const EdgeBoolMap &ecm,
- const CutMesh &shape_mesh,
- const ExPolygonsIndices &shape2index);
- /// <summary>
- /// Change FaceType from not_constrained to inside
- /// For neighbor(or neighbor of neighbor of ...) of inside triangles.
- /// Process only not_constrained triangles
- /// </summary>
- /// <param name="mesh">Corefined mesh</param>
- /// <param name="face_type_map">In/Out map with faces type</param>
- void flood_fill_inner(const CutMesh &mesh, FaceTypeMap &face_type_map);
- /// <summary>
- /// Collect connected inside faces
- /// Collect outline half edges
- /// </summary>
- /// <param name="process">Queue of face to process - find connected</param>
- /// <param name="faces">[Output] collected Face indices from mesh</param>
- /// <param name="outlines">[Output] collected Halfedge indices from mesh</param>
- /// <param name="face_type_map">Use flag inside / outside
- /// NOTE: Modify in function: inside -> inside_processed</param>
- /// <param name="mesh">mesh to process</param>
- void collect_surface_data(std::queue<FI> &process,
- std::vector<FI> &faces,
- std::vector<HI> &outlines,
- FaceTypeMap &face_type_map,
- const CutMesh &mesh);
- /// <summary>
- /// Create areas from mesh surface
- /// </summary>
- /// <param name="mesh">Model</param>
- /// <param name="shapes">Cutted shapes</param>
- /// <param name="face_type_map">Define Triangles of interest.
- /// Edge between inside / outside.
- /// NOTE: Not const because it need to flag proccessed faces</param>
- /// <returns>Areas of interest from mesh</returns>
- CutAOIs create_cut_area_of_interests(const CutMesh &mesh,
- const ExPolygons &shapes,
- FaceTypeMap &face_type_map);
- } // namespace priv
- void priv::Visitor::intersection_point_detected(std::size_t i_id,
- int sdim,
- HI h_f,
- HI h_e,
- const CutMesh &tm_f,
- const CutMesh &tm_e,
- bool is_target_coplanar,
- bool is_source_coplanar)
- {
- if (i_id >= intersections.size()) {
- size_t capacity = Slic3r::next_highest_power_of_2(i_id + 1);
- intersections.reserve(capacity);
- intersections.resize(capacity);
- }
- const IntersectingElement *intersection_ptr = nullptr;
- if (&tm_e == &shape) {
- assert(&tm_f == &object);
- switch (sdim) {
- case 1:
- // edge x edge intersection
- intersection_ptr = &edge_shape_map[shape.edge(h_e)];
- break;
- case 2:
- // edge x face intersection
- intersection_ptr = &face_shape_map[shape.face(h_e)];
- break;
- default: assert(false);
- }
- if (is_target_coplanar)
- vert_shape_map[object.source(h_f)] = intersection_ptr;
- if (is_source_coplanar)
- vert_shape_map[object.target(h_f)] = intersection_ptr;
- } else {
- assert(&tm_f == &shape && &tm_e == &object);
- assert(!is_target_coplanar);
- assert(!is_source_coplanar);
- if (is_target_coplanar || is_source_coplanar)
- *is_valid = false;
- intersection_ptr = &edge_shape_map[shape.edge(h_f)];
- if (sdim == 0) vert_shape_map[object.target(h_e)] = intersection_ptr;
- }
- if (intersection_ptr->shape_point_index == std::numeric_limits<uint32_t>::max()) {
- // there is unexpected intersection
- // Top (or Bottom) shape contour edge (or vertex) intersection
- // Suggest to change projection min/max limits
- *is_valid = false;
- }
- intersections[i_id] = intersection_ptr;
- }
- void priv::Visitor::new_vertex_added(std::size_t i_id, VI v, const CutMesh &tm)
- {
- assert(&tm == &object);
- assert(i_id < intersections.size());
- const IntersectingElement *intersection_ptr = intersections[i_id];
- assert(intersection_ptr != nullptr);
- // intersection was not filled in function intersection_point_detected
- //assert(intersection_ptr->point_index != std::numeric_limits<uint32_t>::max());
- vert_shape_map[v] = intersection_ptr;
- }
- bool priv::is_face_inside(HI hi,
- const CutMesh &mesh,
- const CutMesh &shape_mesh,
- const VertexShapeMap &vertex_shape_map,
- const ExPolygonsIndices &shape2index)
- {
- VI vi_from = mesh.source(hi);
- VI vi_to = mesh.target(hi);
- // This face has a constrained edge.
- const IntersectingElement &shape_from = *vertex_shape_map[vi_from];
- const IntersectingElement &shape_to = *vertex_shape_map[vi_to];
- assert(shape_from.shape_point_index != std::numeric_limits<uint32_t>::max());
- assert(shape_from.attr != (unsigned char) IntersectingElement::Type::undefined);
- assert(shape_to.shape_point_index != std::numeric_limits<uint32_t>::max());
- assert(shape_to.attr != (unsigned char) IntersectingElement::Type::undefined);
- // index into contour
- uint32_t i_from = shape_from.shape_point_index;
- uint32_t i_to = shape_to.shape_point_index;
- IntersectingElement::Type type_from = shape_from.get_type();
- IntersectingElement::Type type_to = shape_to.get_type();
- if (i_from == i_to && type_from == type_to) {
- // intersecting element must be face
- assert(type_from == IntersectingElement::Type::face_1 ||
- type_from == IntersectingElement::Type::face_2);
- // count of vertices is twice as count of point in the contour
- uint32_t i = i_from * 2;
- // j is next contour point in vertices
- uint32_t j = i + 2;
- if (shape_from.is_last()) {
- ExPolygonsIndex point_id = shape2index.cvt(i_from);
- point_id.point_index = 0;
- j = shape2index.cvt(point_id)*2;
- }
- // opposit point(in triangle face) to edge
- const P3 &p = mesh.point(mesh.target(mesh.next(hi)));
- // abc is source triangle face
- CGAL::Sign abcp = type_from == IntersectingElement::Type::face_1 ?
- CGAL::orientation(shape_mesh.point(VI(i)),
- shape_mesh.point(VI(i + 1)),
- shape_mesh.point(VI(j)), p) :
- // type_from == IntersectingElement::Type::face_2
- CGAL::orientation(shape_mesh.point(VI(j)),
- shape_mesh.point(VI(i + 1)),
- shape_mesh.point(VI(j + 1)), p);
- return abcp == CGAL::POSITIVE;
- } else if (i_from < i_to || (i_from == i_to && type_from < type_to)) {
- bool is_last = shape_to.is_last() && shape_from.is_first();
- // check continuity of indicies
- assert(i_from == i_to || is_last || (i_from + 1) == i_to);
- return !is_last;
- } else {
- assert(i_from > i_to || (i_from == i_to && type_from > type_to));
- bool is_last = shape_to.is_first() && shape_from.is_last();
- // check continuity of indicies
- assert(i_from == i_to || is_last || (i_to + 1) == i_from);
- return is_last;
- }
- assert(false);
- return false;
- }
- void priv::set_face_type(FaceTypeMap &face_type_map,
- const CutMesh &mesh,
- const VertexShapeMap &vertex_shape_map,
- const EdgeBoolMap &ecm,
- const CutMesh &shape_mesh,
- const ExPolygonsIndices &shape2index)
- {
- for (EI ei : mesh.edges()) {
- if (!ecm[ei]) continue;
- HI hi = mesh.halfedge(ei);
- FI fi = mesh.face(hi);
- bool is_inside = is_face_inside(hi, mesh, shape_mesh, vertex_shape_map, shape2index);
- face_type_map[fi] = is_inside ? FaceType::inside : FaceType::outside;
- HI hi_op = mesh.opposite(hi);
- assert(hi_op.is_valid());
- if (!hi_op.is_valid()) continue;
- FI fi_op = mesh.face(hi_op);
- assert(fi_op.is_valid());
- if (!fi_op.is_valid()) continue;
- face_type_map[fi_op] = (!is_inside) ? FaceType::inside : FaceType::outside;
- }
- }
- priv::CutAOIs priv::cut_from_model(CutMesh &cgal_model,
- const ExPolygons &shapes,
- CutMesh &cgal_shape,
- float projection_ratio,
- const ExPolygonsIndices &s2i)
- {
- // pointer to edge or face shape_map
- VertexShapeMap vert_shape_map = cgal_model.add_property_map<VI, const IntersectingElement*>(vert_shape_map_name, nullptr).first;
-
- // detect anomalities in visitor.
- bool is_valid = true;
- // NOTE: map are created when convert shapes to cgal model
- const EdgeShapeMap& edge_shape_map = cgal_shape.property_map<EI, IntersectingElement>(edge_shape_map_name).first;
- const FaceShapeMap& face_shape_map = cgal_shape.property_map<FI, IntersectingElement>(face_shape_map_name).first;
- Visitor visitor{cgal_model, cgal_shape, edge_shape_map, face_shape_map, vert_shape_map, &is_valid};
- // a property map containing the constrained-or-not status of each edge
- EdgeBoolMap ecm = cgal_model.add_property_map<EI, bool>(is_constrained_edge_name, false).first;
- const auto &p = CGAL::parameters::visitor(visitor)
- .edge_is_constrained_map(ecm)
- .throw_on_self_intersection(false);
- const auto& q = CGAL::parameters::do_not_modify(true);
- CGAL::Polygon_mesh_processing::corefine(cgal_model, cgal_shape, p, q);
- if (!is_valid) return {};
- FaceTypeMap face_type_map = cgal_model.add_property_map<FI, FaceType>(face_type_map_name, FaceType::not_constrained).first;
- // Select inside and outside face in model
- set_face_type(face_type_map, cgal_model, vert_shape_map, ecm, cgal_shape, s2i);
- #ifdef DEBUG_OUTPUT_DIR
- store(cgal_model, face_type_map, DEBUG_OUTPUT_DIR + "constrained/"); // only debug
- #endif // DEBUG_OUTPUT_DIR
-
- // flood fill the other faces inside the region.
- flood_fill_inner(cgal_model, face_type_map);
- #ifdef DEBUG_OUTPUT_DIR
- store(cgal_model, face_type_map, DEBUG_OUTPUT_DIR + "filled/", true); // only debug
- #endif // DEBUG_OUTPUT_DIR
-
- // IMPROVE: AOIs area could be created during flood fill
- return create_cut_area_of_interests(cgal_model, shapes, face_type_map);
- }
- void priv::flood_fill_inner(const CutMesh &mesh,
- FaceTypeMap &face_type_map)
- {
- std::vector<FI> process;
- // guess count of connected not constrained triangles
- size_t guess_size = 128;
- process.reserve(guess_size);
- // check if neighbor(one of three in triangle) has type inside
- auto has_inside_neighbor = [&mesh, &face_type_map](FI fi) {
- HI hi = mesh.halfedge(fi);
- HI hi_end = hi;
- auto exist_next = [&hi, &hi_end, &mesh]() -> bool {
- hi = mesh.next(hi);
- return hi != hi_end;
- };
- // loop over 3 half edges of face
- do {
- HI hi_opposite = mesh.opposite(hi);
- // open edge doesn't have opposit half edge
- if (!hi_opposite.is_valid()) continue;
- FI fi_opposite = mesh.face(hi_opposite);
- if (!fi_opposite.is_valid()) continue;
- if (face_type_map[fi_opposite] == FaceType::inside) return true;
- } while (exist_next());
- return false;
- };
- for (FI fi : mesh.faces()) {
- FaceType type = face_type_map[fi];
- if (type != FaceType::not_constrained) continue;
- if (!has_inside_neighbor(fi)) continue;
- assert(process.empty());
- process.push_back(fi);
- //store(mesh, face_type_map, DEBUG_OUTPUT_DIR + "progress.off");
- while (!process.empty()) {
- FI process_fi = process.back();
- process.pop_back();
- // Do not fill twice
- FaceType& process_type = face_type_map[process_fi];
- if (process_type == FaceType::inside) continue;
- process_type = FaceType::inside;
- // check neighbor triangle
- HI hi = mesh.halfedge(process_fi);
- HI hi_end = hi;
- auto exist_next = [&hi, &hi_end, &mesh]() -> bool {
- hi = mesh.next(hi);
- return hi != hi_end;
- };
- do {
- HI hi_opposite = mesh.opposite(hi);
- // open edge doesn't have opposit half edge
- if (!hi_opposite.is_valid()) continue;
- FI fi_opposite = mesh.face(hi_opposite);
- if (!fi_opposite.is_valid()) continue;
- FaceType type_opposite = face_type_map[fi_opposite];
- if (type_opposite == FaceType::not_constrained)
- process.push_back(fi_opposite);
- } while (exist_next());
- }
- }
- }
- void priv::collect_surface_data(std::queue<FI> &process,
- std::vector<FI> &faces,
- std::vector<HI> &outlines,
- FaceTypeMap &face_type_map,
- const CutMesh &mesh)
- {
- assert(!process.empty());
- assert(faces.empty());
- assert(outlines.empty());
- while (!process.empty()) {
- FI fi = process.front();
- process.pop();
- FaceType &fi_type = face_type_map[fi];
- // Do not process twice
- if (fi_type == FaceType::inside_processed) continue;
- assert(fi_type == FaceType::inside);
- // flag face as processed
- fi_type = FaceType::inside_processed;
- faces.push_back(fi);
- // check neighbor triangle
- HI hi = mesh.halfedge(fi);
- HI hi_end = hi;
- do {
- HI hi_opposite = mesh.opposite(hi);
- // open edge doesn't have opposit half edge
- if (!hi_opposite.is_valid()) {
- outlines.push_back(hi);
- hi = mesh.next(hi);
- continue;
- }
- FI fi_opposite = mesh.face(hi_opposite);
- if (!fi_opposite.is_valid()) {
- outlines.push_back(hi);
- hi = mesh.next(hi);
- continue;
- }
- FaceType side = face_type_map[fi_opposite];
- if (side == FaceType::inside) {
- process.emplace(fi_opposite);
- } else if (side == FaceType::outside) {
- // store outlines
- outlines.push_back(hi);
- }
- hi = mesh.next(hi);
- } while (hi != hi_end);
- }
- }
- void priv::create_reduce_map(ReductionMap &reduction_map, const CutMesh &mesh)
- {
- const VertexShapeMap &vert_shape_map = mesh.property_map<VI, const IntersectingElement*>(vert_shape_map_name).first;
- const EdgeBoolMap &ecm = mesh.property_map<EI, bool>(is_constrained_edge_name).first;
- // check if vertex was made by edge_2 which is diagonal of quad
- auto is_reducible_vertex = [&vert_shape_map](VI reduction_from) -> bool {
- const IntersectingElement *ie = vert_shape_map[reduction_from];
- if (ie == nullptr) return false;
- IntersectingElement::Type type = ie->get_type();
- return type == IntersectingElement::Type::edge_2;
- };
- /// <summary>
- /// Append reduction or change existing one.
- /// </summary>
- /// <param name="hi">HalEdge between outside and inside face.
- /// Target vertex will be reduced, source vertex left</param>
- /// [[maybe_unused]] &face_type_map, &is_reducible_vertex are need only in debug
- auto add_reduction = [&] //&reduction_map, &mesh, &face_type_map, &is_reducible_vertex
- (HI hi) {
- VI erase = mesh.target(hi);
- VI left = mesh.source(hi);
- assert(is_reducible_vertex(erase));
- assert(!is_reducible_vertex(left));
- VI &vi = reduction_map[erase];
- // check if it is first add
- if (vi.is_valid())
- return;
- // check that all triangles after reduction has 'erase' and 'left' vertex
- // on same side of opposite line of vertex in triangle
- Vec3d v_erase = to_vec3d(mesh.point(erase));
- Vec3d v_left = to_vec3d(mesh.point(left));
- for (FI fi : mesh.faces_around_target(hi)) {
- if (!fi.is_valid())
- continue;
- // get vertices of rest
- VI vi_a, vi_b;
- for (VI vi : mesh.vertices_around_face(mesh.halfedge(fi))) {
- if (!vi.is_valid())
- continue;
- if (vi == erase)
- continue;
- if (!vi_a.is_valid())
- vi_a = vi;
- else {
- assert(!vi_b.is_valid());
- vi_b = vi;
- }
- }
- assert(vi_b.is_valid());
- // do not check triangle, which will be removed
- if (vi_a == left || vi_b == left)
- continue;
-
- Vec3d v_a = to_vec3d(mesh.point(vi_a));
- Vec3d v_b = to_vec3d(mesh.point(vi_b));
- // Vectors of triangle edges
- Vec3d v_ab = v_b - v_a;
- Vec3d v_ae = v_erase - v_a;
- Vec3d v_al = v_left - v_a;
- Vec3d n1 = v_ab.cross(v_ae);
- Vec3d n2 = v_ab.cross(v_al);
- // check that normal has same direction
- if (((n1.x() > 0) != (n2.x() > 0)) ||
- ((n1.y() > 0) != (n2.y() > 0)) ||
- ((n1.z() > 0) != (n2.z() > 0)))
- return; // this reduction will create CCW triangle
- }
- reduction_map[erase] = left;
- // I have no better rule than take the first
- // for decide which reduction will be better
- // But it could be use only one of them
- };
- for (EI ei : mesh.edges()) {
- if (!ecm[ei]) continue;
- HI hi = mesh.halfedge(ei);
- VI vi = mesh.target(hi);
- if (is_reducible_vertex(vi)) add_reduction(hi);
-
- HI hi_op = mesh.opposite(hi);
- VI vi_op = mesh.target(hi_op);
- if (is_reducible_vertex(vi_op)) add_reduction(hi_op);
- }
- #ifdef DEBUG_OUTPUT_DIR
- store(mesh, reduction_map, DEBUG_OUTPUT_DIR + "reduces/");
- #endif // DEBUG_OUTPUT_DIR
- }
- priv::CutAOIs priv::create_cut_area_of_interests(const CutMesh &mesh,
- const ExPolygons &shapes,
- FaceTypeMap &face_type_map)
- {
- // IMPROVE: Create better heuristic for count.
- size_t faces_per_cut = mesh.faces().size() / shapes.size();
- size_t outlines_per_cut = faces_per_cut / 2;
- size_t cuts_per_model = shapes.size() * 2;
- CutAOIs result;
- result.reserve(cuts_per_model);
- // It is faster to use one queue for all cuts
- std::queue<FI> process;
- for (FI fi : mesh.faces()) {
- if (face_type_map[fi] != FaceType::inside) continue;
- CutAOI cut;
- std::vector<FI> &faces = cut.first;
- std::vector<HI> &outlines = cut.second;
- // faces for one surface cut
- faces.reserve(faces_per_cut);
- // outline for one surface cut
- outlines.reserve(outlines_per_cut);
- assert(process.empty());
- // Process queue of faces to separate to surface_cut
- process.push(fi);
- collect_surface_data(process, faces, outlines, face_type_map, mesh);
- assert(!faces.empty());
- assert(!outlines.empty());
- result.emplace_back(std::move(cut));
- }
- return result;
- }
- namespace priv {
- /// <summary>
- /// Calculate projection distance of point [in mm]
- /// </summary>
- /// <param name="p">Point to calc distance</param>
- /// <param name="pi">Index of point on contour</param>
- /// <param name="shapes_mesh">Model of cutting shape</param>
- /// <param name="projection_ratio">Ratio for best projection distance</param>
- /// <returns>Distance of point from best projection</returns>
- float calc_distance(const P3 &p,
- uint32_t pi,
- const CutMesh &shapes_mesh,
- float projection_ratio);
- }
- float priv::calc_distance(const P3 &p,
- uint32_t pi,
- const CutMesh &shapes_mesh,
- float projection_ratio)
- {
- // It is known because shapes_mesh is created inside of private space
- VI vi_start(2 * pi);
- VI vi_end(2 * pi + 1);
- // Get range for intersection
- const P3 &start = shapes_mesh.point(vi_start);
- const P3 &end = shapes_mesh.point(vi_end);
- // find index in vector with biggest difference
- size_t max_i = 0;
- float max_val = 0.f;
- for (size_t i = 0; i < 3; i++) {
- float val = start[i] - end[i];
- // abs value
- if (val < 0.f) val *= -1.f;
- if (max_val < val) {
- max_val = val;
- max_i = i;
- }
- }
- float from_start = p[max_i] - start[max_i];
- float best_distance = projection_ratio * (end[max_i] - start[max_i]);
- return from_start - best_distance;
- }
- priv::VDistances priv::calc_distances(const SurfacePatches &patches,
- const CutMeshes &models,
- const CutMesh &shapes_mesh,
- size_t count_shapes_points,
- float projection_ratio)
- {
- priv::VDistances result(count_shapes_points);
- for (const SurfacePatch &patch : patches) {
- // map is created during intersection by corefine visitor
- const VertexShapeMap &vert_shape_map =
- models[patch.model_id].property_map<VI, const IntersectingElement *>(vert_shape_map_name).first;
- uint32_t patch_index = &patch - &patches.front();
- // map is created during patch creation / dividing
- const CvtVI2VI& cvt = patch.mesh.property_map<VI, VI>(patch_source_name).first;
- // for each point on outline
- for (const Loop &loop : patch.loops)
- for (const VI &vi_patch : loop) {
- VI vi_model = cvt[vi_patch];
- if (!vi_model.is_valid()) continue;
- const IntersectingElement *ie = vert_shape_map[vi_model];
- if (ie == nullptr) continue;
- assert(ie->shape_point_index != std::numeric_limits<uint32_t>::max());
- assert(ie->attr != (unsigned char) IntersectingElement::Type::undefined);
- uint32_t pi = ie->shape_point_index;
- assert(pi <= count_shapes_points);
- std::vector<ProjectionDistance> &pds = result[pi];
- uint32_t model_index = patch.model_id;
- uint32_t aoi_index = patch.aoi_id;
- //uint32_t hi_index = &hi - &patch.outline.front();
- const P3 &p = patch.mesh.point(vi_patch);
- float distance = calc_distance(p, pi, shapes_mesh, projection_ratio);
- pds.push_back({model_index, aoi_index, patch_index, distance});
- }
- }
- return result;
- }
- #include "libslic3r/AABBTreeLines.hpp"
- #include "libslic3r/Line.hpp"
- // functions for choose_best_distance
- namespace priv {
- // euler square size of vector stored in Point
- float calc_size_sq(const Point &p);
- // structure to store index and distance together
- struct ClosePoint
- {
- // index of closest point from another shape
- uint32_t index = std::numeric_limits<uint32_t>::max();
- // squere distance to index
- float dist_sq = std::numeric_limits<float>::max();
- };
- struct SearchData{
- // IMPROVE: float lines are enough
- std::vector<Linef> lines;
- // convert line index into Shape point index
- std::vector<size_t> cvt;
- // contain lines from prev point to Point index
- AABBTreeIndirect::Tree<2, double> tree;
- };
- SearchData create_search_data(const ExPolygons &shapes, const std::vector<bool>& mask);
- uint32_t get_closest_point_index(const SearchData &sd, size_t line_idx, const Vec2d &hit_point, const ExPolygons &shapes, const ExPolygonsIndices &s2i);
- // use AABB Tree Lines to find closest point
- uint32_t find_closest_point_index(const Point &p, const ExPolygons &shapes, const ExPolygonsIndices &s2i, const std::vector<bool> &mask);
- std::pair<uint32_t, uint32_t> find_closest_point_pair(const ExPolygons &shapes, const std::vector<bool> &done_shapes, const ExPolygonsIndices &s2i, const std::vector<bool> &mask);
- // Search for closest projection to wanted distance
- const ProjectionDistance *get_closest_projection(const ProjectionDistances &distance, float wanted_distance);
- // fill result around known index inside one polygon
- void fill_polygon_distances(const ProjectionDistance &pd, uint32_t index, const ExPolygonsIndex &id, ProjectionDistances & result, const ExPolygon &shape, const VDistances &distances);
- // search for closest projection for expolygon
- // choose correct cut by source point
- void fill_shape_distances(uint32_t start_index, const ProjectionDistance *start_pd, ProjectionDistances &result, const ExPolygonsIndices &s2i, const ExPolygon &shape, const VDistances &distances);
- // find close points between finished and unfinished ExPolygons
- ClosePoint find_close_point(const Point &p, ProjectionDistances &result, std::vector<bool>& finished_shapes,const ExPolygonsIndices &s2i, const ExPolygons &shapes);
- }
- float priv::calc_size_sq(const Point &p){
- // NOTE: p.squaredNorm() can't be use due to overflow max int value
- return (float) p.x() * p.x() + (float) p.y() * p.y();
- }
- priv::SearchData priv::create_search_data(const ExPolygons &shapes,
- const std::vector<bool> &mask)
- {
- // IMPROVE: Use float precission (it is enough)
- SearchData sd;
- sd.lines.reserve(mask.size());
- sd.cvt.reserve(mask.size());
- size_t index = 0;
- auto add_lines = [&sd, &index, &mask]
- (const Polygon &poly) {
- Vec2d prev = poly.back().cast<double>();
- bool use_point = mask[index + poly.points.size() - 1];
- for (const Point &p : poly.points) {
- if (!use_point) {
- use_point = mask[index];
- if (use_point) prev = p.cast<double>();
- } else if (!mask[index]) {
- use_point = false;
- } else {
- Vec2d p_d = p.cast<double>();
- sd.lines.emplace_back(prev, p_d);
- sd.cvt.push_back(index);
- prev = p_d;
- }
- ++index;
- }
- };
- for (const ExPolygon &shape : shapes) {
- add_lines(shape.contour);
- for (const Polygon &hole : shape.holes) add_lines(hole);
- }
- sd.tree = AABBTreeLines::build_aabb_tree_over_indexed_lines(sd.lines);
- return sd;
- }
- uint32_t priv::get_closest_point_index(const SearchData &sd,
- size_t line_idx,
- const Vec2d &hit_point,
- const ExPolygons &shapes,
- const ExPolygonsIndices &s2i)
- {
- const Linef &line = sd.lines[line_idx];
- Vec2d dir = line.a - line.b;
- Vec2d dir_abs = dir.cwiseAbs();
- // use x coordinate
- int i = (dir_abs.x() > dir_abs.y())? 0 :1;
- bool use_index = abs(line.a[i] - hit_point[i]) >
- abs(line.b[i] - hit_point[i]);
- size_t point_index = sd.cvt[line_idx];
- // Lambda used only for check result
- [[maybe_unused]] auto is_same = [&s2i, &shapes]
- (const Vec2d &p, size_t i) -> bool {
- auto id = s2i.cvt(i);
- const ExPolygon &shape = shapes[id.expolygons_index];
- const Polygon &poly = (id.polygon_index == 0) ?
- shape.contour :
- shape.holes[id.polygon_index - 1];
- Point p_ = p.cast<coord_t>();
- return p_ == poly[id.point_index];
- };
- if (use_index) {
- assert(is_same(line.b, point_index));
- return point_index;
- }
- auto id = s2i.cvt(point_index);
- if (id.point_index != 0) {
- assert(is_same(line.a, point_index - 1));
- return point_index - 1;
- }
- const ExPolygon &shape = shapes[id.expolygons_index];
- size_t count_polygon_points = (id.polygon_index == 0) ?
- shape.contour.size() :
- shape.holes[id.polygon_index - 1].size();
- size_t prev_point_index = point_index + (count_polygon_points - 1);
- assert(is_same(line.a, prev_point_index));
- // return previous point index
- return prev_point_index;
- }
- // use AABB Tree Lines
- uint32_t priv::find_closest_point_index(const Point &p,
- const ExPolygons &shapes,
- const ExPolygonsIndices &s2i,
- const std::vector<bool> &mask)
- {
- SearchData sd = create_search_data(shapes, mask);
- if (sd.tree.nodes().size() == 0){
- // no lines in expolygon, check whether exist point to start
- double closest_square_distance = INFINITY;
- uint32_t closest_id = -1;
- for (uint32_t i = 0; i < mask.size(); i++)
- if (mask[i]){
- ExPolygonsIndex ei = s2i.cvt(i);
- const Point& s_p = ei.is_contour()?
- shapes[ei.expolygons_index].contour[ei.point_index]:
- shapes[ei.expolygons_index].holes[ei.hole_index()][ei.point_index];
- double square_distance = (p - s_p).cast<double>().squaredNorm();
- if (closest_id >= mask.size() ||
- closest_square_distance > square_distance) {
- closest_id = i;
- closest_square_distance = square_distance;
- }
- }
- assert(closest_id < mask.size());
- return closest_id;
- }
- size_t line_idx = std::numeric_limits<size_t>::max();
- Vec2d hit_point;
- Vec2d p_d = p.cast<double>();
- [[maybe_unused]] double distance_sq =
- AABBTreeLines::squared_distance_to_indexed_lines(
- sd.lines, sd.tree, p_d, line_idx, hit_point);
- assert(distance_sq > 0);
-
- // IMPROVE: one could use line ratio to find closest point
- return get_closest_point_index(sd, line_idx, hit_point, shapes, s2i);
- }
- std::pair<uint32_t, uint32_t> priv::find_closest_point_pair(
- const ExPolygons &shapes,
- const std::vector<bool> &done_shapes,
- const ExPolygonsIndices &s2i,
- const std::vector<bool> &mask)
- {
- assert(mask.size() == s2i.get_count());
- assert(done_shapes.size() == shapes.size());
- std::vector<bool> unfinished_mask = mask; // copy
- size_t index = 0;
- for (size_t shape_index = 0; shape_index < shapes.size(); shape_index++) {
- size_t count = count_points(shapes[shape_index]);
- if (done_shapes[shape_index]) {
- for (size_t i = 0; i < count; ++i, ++index)
- unfinished_mask[index] = false;
- } else {
- index += count;
- }
- }
- assert(index == s2i.get_count());
- SearchData sd = create_search_data(shapes, unfinished_mask);
- struct ClosestPair
- {
- size_t finish_idx = std::numeric_limits<size_t>::max();
- size_t unfinished_line_idx = std::numeric_limits<size_t>::max();
- Vec2d hit_point = Vec2d();
- double distance_sq = std::numeric_limits<double>::max();
- } cp;
- index = 0;
- for (size_t shape_index = 0; shape_index < shapes.size(); shape_index++) {
- const ExPolygon shape = shapes[shape_index];
- if (!done_shapes[shape_index]) {
- index += count_points(shape);
- continue;
- }
- auto search_in_polygon = [&index, &cp, &sd, &mask](const Polygon& polygon) {
- for (size_t i = 0; i < polygon.size(); ++i, ++index) {
- if (mask[index] == false) continue;
- Vec2d p_d = polygon[i].cast<double>();
- size_t line_idx = std::numeric_limits<size_t>::max();
- Vec2d hit_point;
- double distance_sq = AABBTreeLines::squared_distance_to_indexed_lines(
- sd.lines, sd.tree, p_d, line_idx, hit_point, cp.distance_sq);
- if (distance_sq < 0 ||
- distance_sq >= cp.distance_sq) continue;
- assert(line_idx < sd.lines.size());
- cp.distance_sq = distance_sq;
- cp.unfinished_line_idx = line_idx;
- cp.hit_point = hit_point;
- cp.finish_idx = index;
- }
- };
- search_in_polygon(shape.contour);
- for (const Polygon& hole: shape.holes)
- search_in_polygon(hole);
- }
- assert(index == s2i.get_count());
- // check that exists result
- if (cp.finish_idx == std::numeric_limits<size_t>::max()) {
- return std::make_pair(std::numeric_limits<size_t>::max(),
- std::numeric_limits<size_t>::max());
- }
- size_t unfinished_idx = get_closest_point_index(sd, cp.unfinished_line_idx, cp.hit_point, shapes, s2i);
- return std::make_pair(cp.finish_idx, unfinished_idx);
- }
- const priv::ProjectionDistance *priv::get_closest_projection(
- const ProjectionDistances &distance, float wanted_distance)
- {
- // minimal distance
- float min_d = std::numeric_limits<float>::max();
- const ProjectionDistance *min_pd = nullptr;
- for (const ProjectionDistance &pd : distance) {
- float d = std::fabs(pd.distance - wanted_distance);
- // There should be limit for maximal distance
- if (min_d > d) {
- min_d = d;
- min_pd = &pd;
- }
- }
- return min_pd;
- }
- void priv::fill_polygon_distances(const ProjectionDistance &pd,
- uint32_t index,
- const ExPolygonsIndex &id,
- ProjectionDistances &result,
- const ExPolygon &shape,
- const VDistances &distances)
- {
- const Points& points = (id.polygon_index == 0) ?
- shape.contour.points :
- shape.holes[id.polygon_index - 1].points;
- // border of indexes for Polygon
- uint32_t first_index = index - id.point_index;
- uint32_t last_index = first_index + points.size();
- uint32_t act_index = index;
- const ProjectionDistance* act_pd = &pd;
- // Copy starting pd to result
- result[act_index] = pd;
- auto exist_next = [&distances, &act_index, &act_pd, &result]
- (uint32_t nxt_index) {
- const ProjectionDistance *nxt_pd = get_closest_projection(distances[nxt_index] ,act_pd->distance);
- // exist next projection distance ?
- if (nxt_pd == nullptr) return false;
- // check no rewrite result
- assert(result[nxt_index].aoi_index == std::numeric_limits<uint32_t>::max());
- // copy founded projection to result
- result[nxt_index] = *nxt_pd; // copy
- // next
- act_index = nxt_index;
- act_pd = &result[nxt_index];
- return true;
- };
- // last index in circle
- uint32_t finish_index = (index == first_index) ? (last_index - 1) :
- (index - 1);
- // Positive iteration inside polygon
- do {
- uint32_t nxt_index = act_index + 1;
- // close loop of indexes inside of contour
- if (nxt_index == last_index) nxt_index = first_index;
- // check that exist next
- if (!exist_next(nxt_index)) break;
- } while (act_index != finish_index);
- // when all results for polygon are set no neccessary to iterate negative
- if (act_index == finish_index) return;
- act_index = index;
- act_pd = &pd;
- // Negative iteration inside polygon
- do {
- uint32_t nxt_index = (act_index == first_index) ?
- (last_index-1) : (act_index - 1);
- // When iterate negative it must be split to parts
- // and can't iterate in circle
- assert(nxt_index != index);
- // check that exist next
- if (!exist_next(nxt_index)) break;
- } while (true);
- }
- // IMPROVE: when select distance fill in all distances from Patch
- void priv::fill_shape_distances(uint32_t start_index,
- const ProjectionDistance *start_pd,
- ProjectionDistances &result,
- const ExPolygonsIndices &s2i,
- const ExPolygon &shape,
- const VDistances &distances)
- {
- uint32_t expolygons_index = s2i.cvt(start_index).expolygons_index;
- uint32_t first_shape_index = s2i.cvt({expolygons_index, 0, 0});
- do {
- fill_polygon_distances(*start_pd, start_index, s2i.cvt(start_index),result, shape, distances);
- // seaching only inside shape, return index of closed finished point
- auto find_close_finished_point = [&first_shape_index, &shape, &result]
- (const Point &p) -> ClosePoint {
- uint32_t index = first_shape_index;
- ClosePoint cp;
- auto check_finished_points = [&cp, &result, &index, &p]
- (const Points& pts) {
- for (const Point &p_ : pts) {
- // finished point with some distances
- if (result[index].aoi_index == std::numeric_limits<uint32_t>::max()) {
- ++index;
- continue;
- }
- float distance = calc_size_sq(p_ - p);
- if (cp.dist_sq > distance) {
- cp.dist_sq = distance;
- cp.index = index;
- }
- ++index;
- }
- };
- check_finished_points(shape.contour.points);
- for (const Polygon &h : shape.holes)
- check_finished_points(h.points);
- return cp;
- };
-
- // find next closest pair of points
- // (finished + unfinished) in ExPolygon
- start_index = std::numeric_limits<uint32_t>::max(); // unfinished_index
- uint32_t finished_index = std::numeric_limits<uint32_t>::max();
- float dist_sq = std::numeric_limits<float>::max();
- // first index in shape
- uint32_t index = first_shape_index;
- auto check_unfinished_points = [&index, &result, &distances, &find_close_finished_point, &dist_sq, &start_index, &finished_index]
- (const Points& pts) {
- for (const Point &p : pts) {
- // try find unfinished
- if (result[index].aoi_index !=
- std::numeric_limits<uint32_t>::max() ||
- distances[index].empty()) {
- ++index;
- continue;
- }
- ClosePoint cp = find_close_finished_point(p);
- if (dist_sq > cp.dist_sq) {
- dist_sq = cp.dist_sq;
- start_index = index;
- finished_index = cp.index;
- }
- ++index;
- }
- };
- // for each unfinished points
- check_unfinished_points(shape.contour.points);
- for (const Polygon &h : shape.holes)
- check_unfinished_points(h.points);
- } while (start_index != std::numeric_limits<uint32_t>::max());
- }
- priv::ClosePoint priv::find_close_point(const Point &p,
- ProjectionDistances &result,
- std::vector<bool> &finished_shapes,
- const ExPolygonsIndices &s2i,
- const ExPolygons &shapes)
- {
- // result
- ClosePoint cp;
- // for all finished points
- for (uint32_t shape_index = 0; shape_index < shapes.size(); ++shape_index) {
- if (!finished_shapes[shape_index]) continue;
- const ExPolygon &shape = shapes[shape_index];
- uint32_t index = s2i.cvt({shape_index, 0, 0});
- auto find_close_point_in_points = [&p, &cp, &index, &result]
- (const Points &pts){
- for (const Point &p_ : pts) {
- // Exist result (is finished) ?
- if (result[index].aoi_index ==
- std::numeric_limits<uint32_t>::max()) {
- ++index;
- continue;
- }
- float distance_sq = calc_size_sq(p - p_);
- if (cp.dist_sq > distance_sq) {
- cp.dist_sq = distance_sq;
- cp.index = index;
- }
- ++index;
- }
- };
- find_close_point_in_points(shape.contour.points);
- // shape could be inside of another shape's hole
- for (const Polygon& h:shape.holes)
- find_close_point_in_points(h.points);
- }
- return cp;
- }
- // IMPROVE: when select distance fill in all distances from Patch
- priv::ProjectionDistances priv::choose_best_distance(
- const VDistances &distances, const ExPolygons &shapes, const Point &start, const ExPolygonsIndices &s2i, const SurfacePatches &patches)
- {
- assert(distances.size() == count_points(shapes));
- // vector of patches for shape
- std::vector<std::vector<uint32_t>> shapes_patches(shapes.size());
- for (const SurfacePatch &patch : patches)
- shapes_patches[patch.shape_id].push_back(&patch-&patches.front());
- // collect one closest projection for each outline point
- ProjectionDistances result(distances.size());
- // store info about finished shapes
- std::vector<bool> finished_shapes(shapes.size(), {false});
-
- // wanted distance from ideal projection
- // Distances are relative to projection distance
- // so first wanted distance is the closest one (ZERO)
- float wanted_distance = 0.f;
-
- std::vector<bool> mask_distances(s2i.get_count(), {true});
- for (const auto &d : distances)
- if (d.empty()) mask_distances[&d - &distances.front()] = false;
- // Select point from shapes(text contour) which is closest to center (all in 2d)
- uint32_t unfinished_index = find_closest_point_index(start, shapes, s2i, mask_distances);
- assert(unfinished_index < s2i.get_count());
- if (unfinished_index >= s2i.get_count())
- // no point to select
- return result;
- #ifdef DEBUG_OUTPUT_DIR
- Connections connections;
- connections.reserve(shapes.size());
- connections.emplace_back(unfinished_index, unfinished_index);
- #endif // DEBUG_OUTPUT_DIR
- do {
- const ProjectionDistance* pd = get_closest_projection(distances[unfinished_index], wanted_distance);
- // selection of closest_id should proove that pd has value
- // (functions: get_closest_point_index and find_close_point_in_points)
- assert(pd != nullptr);
- uint32_t expolygons_index = s2i.cvt(unfinished_index).expolygons_index;
- const ExPolygon &shape = shapes[expolygons_index];
- std::vector<uint32_t> &shape_patches = shapes_patches[expolygons_index];
- if (shape_patches.size() == 1){
- // Speed up, only one patch so copy distance from patch
- uint32_t first_shape_index = s2i.cvt({expolygons_index, 0, 0});
- uint32_t laset_shape_index = first_shape_index + count_points(shape);
- for (uint32_t i = first_shape_index; i < laset_shape_index; ++i) {
- const ProjectionDistances &pds = distances[i];
- if (pds.empty()) continue;
- // check that index belongs to patch
- assert(pds.front().patch_index == shape_patches.front());
- result[i] = pds.front();
- if (pds.size() == 1) continue;
- float relative_distance = fabs(result[i].distance - pd->distance);
- // patch could contain multiple value for one outline point
- // so choose closest to start point
- for (uint32_t pds_index = 1; pds_index < pds.size(); ++pds_index) {
- // check that index still belongs to same patch
- assert(pds[pds_index].patch_index == shape_patches.front());
- float relative_distance2 = fabs(pds[pds_index].distance - pd->distance);
- if (relative_distance > relative_distance2) {
- relative_distance = relative_distance2;
- result[i] = pds[pds_index];
- }
- }
- }
- } else {
- // multiple patches for expolygon
- // check that exist patch to fill shape
- assert(!shape_patches.empty());
- fill_shape_distances(unfinished_index, pd, result, s2i, shape, distances);
- }
- finished_shapes[expolygons_index] = true;
- // The most close points between finished and unfinished shapes
- auto [finished, unfinished] = find_closest_point_pair(
- shapes, finished_shapes, s2i, mask_distances);
- // detection of end (best doesn't have value)
- if (finished == std::numeric_limits<uint32_t>::max()) break;
- assert(unfinished != std::numeric_limits<uint32_t>::max());
- const ProjectionDistance &closest_pd = result[finished];
- // check that best_cp is finished and has result
- assert(closest_pd.aoi_index != std::numeric_limits<uint32_t>::max());
- wanted_distance = closest_pd.distance;
- unfinished_index = unfinished;
- #ifdef DEBUG_OUTPUT_DIR
- connections.emplace_back(finished, unfinished);
- #endif // DEBUG_OUTPUT_DIR
- } while (true); //(unfinished_index != std::numeric_limits<uint32_t>::max());
- #ifdef DEBUG_OUTPUT_DIR
- store(shapes, mask_distances, connections, DEBUG_OUTPUT_DIR + "closest_points.svg");
- #endif // DEBUG_OUTPUT_DIR
- return result;
- }
- // functions to help 'diff_model'
- namespace priv {
- const VI default_vi(std::numeric_limits<uint32_t>::max());
- // Keep info about intersection source
- struct Source{ HI hi; int sdim=0;};
- using Sources = std::vector<Source>;
- const std::string vertex_source_map_name = "v:SourceIntersecting";
- using VertexSourceMap = CutMesh::Property_map<VI, Source>;
- /// <summary>
- /// Corefine visitor
- /// Store intersection source for vertices of constrained edge of tm1
- /// Must be used with corefine flag no modification of tm2
- /// </summary>
- struct IntersectionSources
- {
- const CutMesh *patch; // patch
- const CutMesh *model; // const model
- VertexSourceMap vmap;
- // keep sources from call intersection_point_detected
- // until call new_vertex_added
- Sources* sources;
- // count intersections
- void intersection_point_detected(std::size_t i_id,
- int sdim,
- HI h_f,
- HI h_e,
- const CutMesh &tm_f,
- const CutMesh &tm_e,
- bool is_target_coplanar,
- bool is_source_coplanar)
- {
- Source source;
- if (&tm_e == model) {
- source = {h_e, sdim};
- // check other CGAL model that is patch
- assert(&tm_f == patch);
- if (is_target_coplanar) {
- assert(sdim == 0);
- vmap[tm_f.source(h_f)] = source;
- }
- if (is_source_coplanar) {
- assert(sdim == 0);
- vmap[tm_f.target(h_f)] = source;
- }
- // clear source to be able check that this intersection source is
- // not used any more
- if (is_source_coplanar || is_target_coplanar) source = {};
- } else {
- source = {h_f, sdim};
- assert(&tm_f == model && &tm_e == patch);
- assert(!is_target_coplanar);
- assert(!is_source_coplanar);
- // if (is_target_coplanar) vmap[tm_e.source(h_e)] = source;
- // if (is_source_coplanar) vmap[tm_e.target(h_e)] = source;
- // if (sdim == 0)
- // vmap[tm_e.target(h_e)] = source;
- }
- // By documentation i_id is consecutive.
- // check id goes in a row, without skips
- assert(sources->size() == i_id);
- // add source of intersection
- sources->push_back(source);
- }
- /// <summary>
- /// Store VI to intersections by i_id
- /// </summary>
- /// <param name="i_id">Order number of intersection point</param>
- /// <param name="v">New added vertex</param>
- /// <param name="tm">Affected mesh</param>
- void new_vertex_added(std::size_t i_id, VI v, const CutMesh &tm)
- {
- // check that it is first insertation into item of vmap
- assert(!vmap[v].hi.is_valid());
- // check valid addresing into sources
- assert(i_id < sources->size());
- // check that source has value
- assert(sources->at(i_id).hi.is_valid());
- vmap[v] = sources->at(i_id);
- }
- // Not used visitor functions
- void before_subface_creations(FI /* f_old */, CutMesh & /* mesh */) {}
- void after_subface_created(FI /* f_new */, CutMesh & /* mesh */) {}
- void after_subface_creations(CutMesh &) {}
- void before_subface_created(CutMesh &) {}
- void before_edge_split(HI /* h */, CutMesh & /* tm */) {}
- void edge_split(HI /* hnew */, CutMesh & /* tm */) {}
- void after_edge_split() {}
- void add_retriangulation_edge(HI /* h */, CutMesh & /* tm */) {}
- };
- /// <summary>
- /// Create map1 and map2
- /// </summary>
- /// <param name="map">Convert tm1.face to type</param>
- /// <param name="tm1">Corefined mesh</param>
- /// <param name="tm2">Source of intersection</param>
- /// <param name="ecm1">Identify constrainde edge</param>
- /// <param name="sources">Convert tm1.face to type</param>
- void create_face_types(FaceTypeMap &map,
- const CutMesh &tm1,
- const CutMesh &tm2,
- const EdgeBoolMap &ecm,
- const VertexSourceMap &sources);
- /// <summary>
- /// Implement 'cut' Minus 'clipper', where clipper is reverse input Volume
- /// NOTE: clipper will be modified (corefined by cut) !!!
- /// </summary>
- /// <param name="cut">differ from</param>
- /// <param name="clipper">differ what</param>
- /// <returns>True on succes, otherwise FALSE</returns>
- bool clip_cut(SurfacePatch &cut, CutMesh clipper);
- BoundingBoxf3 bounding_box(const CutAOI &cut, const CutMesh &mesh);
- BoundingBoxf3 bounding_box(const CutMesh &mesh);
- BoundingBoxf3 bounding_box(const SurfacePatch &ecut);
- /// <summary>
- /// Create patch
- /// </summary>
- /// <param name="fis">Define patch faces</param>
- /// <param name="mesh">Source of fis
- /// NOTE: Need temporary add property map for convert vertices</param>
- /// <param name="rmap">Options to reduce vertices from fis.
- /// NOTE: Used for skip vertices made by diagonal edge in rectangle of shape side</param>
- /// <returns>Patch</returns>
- SurfacePatch create_surface_patch(const std::vector<FI> &fis,
- /*const*/ CutMesh &mesh,
- const ReductionMap *rmap = nullptr);
- } // namespace priv
- void priv::create_face_types(FaceTypeMap &map,
- const CutMesh &tm1,
- const CutMesh &tm2,
- const EdgeBoolMap &ecm,
- const VertexSourceMap &sources)
- {
- auto get_intersection_source = [&tm2](const Source& s1, const Source& s2)->FI{
- // when one of sources is face than return it
- FI fi1 = tm2.face(s1.hi);
- if (s1.sdim == 2) return fi1;
- FI fi2 = tm2.face(s2.hi);
- if (s2.sdim == 2) return fi2;
- // both vertices are made by same source triangle
- if (fi1 == fi2) return fi1;
- // when one from sources is edge second one decide side of triangle triangle
- HI hi1_opposit = tm2.opposite(s1.hi);
- FI fi1_opposit;
- if (hi1_opposit.is_valid())
- fi1_opposit = tm2.face(hi1_opposit);
- if (fi2 == fi1_opposit) return fi2;
- HI hi2_opposit = tm2.opposite(s2.hi);
- FI fi2_opposit;
- if (hi2_opposit.is_valid())
- fi2_opposit = tm2.face(hi2_opposit);
- if (fi1 == fi2_opposit) return fi1;
- if (fi1_opposit.is_valid() && fi1_opposit == fi2_opposit)
- return fi1_opposit;
- // when intersection is vertex need loop over neighbor
- for (FI fi_around_hi1 : tm2.faces_around_target(s1.hi)) {
- for (FI fi_around_hi2 : tm2.faces_around_target(s2.hi)) {
- if (fi_around_hi1 == fi_around_hi2)
- return fi_around_hi1;
- }
- }
- // should never rich it
- // Exist case when do not know source triangle for decide side of intersection
- assert(false);
- return FI();
- };
- for (FI fi : tm1.faces()) map[fi] = FaceType::not_constrained;
- for (EI ei1 : tm1.edges()) {
- if (!get(ecm, ei1)) continue;
- // get faces from tm1 (f1a + f1b)
- HI hi1 = tm1.halfedge(ei1);
- assert(hi1.is_valid());
- FI f1a = tm1.face(hi1);
- assert(f1a.is_valid());
- HI hi_op = tm1.opposite(hi1);
- assert(hi_op.is_valid());
- FI f1b = tm1.face(hi_op);
- assert(f1b.is_valid());
- // get faces from tm2 (f2a + f2b)
- VI vi1_source = tm1.source(hi1);
- assert(vi1_source.is_valid());
- VI vi1_target = tm1.target(hi1);
- assert(vi1_target.is_valid());
- const Source &s_s = sources[vi1_source];
- const Source &s_t = sources[vi1_target];
- FI fi2 = get_intersection_source(s_s, s_t);
- // in release solve situation that face was NOT deduced
- if (!fi2.is_valid()) continue;
- HI hi2 = tm2.halfedge(fi2);
- std::array<const P3 *, 3> t;
- size_t ti =0;
- for (VI vi2 : tm2.vertices_around_face(hi2))
- t[ti++] = &tm2.point(vi2);
- // triangle tip from face f1a
- VI vi1a_tip = tm1.target(tm1.next(hi1));
- assert(vi1a_tip.is_valid());
- const P3 &p = tm1.point(vi1a_tip);
- // check if f1a is behinde f2a
- // inside mean it will be used
- // outside will be discarded
- if (CGAL::orientation(*t[0], *t[1], *t[2], p) == CGAL::POSITIVE) {
- map[f1a] = FaceType::inside;
- map[f1b] = FaceType::outside;
- } else {
- map[f1a] = FaceType::outside;
- map[f1b] = FaceType::inside;
- }
- }
- }
- #include <CGAL/Polygon_mesh_processing/clip.h>
- #include <CGAL/Polygon_mesh_processing/corefinement.h>
- bool priv::clip_cut(SurfacePatch &cut, CutMesh clipper)
- {
- CutMesh& tm = cut.mesh;
- // create backup for case that there is no intersection
- CutMesh backup_copy = tm;
- class ExistIntersectionClipVisitor: public CGAL::Polygon_mesh_processing::Corefinement::Default_visitor<CutMesh>
- {
- bool* exist_intersection;
- public:
- ExistIntersectionClipVisitor(bool *exist_intersection): exist_intersection(exist_intersection){}
- void intersection_point_detected(std::size_t, int , HI, HI, const CutMesh&, const CutMesh&, bool, bool)
- { *exist_intersection = true;}
- };
- bool exist_intersection = false;
- ExistIntersectionClipVisitor visitor{&exist_intersection};
-
- // namep parameters for model tm and function clip
- const auto &np_tm = CGAL::parameters::visitor(visitor)
- .throw_on_self_intersection(false);
-
- // name parameters for model clipper and function clip
- const auto &np_c = CGAL::parameters::throw_on_self_intersection(false);
- // Can't use 'do_not_modify', when Ture than clipper has to be closed !!
- // .do_not_modify(true);
- // .throw_on_self_intersection(false); is set automaticaly by param 'do_not_modify'
- // .clip_volume(false); is set automaticaly by param 'do_not_modify'
-
- bool suc = CGAL::Polygon_mesh_processing::clip(tm, clipper, np_tm, np_c);
- // true if the output surface mesh is manifold.
- // If false is returned tm and clipper are only corefined.
- assert(suc);
- // decide what TODO when can't clip source object !?!
- if (!exist_intersection || !suc) {
- // TODO: test if cut is fully in or fully out!!
- cut.mesh = backup_copy;
- return false;
- }
- return true;
- }
- BoundingBoxf3 priv::bounding_box(const CutAOI &cut, const CutMesh &mesh) {
- const P3& p_from_cut = mesh.point(mesh.target(mesh.halfedge(cut.first.front())));
- Vec3d min = to_vec3d(p_from_cut);
- Vec3d max = min;
- for (FI fi : cut.first) {
- for(VI vi: mesh.vertices_around_face(mesh.halfedge(fi))){
- const P3& p = mesh.point(vi);
- for (size_t i = 0; i < 3; ++i) {
- if (min[i] > p[i]) min[i] = p[i];
- if (max[i] < p[i]) max[i] = p[i];
- }
- }
- }
- return BoundingBoxf3(min, max);
- }
- BoundingBoxf3 priv::bounding_box(const CutMesh &mesh)
- {
- Vec3d min = to_vec3d(*mesh.points().begin());
- Vec3d max = min;
- for (VI vi : mesh.vertices()) {
- const P3 &p = mesh.point(vi);
- for (size_t i = 0; i < 3; ++i) {
- if (min[i] > p[i]) min[i] = p[i];
- if (max[i] < p[i]) max[i] = p[i];
- }
- }
- return BoundingBoxf3(min, max);
- }
- BoundingBoxf3 priv::bounding_box(const SurfacePatch &ecut) {
- return bounding_box(ecut.mesh);
- }
- priv::SurfacePatch priv::create_surface_patch(const std::vector<FI> &fis,
- /* const */ CutMesh &mesh,
- const ReductionMap *rmap)
- {
- auto is_counted = mesh.add_property_map<VI, bool>("v:is_counted").first;
- uint32_t count_vertices = 0;
- if (rmap == nullptr) {
- for (FI fi : fis)
- for (VI vi : mesh.vertices_around_face(mesh.halfedge(fi)))
- if (!is_counted[vi]) {
- is_counted[vi] = true;
- ++count_vertices;
- }
- } else {
- for (FI fi : fis)
- for (VI vi : mesh.vertices_around_face(mesh.halfedge(fi))) {
- // Will vertex be reduced?
- if ((*rmap)[vi].is_valid()) continue;
- if (!is_counted[vi]) {
- is_counted[vi] = true;
- ++count_vertices;
- }
- }
- }
- mesh.remove_property_map(is_counted);
- uint32_t count_faces = fis.size();
- // IMPROVE: Value is greater than neccessary, count edges used twice
- uint32_t count_edges = count_faces*3;
- CutMesh cm;
- cm.reserve(count_vertices, count_edges, count_faces);
- // vertex conversion function from mesh VI to result VI
- CvtVI2VI mesh2result = mesh.add_property_map<VI,VI>("v:mesh2result").first;
- if (rmap == nullptr) {
- for (FI fi : fis) {
- std::array<VI, 3> t;
- int index = 0;
- for (VI vi : mesh.vertices_around_face(mesh.halfedge(fi))) {
- VI &vi_cvt = mesh2result[vi];
- if (!vi_cvt.is_valid()) {
- vi_cvt = VI(cm.vertices().size());
- cm.add_vertex(mesh.point(vi));
- }
- t[index++] = vi_cvt;
- }
- cm.add_face(t[0], t[1], t[2]);
- }
- } else {
- for (FI fi :fis) {
- std::array<VI, 3> t;
- int index = 0;
- bool exist_reduction = false;
- for (VI vi : mesh.vertices_around_face(mesh.halfedge(fi))) {
- VI vi_r = (*rmap)[vi];
- if (vi_r.is_valid()) {
- exist_reduction = true;
- vi = vi_r;
- }
- VI &vi_cvt = mesh2result[vi];
- if (!vi_cvt.is_valid()) {
- vi_cvt = VI(cm.vertices().size());
- cm.add_vertex(mesh.point(vi));
- }
- t[index++] = vi_cvt;
- }
- // prevent add reduced triangle
- if (exist_reduction &&
- (t[0] == t[1] ||
- t[1] == t[2] ||
- t[2] == t[0]))
- continue;
- cm.add_face(t[0], t[1], t[2]);
- }
- }
-
- assert(count_vertices == cm.vertices().size());
- assert((rmap == nullptr && count_faces == cm.faces().size()) ||
- (rmap != nullptr && count_faces >= cm.faces().size()));
- assert(count_edges >= cm.edges().size());
-
- // convert VI from this patch to source VI, when exist
- CvtVI2VI cvt = cm.add_property_map<VI, VI>(patch_source_name).first;
- // vi_s .. VertexIndex into mesh (source)
- // vi_d .. new VertexIndex in cm (destination)
- for (VI vi_s : mesh.vertices()) {
- VI vi_d = mesh2result[vi_s];
- if (!vi_d.is_valid()) continue;
- cvt[vi_d] = vi_s;
- }
- mesh.remove_property_map(mesh2result);
- return {std::move(cm)};
- }
- // diff_models help functions
- namespace priv {
- struct SurfacePatchEx
- {
- SurfacePatch patch;
- // flag that part will be deleted
- bool full_inside = false;
- // flag that Patch could contain more than one part
- bool just_cliped = false;
- };
- using SurfacePatchesEx = std::vector<SurfacePatchEx>;
- using BBS = std::vector<BoundingBoxf3>;
- /// <summary>
- /// Create bounding boxes for AOI
- /// </summary>
- /// <param name="cuts">Cutted AOI from models</param>
- /// <param name="cut_models">Source points of cuts</param>
- /// <returns>Bounding boxes</returns>
- BBS create_bbs(const VCutAOIs &cuts, const CutMeshes &cut_models);
- using Primitive = CGAL::AABB_face_graph_triangle_primitive<CutMesh>;
- using Traits = CGAL::AABB_traits<EpicKernel, Primitive>;
- using Ray = EpicKernel::Ray_3;
- using Tree = CGAL::AABB_tree<Traits>;
- using Trees = std::vector<Tree>;
- /// <summary>
- /// Create AABB trees for check when patch is whole inside of model
- /// </summary>
- /// <param name="models">Source for trees</param>
- /// <returns>trees</returns>
- Trees create_trees(const CutMeshes &models);
- /// <summary>
- /// Check whether bounding box has intersection with model
- /// </summary>
- /// <param name="bb">Bounding box to check</param>
- /// <param name="model_index">Model to check with</param>
- /// <param name="bbs">All bounding boxes from VCutAOIs</param>
- /// <param name="m2i">Help index into VCutAOIs</param>
- /// <returns>True when exist bounding boxes intersection</returns>
- bool has_bb_intersection(const BoundingBoxf3 &bb,
- size_t model_index,
- const BBS &bbs,
- const ModelCut2index &m2i);
- /// <summary>
- /// Only for model without intersection
- /// Use ray (in projection direction) from a point from patch
- /// and count intersections: pair .. outside | odd .. inside
- /// </summary>
- /// <param name="patch">Patch to check</param>
- /// <param name="tree">Model converted to AABB tree</param>
- /// <param name="projection">Define direction of projection</param>
- /// <returns>True when patch point lay inside of model defined by tree,
- /// otherwise FALSE</returns>
- bool is_patch_inside_of_model(const SurfacePatch &patch,
- const Tree &tree,
- const Project3d &projection);
- /// <summary>
- /// Return some shape point index which identify shape
- /// NOTE: Used to find expolygon index
- /// </summary>
- /// <param name="cut">Used to search source shapes poin</param>
- /// <param name="model"></param>
- /// <returns>shape point index</returns>
- uint32_t get_shape_point_index(const CutAOI &cut, const CutMesh &model);
- using PatchNumber = CutMesh::Property_map<FI, size_t>;
- /// <summary>
- /// Separate triangles singned with number n
- /// </summary>
- /// <param name="fis">Face indices owned by separate patch</param>
- /// <param name="patch">Original patch
- /// NOTE: Can't be const. For indexing vetices need temporary add property map</param>
- /// <param name="cvt_from">conversion map</param>
- /// <returns>Just separated patch</returns>
- SurfacePatch separate_patch(const std::vector<FI> &fis,
- /* const*/ SurfacePatch &patch,
- const CvtVI2VI &cvt_from);
- /// <summary>
- /// Separate connected triangles into it's own patches
- /// new patches are added to back of input patches
- /// </summary>
- /// <param name="i">index into patches</param>
- /// <param name="patches">In/Out Patches</param>
- void divide_patch(size_t i, SurfacePatchesEx &patches);
- /// <summary>
- /// Fill outline in patches by open edges
- /// </summary>
- /// <param name="patches">Input/Output meshes with open edges</param>
- void collect_open_edges(SurfacePatches &patches);
- } // namespace priv
- std::vector<BoundingBoxf3> priv::create_bbs(const VCutAOIs &cuts,
- const CutMeshes &cut_models)
- {
- size_t count = 0;
- for (const CutAOIs &cut : cuts) count += cut.size();
- std::vector<BoundingBoxf3> bbs;
- bbs.reserve(count);
- for (size_t model_index = 0; model_index < cut_models.size(); ++model_index) {
- const CutMesh &cut_model = cut_models[model_index];
- const CutAOIs &cutAOIs = cuts[model_index];
- for (size_t cut_index = 0; cut_index < cutAOIs.size(); ++cut_index) {
- const CutAOI &cut = cutAOIs[cut_index];
- bbs.push_back(bounding_box(cut, cut_model));
- }
- }
- return bbs;
- }
- priv::Trees priv::create_trees(const CutMeshes &models) {
- Trees result;
- result.reserve(models.size());
- for (const CutMesh &model : models) {
- Tree tree;
- tree.insert(faces(model).first, faces(model).second, model);
- tree.build();
- result.emplace_back(std::move(tree));
- }
- return result;
- }
- bool priv::has_bb_intersection(const BoundingBoxf3 &bb,
- size_t model_index,
- const BBS &bbs,
- const ModelCut2index &m2i)
- {
- const auto&offsets = m2i.get_offsets();
- // for cut index with model_index2
- size_t start = offsets[model_index];
- size_t next = model_index + 1;
- size_t end = (next < offsets.size()) ? offsets[next] : m2i.get_count();
- for (size_t bb_index = start; bb_index < end; bb_index++)
- if (bb.intersects(bbs[bb_index])) return true;
- return false;
- }
- bool priv::is_patch_inside_of_model(const SurfacePatch &patch,
- const Tree &tree,
- const Project3d &projection)
- {
- // TODO: Solve model with hole in projection direction !!!
- const P3 &a = patch.mesh.point(VI(0));
- Vec3d a_ = to_vec3d(a);
- Vec3d b_ = projection.project(a_);
- P3 b(b_.x(), b_.y(), b_.z());
- Ray ray_query(a, b);
- size_t count = tree.number_of_intersected_primitives(ray_query);
- bool is_in = (count % 2) == 1;
- // try opposit direction result should be same, otherwise open model is used
- //Vec3f c_ = a_ - (b_ - a_); // opposit direction
- //P3 c(c_.x(), c_.y(), c_.z());
- //Ray ray_query2(a, b);
- //size_t count2 = tree.number_of_intersected_primitives(ray_query2);
- //bool is_in2 = (count2 % 2) == 1;
- assert(((tree.number_of_intersected_primitives(
- Ray(a, P3(2 * a.x() - b.x(),
- 2 * a.y() - b.y(),
- 2 * a.z() - b.z()))) %
- 2) == 1) == is_in);
- return is_in;
- }
- uint32_t priv::get_shape_point_index(const CutAOI &cut, const CutMesh &model)
- {
- // map is created during intersection by corefine visitor
- const VertexShapeMap &vert_shape_map = model.property_map<VI, const IntersectingElement *>(vert_shape_map_name).first;
- // for each half edge of outline
- for (HI hi : cut.second) {
- VI vi = model.source(hi);
- const IntersectingElement *ie = vert_shape_map[vi];
- if (ie == nullptr) continue;
- assert(ie->shape_point_index != std::numeric_limits<uint32_t>::max());
- return ie->shape_point_index;
- }
- // can't found any intersecting element in cut
- assert(false);
- return 0;
- }
- priv::SurfacePatch priv::separate_patch(const std::vector<FI>& fis,
- SurfacePatch &patch,
- const CvtVI2VI &cvt_from)
- {
- assert(patch.mesh.is_valid());
- SurfacePatch patch_new = create_surface_patch(fis, patch.mesh);
- patch_new.bb = bounding_box(patch_new.mesh);
- patch_new.aoi_id = patch.aoi_id;
- patch_new.model_id = patch.model_id;
- patch_new.shape_id = patch.shape_id;
- // fix cvt
- CvtVI2VI cvt = patch_new.mesh.property_map<VI, VI>(patch_source_name).first;
- for (VI &vi : cvt) {
- if (!vi.is_valid()) continue;
- vi = cvt_from[vi];
- }
- return patch_new;
- }
- void priv::divide_patch(size_t i, SurfacePatchesEx &patches)
- {
- SurfacePatchEx &patch_ex = patches[i];
- assert(patch_ex.just_cliped);
- patch_ex.just_cliped = false;
- SurfacePatch& patch = patch_ex.patch;
- CutMesh& cm = patch.mesh;
- assert(!cm.faces().empty());
- std::string patch_number_name = "f:patch_number";
- CutMesh::Property_map<FI,bool> is_processed = cm.add_property_map<FI, bool>(patch_number_name, false).first;
-
- const CvtVI2VI& cvt_from = patch.mesh.property_map<VI, VI>(patch_source_name).first;
- std::vector<FI> fis;
- fis.reserve(cm.faces().size());
- SurfacePatchesEx new_patches;
- std::vector<FI> queue;
- // IMPROVE: create groups around triangles and than connect groups
- for (FI fi_cm : cm.faces()) {
- if (is_processed[fi_cm]) continue;
- assert(queue.empty());
- queue.push_back(fi_cm);
- if (!fis.empty()) {
- // Be carefull after push to patches,
- // all ref on patch contain non valid values
- SurfacePatchEx patch_ex_n;
- patch_ex_n.patch = separate_patch(fis, patch, cvt_from);
- patch_ex_n.patch.is_whole_aoi = false;
- new_patches.push_back(std::move(patch_ex_n));
- fis.clear();
- }
- // flood fill from triangle fi_cm to surrounding
- do {
- FI fi_q = queue.back();
- queue.pop_back();
- if (is_processed[fi_q]) continue;
- is_processed[fi_q] = true;
- fis.push_back(fi_q);
- HI hi = cm.halfedge(fi_q);
- for (FI fi : cm.faces_around_face(hi)) {
- // by documentation The face descriptor may be the null face, and it may be several times the same face descriptor.
- if (!fi.is_valid()) continue;
- if (!is_processed[fi]) queue.push_back(fi);
- }
- } while (!queue.empty());
- }
- cm.remove_property_map(is_processed);
- assert(!fis.empty());
- // speed up for only one patch - no dividing (the most common)
- if (new_patches.empty()) {
- patch.bb = bounding_box(cm);
- patch.is_whole_aoi = false;
- } else {
- patch = separate_patch(fis, patch, cvt_from);
- patches.insert(patches.end(), new_patches.begin(), new_patches.end());
- }
- }
- void priv::collect_open_edges(SurfacePatches &patches) {
- std::vector<HI> open_half_edges;
- for (SurfacePatch &patch : patches) {
- open_half_edges.clear();
- const CutMesh &mesh = patch.mesh;
- for (FI fi : mesh.faces()) {
- HI hi1 = mesh.halfedge(fi);
- assert(hi1.is_valid());
- HI hi2 = mesh.next(hi1);
- assert(hi2.is_valid());
- HI hi3 = mesh.next(hi2);
- assert(hi3.is_valid());
- // Is fi triangle?
- assert(mesh.next(hi3) == hi1);
- for (HI hi : {hi1, hi2, hi3}) {
- HI hi_op = mesh.opposite(hi);
- FI fi_op = mesh.face(hi_op);
- if (!fi_op.is_valid())
- open_half_edges.push_back(hi);
- }
- }
- patch.loops = create_loops(open_half_edges, mesh);
- }
- }
- priv::SurfacePatches priv::diff_models(VCutAOIs &cuts,
- /*const*/ CutMeshes &cut_models,
- /*const*/ CutMeshes &models,
- const Project3d &projection)
- {
- // IMPROVE: when models contain ONE mesh. It is only about convert cuts to patches
- // and reduce unneccessary triangles on contour
- //Convert model_index and cut_index into one index
- priv::ModelCut2index m2i(cuts);
- // create bounding boxes for cuts
- std::vector<BoundingBoxf3> bbs = create_bbs(cuts, cut_models);
- Trees trees(models.size());
- SurfacePatches patches;
- // queue of patches for one AOI (permanent with respect to for loop)
- SurfacePatchesEx aoi_patches;
- //SurfacePatches aoi_patches;
- patches.reserve(m2i.get_count()); // only approximation of count
- size_t index = 0;
- for (size_t model_index = 0; model_index < models.size(); ++model_index) {
- CutAOIs &model_cuts = cuts[model_index];
- CutMesh &cut_model_ = cut_models[model_index];
- const CutMesh &cut_model = cut_model_;
- ReductionMap vertex_reduction_map = cut_model_.add_property_map<VI, VI>(vertex_reduction_map_name).first;
- create_reduce_map(vertex_reduction_map, cut_model);
- for (size_t cut_index = 0; cut_index < model_cuts.size(); ++cut_index, ++index) {
- const CutAOI &cut = model_cuts[cut_index];
- SurfacePatchEx patch_ex;
- SurfacePatch &patch = patch_ex.patch;
- patch = create_surface_patch(cut.first, cut_model_, &vertex_reduction_map);
- patch.bb = bbs[index];
- patch.aoi_id = cut_index;
- patch.model_id = model_index;
- patch.shape_id = get_shape_point_index(cut, cut_model);
- patch.is_whole_aoi = true;
- aoi_patches.clear();
- aoi_patches.push_back(patch_ex);
- for (size_t model_index2 = 0; model_index2 < models.size(); ++model_index2) {
- // do not clip source model itself
- if (model_index == model_index2) continue;
- for (SurfacePatchEx &patch_ex : aoi_patches) {
- SurfacePatch &patch = patch_ex.patch;
- if (has_bb_intersection(patch.bb, model_index2, bbs, m2i) &&
- clip_cut(patch, models[model_index2])){
- patch_ex.just_cliped = true;
- } else {
- // build tree on demand
- // NOTE: it is possible not neccessary: e.g. one model
- Tree &tree = trees[model_index2];
- if (tree.empty()) {
- const CutMesh &model = models[model_index2];
- auto f_range = faces(model);
- tree.insert(f_range.first, f_range.second, model);
- tree.build();
- }
- if (is_patch_inside_of_model(patch, tree, projection))
- patch_ex.full_inside = true;
- }
- }
- // erase full inside
- for (size_t i = aoi_patches.size(); i != 0; --i) {
- auto it = aoi_patches.begin() + (i - 1);
- if (it->full_inside) aoi_patches.erase(it);
- }
- // detection of full AOI inside of model
- if (aoi_patches.empty()) break;
- // divide cliped into parts
- size_t end = aoi_patches.size();
- for (size_t i = 0; i < end; ++i)
- if (aoi_patches[i].just_cliped)
- divide_patch(i, aoi_patches);
- }
- if (!aoi_patches.empty()) {
- patches.reserve(patches.size() + aoi_patches.size());
- for (SurfacePatchEx &patch : aoi_patches)
- patches.push_back(std::move(patch.patch));
-
- }
- }
- cut_model_.remove_property_map(vertex_reduction_map);
- }
- // Also use outline inside of patches(made by non manifold models)
- // IMPROVE: trace outline from AOIs
- collect_open_edges(patches);
- return patches;
- }
- bool priv::is_over_whole_expoly(const SurfacePatch &patch,
- const ExPolygons &shapes,
- const VCutAOIs &cutAOIs,
- const CutMeshes &meshes)
- {
- if (!patch.is_whole_aoi) return false;
- return is_over_whole_expoly(cutAOIs[patch.model_id][patch.aoi_id],
- shapes[patch.shape_id],
- meshes[patch.model_id]);
- }
- bool priv::is_over_whole_expoly(const CutAOI &cutAOI,
- const ExPolygon &shape,
- const CutMesh &mesh)
- {
- // NonInterupted contour is without other point and contain all from shape
- const VertexShapeMap &vert_shape_map = mesh.property_map<VI, const IntersectingElement*>(vert_shape_map_name).first;
- for (HI hi : cutAOI.second) {
- const IntersectingElement *ie_s = vert_shape_map[mesh.source(hi)];
- const IntersectingElement *ie_t = vert_shape_map[mesh.target(hi)];
- if (ie_s == nullptr || ie_t == nullptr)
- return false;
- assert(ie_s->attr != (unsigned char) IntersectingElement::Type::undefined);
- assert(ie_t->attr != (unsigned char) IntersectingElement::Type::undefined);
- // check if it is neighbor indices
- uint32_t i_s = ie_s->shape_point_index;
- uint32_t i_t = ie_t->shape_point_index;
- assert(i_s != std::numeric_limits<uint32_t>::max());
- assert(i_t != std::numeric_limits<uint32_t>::max());
- if (i_s == std::numeric_limits<uint32_t>::max() ||
- i_t == std::numeric_limits<uint32_t>::max())
- return false;
- // made by same index
- if (i_s == i_t) continue;
- // order from source to target
- if (i_s > i_t) {
- std::swap(i_s, i_t);
- std::swap(ie_s, ie_t);
- }
- // Must be after fix order !!
- bool is_last_polygon_segment = ie_s->is_first() && ie_t->is_last();
- if (is_last_polygon_segment) {
- std::swap(i_s, i_t);
- std::swap(ie_s, ie_t);
- }
- // Is continous indices
- if (!is_last_polygon_segment &&
- (ie_s->is_last() || (i_s + 1) != i_t))
- return false;
-
- IntersectingElement::Type t_s = ie_s->get_type();
- IntersectingElement::Type t_t = ie_t->get_type();
- if (t_s == IntersectingElement::Type::undefined ||
- t_t == IntersectingElement::Type::undefined)
- return false;
- // next segment must start with edge intersection
- if (t_t != IntersectingElement::Type::edge_1)
- return false;
- // After face1 must be edge2 or face2
- if (t_s == IntersectingElement::Type::face_1)
- return false;
- }
- // When all open edges are on contour than there is NO holes is shape
- auto is_open = [&mesh](HI hi)->bool {
- HI opposite = mesh.opposite(hi);
- return !mesh.face(opposite).is_valid();
- };
- std::vector<HI> opens; // copy
- opens.reserve(cutAOI.second.size());
- for (HI hi : cutAOI.second) // from lower to bigger
- if (is_open(hi)) opens.push_back(hi);
- std::sort(opens.begin(), opens.end());
- for (FI fi: cutAOI.first) {
- HI face_hi = mesh.halfedge(fi);
- for (HI hi : mesh.halfedges_around_face(face_hi)) {
- if (!is_open(hi)) continue;
- // open edge
- auto lb = std::lower_bound(opens.begin(), opens.end(), hi);
- if (lb == opens.end() || *lb != hi)
- return false; // not in contour
- }
- }
- return true;
- }
- std::vector<bool> priv::select_patches(const ProjectionDistances &best_distances,
- const SurfacePatches &patches,
- const ExPolygons &shapes,
- const BoundingBox &shapes_bb,
- const ExPolygonsIndices &s2i,
- const VCutAOIs &cutAOIs,
- const CutMeshes &meshes,
- const Project &projection)
- {
- // extension to cover numerical mistake made by back projection patch from 3d to 2d
- // Calculated as one percent of average size(width and height)
- Point s = shapes_bb.size();
- const float extend_delta = (s.x() + s.y())/ float(2 * 100);
-
- // vector of patches for shape
- std::vector<std::vector<uint32_t>> used_shapes_patches(shapes.size());
- std::vector<bool> in_distances(patches.size(), {false});
- for (const ProjectionDistance &d : best_distances) {
- // exist valid projection for shape point?
- if (d.patch_index == std::numeric_limits<uint32_t>::max()) continue;
- if (in_distances[d.patch_index]) continue;
- in_distances[d.patch_index] = true;
- ExPolygonsIndex id = s2i.cvt(&d - &best_distances.front());
- used_shapes_patches[id.expolygons_index].push_back(d.patch_index);
- }
- // vector of patches for shape
- std::vector<std::vector<uint32_t>> shapes_patches(shapes.size());
- for (const SurfacePatch &patch : patches)
- shapes_patches[patch.shape_id].push_back(&patch - &patches.front());
- #ifdef DEBUG_OUTPUT_DIR
- std::string store_dir = DEBUG_OUTPUT_DIR + "select_patches/";
- prepare_dir(store_dir);
- #endif // DEBUG_OUTPUT_DIR
- for (size_t shape_index = 0; shape_index < shapes.size(); shape_index++) {
- const ExPolygon &shape = shapes[shape_index];
- std::vector<uint32_t> &used_shape_patches = used_shapes_patches[shape_index];
- if (used_shape_patches.empty()) continue;
- // is used all exist patches?
- if (used_shapes_patches.size() == shapes_patches[shape_index].size()) continue;
- if (used_shape_patches.size() == 1) {
- uint32_t patch_index = used_shape_patches.front();
- const SurfacePatch &patch = patches[patch_index];
- if (is_over_whole_expoly(patch, shapes, cutAOIs, meshes)) continue;
- }
- // only shapes containing multiple patches
- // or not full filled are back projected (hard processed)
- // intersection of converted patches to 2d
- ExPolygons fill;
- fill.reserve(used_shape_patches.size());
- // Heuristics to predict which patch to be used need average patch depth
- Vec2d used_patches_depth(std::numeric_limits<double>::max(), std::numeric_limits<double>::min());
- for (uint32_t patch_index : used_shape_patches) {
- ExPolygon patch_area = to_expoly(patches[patch_index], projection, used_patches_depth);
- //*/
- ExPolygons patch_areas = offset_ex(patch_area, extend_delta);
- fill.insert(fill.end(), patch_areas.begin(), patch_areas.end());
- /*/
- // without save extension
- fill.push_back(patch_area);
- //*/
- }
- fill = union_ex(fill);
- // not cutted area of expolygon
- ExPolygons rest = diff_ex(ExPolygons{shape}, fill, ApplySafetyOffset::Yes);
- #ifdef DEBUG_OUTPUT_DIR
- BoundingBox shape_bb = get_extents(shape);
- SVG svg(store_dir + "shape_" + std::to_string(shape_index) + ".svg", shape_bb);
- svg.draw(fill, "darkgreen");
- svg.draw(rest, "green");
- #endif // DEBUG_OUTPUT_DIR
- // already filled by multiple patches
- if (rest.empty()) continue;
- // find patches overlaped rest area
- struct PatchShape{
- uint32_t patch_index;
- ExPolygon shape;
- ExPolygons intersection;
- double depth_range_center_distance; // always positive
- };
- using PatchShapes = std::vector<PatchShape>;
- PatchShapes patch_shapes;
- double used_patches_depth_center = (used_patches_depth[0] + used_patches_depth[1]) / 2;
- // sort used_patches for faster search
- std::sort(used_shape_patches.begin(), used_shape_patches.end());
- for (uint32_t patch_index : shapes_patches[shape_index]) {
- // check is patch already used
- auto it = std::lower_bound(used_shape_patches.begin(), used_shape_patches.end(), patch_index);
- if (it != used_shape_patches.end() && *it == patch_index) continue;
- // Heuristics to predict which patch to be used need average patch depth
- Vec2d patche_depth_range(std::numeric_limits<double>::max(), std::numeric_limits<double>::min());
- ExPolygon patch_shape = to_expoly(patches[patch_index], projection, patche_depth_range);
- double depth_center = (patche_depth_range[0] + patche_depth_range[1]) / 2;
- double depth_range_center_distance = std::fabs(used_patches_depth_center - depth_center);
- ExPolygons patch_intersection = intersection_ex(ExPolygons{patch_shape}, rest);
- if (patch_intersection.empty()) continue;
- patch_shapes.push_back({patch_index, patch_shape, patch_intersection, depth_range_center_distance});
- }
- // nothing to add
- if (patch_shapes.empty()) continue;
- // only one solution to add
- if (patch_shapes.size() == 1) {
- used_shape_patches.push_back(patch_shapes.front().patch_index);
- continue;
- }
- // Idea: Get depth range of used patches and add patches in order by distance to used depth center
- std::sort(patch_shapes.begin(), patch_shapes.end(), [](const PatchShape &a, const PatchShape &b)
- { return a.depth_range_center_distance < b.depth_range_center_distance; });
- #ifdef DEBUG_OUTPUT_DIR
- for (size_t i = patch_shapes.size(); i > 0; --i) {
- const PatchShape &p = patch_shapes[i - 1];
- int gray_level = (i * 200) / patch_shapes.size();
- std::stringstream color;
- color << "#" << std::hex << std::setfill('0') << std::setw(2) << gray_level << gray_level << gray_level;
- svg.draw(p.shape, color.str());
- Point text_pos = get_extents(p.shape).center().cast<int>();
- svg.draw_text(text_pos, std::to_string(i-1).c_str(), "orange", std::ceil(shape_bb.size().x() / 20 * 0.000001));
- //svg.draw(p.intersection, color.str());
- }
- #endif // DEBUG_OUTPUT_DIR
- for (const PatchShape &patch : patch_shapes) {
- // Check when exist some place to fill
- ExPolygons patch_intersection = intersection_ex(patch.intersection, rest);
- if (patch_intersection.empty()) continue;
- // Extend for sure
- ExPolygons intersection = offset_ex(patch.intersection, extend_delta);
- rest = diff_ex(rest, intersection, ApplySafetyOffset::Yes);
- used_shape_patches.push_back(patch.patch_index);
- if (rest.empty()) break;
- }
- // QUESTION: How to select which patch to use? How to sort them?
- // Now is used back projection distance from used patches
- //
- // Idealy by outline depth: (need ray cast into patches)
- // how to calc wanted depth - idealy by depth of outline help to overlap
- // how to calc patch depth - depth in place of outline position
- // Which outline to use between
- }
- std::vector<bool> result(patches.size(), {false});
- for (const std::vector<uint32_t> &patches: used_shapes_patches)
- for (uint32_t patch_index : patches) {
- assert(patch_index < result.size());
- // check only onece insertation of patch
- assert(!result[patch_index]);
- result[patch_index] = true;
- }
- return result;
- }
- priv::Loops priv::create_loops(const std::vector<HI> &outlines, const CutMesh& mesh)
- {
- Loops loops;
- Loops unclosed;
- for (HI hi : outlines) {
- VI vi_s = mesh.source(hi);
- VI vi_t = mesh.target(hi);
- Loop *loop_move = nullptr;
- Loop *loop_connect = nullptr;
- for (std::vector<VI> &cut : unclosed) {
- if (cut.back() != vi_s) continue;
- if (cut.front() == vi_t) {
- // cut closing
- loop_move = &cut;
- } else {
- loop_connect = &cut;
- }
- break;
- }
- if (loop_move != nullptr) {
- // index of closed cut
- size_t index = loop_move - &unclosed.front();
- // move cut to result
- loops.emplace_back(std::move(*loop_move));
- // remove it from unclosed cut
- unclosed.erase(unclosed.begin() + index);
- } else if (loop_connect != nullptr) {
- // try find tail to connect cut
- Loop *loop_tail = nullptr;
- for (Loop &cut : unclosed) {
- if (cut.front() != vi_t) continue;
- loop_tail = &cut;
- break;
- }
- if (loop_tail != nullptr) {
- // index of tail
- size_t index = loop_tail - &unclosed.front();
- // move to connect vector
- loop_connect->insert(loop_connect->end(),
- make_move_iterator(loop_tail->begin()),
- make_move_iterator(loop_tail->end()));
- // remove tail from unclosed cut
- unclosed.erase(unclosed.begin() + index);
- } else {
- loop_connect->push_back(vi_t);
- }
- } else { // not found
- bool create_cut = true;
- // try to insert to front of cut
- for (Loop &cut : unclosed) {
- if (cut.front() != vi_t) continue;
- cut.insert(cut.begin(), vi_s);
- create_cut = false;
- break;
- }
- if (create_cut)
- unclosed.emplace_back(std::vector{vi_s, vi_t});
- }
- }
- assert(unclosed.empty());
- return loops;
- }
- Polygons priv::unproject_loops(const SurfacePatch &patch, const Project &projection, Vec2d &depth_range)
- {
- assert(!patch.loops.empty());
- if (patch.loops.empty()) return {};
- // NOTE: this method is working only when patch did not contain outward faces
- Polygons polys;
- polys.reserve(patch.loops.size());
- // project conture into 2d space to fillconvert outlines to
- size_t count = 0;
- for (const Loop &l : patch.loops) count += l.size();
- std::vector<float> depths;
- depths.reserve(count);
- Points pts;
- for (const Loop &l : patch.loops) {
- pts.clear();
- pts.reserve(l.size());
- for (VI vi : l) {
- const P3 &p3 = patch.mesh.point(vi);
- Vec3d p = to_vec3d(p3);
- double depth;
- std::optional<Vec2d> p2_opt = projection.unproject(p, &depth);
- if (depth_range[0] > depth) depth_range[0] = depth; // min
- if (depth_range[1] < depth) depth_range[1] = depth; // max
- // Check when appear that skip is enough for poit which can't be unprojected
- // - it could break contour
- assert(p2_opt.has_value());
- if (!p2_opt.has_value()) continue;
- pts.push_back(p2_opt->cast<Point::coord_type>());
- depths.push_back(static_cast<float>(depth));
- }
- // minimal is triangle
- assert(pts.size() >= 3);
- if (pts.size() < 3) continue;
- polys.emplace_back(pts);
- }
- assert(!polys.empty());
- return polys;
- }
- ExPolygon priv::to_expoly(const SurfacePatch &patch, const Project &projection, Vec2d &depth_range)
- {
- Polygons polys = unproject_loops(patch, projection, depth_range);
- // should not be used when no opposit triangle are counted so should not create overlaps
- ClipperLib::PolyFillType fill_type = ClipperLib::PolyFillType::pftEvenOdd;
- ExPolygons expolys = Slic3r::union_ex(polys, fill_type);
- if (expolys.size() == 1)
- return expolys.front();
- // It should be one expolygon
- assert(false);
- if (expolys.empty()) return {};
- // find biggest
- const ExPolygon *biggest = &expolys.front();
- for (size_t index = 1; index < expolys.size(); ++index) {
- const ExPolygon *current = &expolys[index];
- if (biggest->contour.size() < current->contour.size())
- biggest = current;
- }
- return *biggest;
- }
- SurfaceCut priv::patch2cut(SurfacePatch &patch)
- {
- CutMesh &mesh = patch.mesh;
- std::string convert_map_name = "v:convert";
- CutMesh::Property_map<VI, SurfaceCut::Index> convert_map =
- mesh.add_property_map<VI, SurfaceCut::Index>(convert_map_name).first;
- size_t indices_size = mesh.faces().size();
- size_t vertices_size = mesh.vertices().size();
- SurfaceCut sc;
- sc.indices.reserve(indices_size);
- sc.vertices.reserve(vertices_size);
- for (VI vi : mesh.vertices()) {
- // vi order is is not sorted
- // assert(vi.idx() == sc.vertices.size());
- // vi is not continous
- // assert(vi.idx() < vertices_size);
- convert_map[vi] = sc.vertices.size();
- const P3 &p = mesh.point(vi);
- sc.vertices.emplace_back(p.x(), p.y(), p.z());
- }
- for (FI fi : mesh.faces()) {
- HI hi = mesh.halfedge(fi);
- assert(mesh.next(hi).is_valid());
- assert(mesh.next(mesh.next(hi)).is_valid());
- // Is fi triangle?
- assert(mesh.next(mesh.next(mesh.next(hi))) == hi);
- // triangle indicies
- Vec3i32 ti;
- size_t i = 0;
- for (VI vi : { mesh.source(hi),
- mesh.target(hi),
- mesh.target(mesh.next(hi))})
- ti[i++] = convert_map[vi];
- sc.indices.push_back(ti);
- }
- sc.contours.reserve(patch.loops.size());
- for (const Loop &loop : patch.loops) {
- sc.contours.push_back({});
- std::vector<SurfaceCut::Index> &contour = sc.contours.back();
- contour.reserve(loop.size());
- for (VI vi : loop) contour.push_back(convert_map[vi]);
- }
- // Not neccessary, clean and free memory
- mesh.remove_property_map(convert_map);
- return sc;
- }
- void priv::append(SurfaceCut &sc, SurfaceCut &&sc_add)
- {
- if (sc.empty()) {
- sc = std::move(sc_add);
- return;
- }
- if (!sc_add.contours.empty()) {
- SurfaceCut::Index offset = static_cast<SurfaceCut::Index>(
- sc.vertices.size());
- size_t require = sc.contours.size() + sc_add.contours.size();
- if (sc.contours.capacity() < require) sc.contours.reserve(require);
- for (std::vector<SurfaceCut::Index> &cut : sc_add.contours)
- for (SurfaceCut::Index &i : cut) i += offset;
- Slic3r::append(sc.contours, std::move(sc_add.contours));
- }
- its_merge(sc, std::move(sc_add));
- }
- SurfaceCut priv::merge_patches(SurfacePatches &patches, const std::vector<bool>& mask)
- {
- SurfaceCut result;
- for (SurfacePatch &patch : patches) {
- size_t index = &patch - &patches.front();
- if (!mask[index]) continue;
- append(result, patch2cut(patch));
- }
- return result;
- }
- #ifdef DEBUG_OUTPUT_DIR
- void priv::prepare_dir(const std::string &dir){
- namespace fs = std::filesystem;
- if (fs::exists(dir)) {
- for (auto &path : fs::directory_iterator(dir)) fs::remove_all(path);
- } else {
- fs::create_directories(dir);
- }
- }
- namespace priv{
- int reduction_order = 0;
- int filled_order = 0;
- int constrained_order = 0;
- int diff_patch_order = 0;
- } // namespace priv
- void priv::initialize_store(const std::string& dir)
- {
- // clear previous output
- prepare_dir(dir);
- reduction_order = 0;
- filled_order = 0;
- constrained_order = 0;
- diff_patch_order = 0;
- }
- void priv::store(const Vec3f &vertex,
- const Vec3f &normal,
- const std::string &file,
- float size)
- {
- int flatten = 20;
- size_t min_i = 0;
- for (size_t i = 1; i < 3; i++)
- if (normal[min_i] > normal[i]) min_i = i;
- Vec3f up_ = Vec3f::Zero();
- up_[min_i] = 1.f;
- Vec3f side = normal.cross(up_).normalized() * size;
- Vec3f up = side.cross(normal).normalized() * size;
- indexed_triangle_set its;
- its.vertices.reserve(flatten + 1);
- its.indices.reserve(flatten);
- its.vertices.push_back(vertex);
- its.vertices.push_back(vertex + up);
- size_t max_i = static_cast<size_t>(flatten);
- for (size_t i = 1; i < max_i; i++) {
- float angle = i * 2 * M_PI / flatten;
- Vec3f v = vertex + sin(angle) * side + cos(angle) * up;
- its.vertices.push_back(v);
- its.indices.emplace_back(0, i, i + 1);
- }
- its.indices.emplace_back(0, flatten, 1);
- its_write_obj(its, file.c_str());
- }
- void priv::store(const CutMesh &mesh, const FaceTypeMap &face_type_map, const std::string& dir, bool is_filled)
- {
- std::string off_file;
- if (is_filled) {
- if (filled_order == 0) prepare_dir(dir);
- off_file = dir + "model" + std::to_string(filled_order++) + ".off";
- }else{
- if (constrained_order == 0) prepare_dir(dir);
- off_file = dir + "model" + std::to_string(constrained_order++) + ".off";
- }
- CutMesh &mesh_ = const_cast<CutMesh &>(mesh);
- auto face_colors = mesh_.add_property_map<priv::FI, CGAL::Color>("f:color").first;
- for (FI fi : mesh.faces()) {
- auto &color = face_colors[fi];
- switch (face_type_map[fi]) {
- case FaceType::inside: color = CGAL::Color{100, 250, 100}; break; // light green
- case FaceType::inside_processed: color = CGAL::Color{170, 0, 0}; break; // dark red
- case FaceType::outside: color = CGAL::Color{100, 0, 100}; break; // purple
- case FaceType::not_constrained: color = CGAL::Color{127, 127, 127}; break; // gray
- default: color = CGAL::Color{0, 0, 255}; // blue
- }
- }
- CGAL::IO::write_OFF(off_file, mesh, CGAL::parameters::face_color_map(face_colors));
- mesh_.remove_property_map(face_colors);
- }
- void priv::store(const ExPolygons &shapes, const std::string &svg_file) {
- SVG svg(svg_file);
- svg.draw(shapes);
- }
- void priv::store(const CutMesh &mesh, const ReductionMap &reduction_map, const std::string& dir)
- {
- if (reduction_order == 0) prepare_dir(dir);
- std::string off_file = dir + "model" + std::to_string(reduction_order++) + ".off";
- CutMesh &mesh_ = const_cast<CutMesh &>(mesh);
- auto vertex_colors = mesh_.add_property_map<priv::VI, CGAL::Color>("v:color").first;
- // initialize to gray color
- for (VI vi: mesh.vertices())
- vertex_colors[vi] = CGAL::Color{127, 127, 127};
- for (VI reduction_from : mesh.vertices()) {
- VI reduction_to = reduction_map[reduction_from];
- if (!reduction_to.is_valid()) continue;
- vertex_colors[reduction_from] = CGAL::Color{255, 0, 0};
- vertex_colors[reduction_to] = CGAL::Color{0, 0, 255};
- }
-
- CGAL::IO::write_OFF(off_file, mesh, CGAL::parameters::vertex_color_map(vertex_colors));
- mesh_.remove_property_map(vertex_colors);
- }
- namespace priv {
- indexed_triangle_set create_indexed_triangle_set(const std::vector<FI> &faces,
- const CutMesh &mesh);
- } // namespace priv
- indexed_triangle_set priv::create_indexed_triangle_set(
- const std::vector<FI> &faces, const CutMesh &mesh)
- {
- std::vector<VI> vertices;
- vertices.reserve(faces.size() * 2);
- indexed_triangle_set its;
- its.indices.reserve(faces.size());
- for (FI fi : faces) {
- HI hi = mesh.halfedge(fi);
- HI hi_end = hi;
- int ti = 0;
- Vec3i32 t;
- do {
- VI vi = mesh.source(hi);
- auto res = std::find(vertices.begin(), vertices.end(), vi);
- t[ti++] = res - vertices.begin();
- if (res == vertices.end()) vertices.push_back(vi);
- hi = mesh.next(hi);
- } while (hi != hi_end);
- its.indices.push_back(t);
- }
- its.vertices.reserve(vertices.size());
- for (VI vi : vertices) {
- const auto &p = mesh.point(vi);
- its.vertices.emplace_back(p.x(), p.y(), p.z());
- }
- return its;
- }
- void priv::store(const CutAOIs &aois, const CutMesh &mesh, const std::string &dir) {
- auto create_outline_its =
- [&mesh](const std::vector<HI> &outlines) -> indexed_triangle_set {
- static const float line_width = 0.1f;
- indexed_triangle_set its;
- its.indices.reserve(2*outlines.size());
- its.vertices.reserve(outlines.size()*4);
- for (HI hi : outlines) {
- //FI fi = mesh.face(hi);
- VI vi_a = mesh.source(hi);
- VI vi_b = mesh.target(hi);
- VI vi_c = mesh.target(mesh.next(hi));
- P3 p3_a = mesh.point(vi_a);
- P3 p3_b = mesh.point(vi_b);
- P3 p3_c = mesh.point(vi_c);
- Vec3f a(p3_a.x(), p3_a.y(), p3_a.z());
- Vec3f b(p3_b.x(), p3_b.y(), p3_b.z());
- Vec3f c(p3_c.x(), p3_c.y(), p3_c.z());
- Vec3f v1 = b - a; // from a to b
- v1.normalize();
- Vec3f v2 = c - a; // from a to c
- v2.normalize();
- Vec3f norm = v1.cross(v2);
- norm.normalize();
- Vec3f perp_to_edge = norm.cross(v1);
- perp_to_edge.normalize();
- Vec3f dir = -perp_to_edge * line_width;
- size_t ai = its.vertices.size();
- its.vertices.push_back(a);
- size_t bi = its.vertices.size();
- its.vertices.push_back(b);
- size_t ai2 = its.vertices.size();
- its.vertices.push_back(a + dir);
- size_t bi2 = its.vertices.size();
- its.vertices.push_back(b + dir);
- its.indices.push_back(Vec3i32(ai, ai2, bi));
- its.indices.push_back(Vec3i32(ai2, bi2, bi));
- }
- return its;
- };
- prepare_dir(dir);
- for (const auto &aoi : aois) {
- size_t index = &aoi - &aois.front();
- std::string file = dir + "aoi" + std::to_string(index) + ".obj";
- indexed_triangle_set its = create_indexed_triangle_set(aoi.first, mesh);
- its_write_obj(its, file.c_str());
- // exist some outline?
- if (aoi.second.empty()) continue;
- std::string file_outline = dir + "outline" + std::to_string(index) + ".obj";
- indexed_triangle_set outline = create_outline_its(aoi.second);
- its_write_obj(outline, file_outline.c_str());
- }
- }
- void priv::store(const SurfacePatches &patches, const std::string &dir) {
- prepare_dir(dir);
- for (const priv::SurfacePatch &patch : patches) {
- size_t index = &patch - &patches.front();
- if (patch.mesh.faces().empty()) continue;
- CGAL::IO::write_OFF(dir + "patch" + std::to_string(index) + ".off", patch.mesh);
- }
- }
- //
- //void priv::store(const ProjectionDistances &pds,
- // const VCutAOIs &aois,
- // const CutMeshes &meshes,
- // const std::string &file,
- // float width)
- //{
- // // create rectangle for each half edge from projection distances
- // indexed_triangle_set its;
- // its.vertices.reserve(4 * pds.size());
- // its.indices.reserve(2 * pds.size());
- // for (const ProjectionDistance &pd : pds) {
- // if (pd.aoi_index == std::numeric_limits<uint32_t>::max()) continue;
- // HI hi = aois[pd.model_index][pd.aoi_index].second[pd.hi_index];
- // const CutMesh &mesh = meshes[pd.model_index];
- // VI vi1 = mesh.source(hi);
- // VI vi2 = mesh.target(hi);
- // VI vi3 = mesh.target(mesh.next(hi));
- // const P3 &p1 = mesh.point(vi1);
- // const P3 &p2 = mesh.point(vi2);
- // const P3 &p3 = mesh.point(vi3);
- // Vec3f v1(p1.x(), p1.y(), p1.z());
- // Vec3f v2(p2.x(), p2.y(), p2.z());
- // Vec3f v3(p3.x(), p3.y(), p3.z());
- //
- // Vec3f v12 = v2 - v1;
- // v12.normalize();
- // Vec3f v13 = v3 - v1;
- // v13.normalize();
- // Vec3f n = v12.cross(v13);
- // n.normalize();
- // Vec3f side = n.cross(v12);
- // side.normalize();
- // side *= -width;
- //
- // uint32_t i = its.vertices.size();
- // its.vertices.push_back(v1);
- // its.vertices.push_back(v1+side);
- // its.vertices.push_back(v2);
- // its.vertices.push_back(v2+side);
- //
- // its.indices.emplace_back(i, i + 1, i + 2);
- // its.indices.emplace_back(i + 2, i + 1, i + 3);
- // }
- // its_write_obj(its, file.c_str());
- //}
- void priv::store(const ExPolygons &shapes, const std::vector<bool> &mask, const Connections &connections, const std::string &file_svg)
- {
- auto bb = get_extents(shapes);
- int width = get_extents(shapes.front()).size().x() / 70;
- SVG svg(file_svg, bb);
- svg.draw(shapes);
-
- ExPolygonsIndices s2i(shapes);
- auto get_point = [&shapes, &s2i](size_t i)->Point {
- auto id = s2i.cvt(i);
- const ExPolygon &s = shapes[id.expolygons_index];
- const Polygon &p = (id.polygon_index == 0) ?
- s.contour :
- s.holes[id.polygon_index - 1];
- return p[id.point_index];
- };
- bool is_first = true;
- for (const Connection &c : connections) {
- if (is_first) {
- is_first = false;
- Point p = get_point(c.first);
- svg.draw(p, "purple", 4 * width);
- continue;
- }
- Point p1 = get_point(c.first);
- Point p2 = get_point(c.second);
- svg.draw(Line(p1, p2), "red", width);
- }
- for (size_t i = 0; i < s2i.get_count(); i++) {
- Point p = get_point(i);
- svg.draw(p, "black", 2*width);
- if (!mask[i])
- svg.draw(p, "white", width);
- }
- svg.Close();
- }
- namespace priv {
- /// <summary>
- /// Create model consist of rectangles for each contour edge
- /// </summary>
- /// <param name="its"></param>
- /// <param name="contour"></param>
- /// <returns></returns>
- indexed_triangle_set create_contour_its(const indexed_triangle_set& its, const std::vector<unsigned int> &contour);
- /// <summary>
- /// Getter on triangle tip (third vertex of face)
- /// </summary>
- /// <param name="vi1">First vertex index</param>
- /// <param name="vi2">Second vertex index</param>
- /// <param name="its">Source model</param>
- /// <returns>Tip Vertex index</returns>
- unsigned int get_triangle_tip(unsigned int vi1,
- unsigned int vi2,
- const indexed_triangle_set &its);
- }
- unsigned int priv::get_triangle_tip(unsigned int vi1,
- unsigned int vi2,
- const indexed_triangle_set &its)
- {
- assert(vi1 < its.vertices.size());
- assert(vi2 < its.vertices.size());
- for (const auto &t : its.indices) {
- unsigned int tvi = std::numeric_limits<unsigned int>::max();
- for (const auto &vi : t) {
- unsigned int vi_ = static_cast<unsigned int>(vi);
- if (vi_ == vi1) continue;
- if (vi_ == vi2) continue;
- if (tvi == std::numeric_limits<unsigned int>::max()) {
- tvi = vi_;
- } else {
- tvi = std::numeric_limits<unsigned int>::max();
- break;
- }
- }
- if (tvi != std::numeric_limits<unsigned int>::max())
- return tvi;
- }
- // triangle with indices vi1 and vi2 doesnt exist
- assert(false);
- return std::numeric_limits<unsigned int>::max();
- }
- indexed_triangle_set priv::create_contour_its(
- const indexed_triangle_set &its, const std::vector<unsigned int> &contour)
- {
- static const float line_width = 0.1f;
- indexed_triangle_set result;
- result.vertices.reserve((contour.size() + 1) * 4);
- result.indices.reserve((contour.size() + 1) * 2);
- unsigned int prev_vi = contour.back();
- for (unsigned int vi : contour) {
- const Vec3f &a = its.vertices[vi];
- const Vec3f &b = its.vertices[prev_vi];
- const Vec3f &c = its.vertices[get_triangle_tip(vi, prev_vi, its)];
- Vec3f v1 = b - a; // from a to b
- v1.normalize();
- Vec3f v2 = c - a; // from a to c
- v2.normalize();
- // triangle normal
- Vec3f norm = v1.cross(v2);
- norm.normalize();
- // perpendiculat to edge lay on triangle
- Vec3f perp_to_edge = norm.cross(v1);
- perp_to_edge.normalize();
- Vec3f dir = -perp_to_edge * line_width;
- size_t ai = result.vertices.size();
- result.vertices.push_back(a);
- size_t bi = result.vertices.size();
- result.vertices.push_back(b);
- size_t ai2 = result.vertices.size();
- result.vertices.push_back(a + dir);
- size_t bi2 = result.vertices.size();
- result.vertices.push_back(b + dir);
- result.indices.push_back(Vec3i32(ai, bi, ai2));
- result.indices.push_back(Vec3i32(ai2, bi, bi2));
- prev_vi = vi;
- }
- return result;
- }
- //void priv::store(const SurfaceCuts &cut, const std::string &dir) {
- // prepare_dir(dir);
- // for (const auto &c : cut) {
- // size_t index = &c - &cut.front();
- // std::string file = dir + "cut" + std::to_string(index) + ".obj";
- // its_write_obj(c, file.c_str());
- // for (const auto& contour : c.contours) {
- // size_t c_index = &contour - &c.contours.front();
- // std::string c_file = dir + "cut" + std::to_string(index) +
- // "contour" + std::to_string(c_index) + ".obj";
- // indexed_triangle_set c_its = create_contour_its(c, contour);
- // its_write_obj(c_its, c_file.c_str());
- // }
- // }
- //}
- void priv::store(const SurfaceCut &cut, const std::string &file, const std::string &contour_dir) {
- prepare_dir(contour_dir);
- its_write_obj(cut, file.c_str());
- for (const auto& contour : cut.contours) {
- size_t c_index = &contour - &cut.contours.front();
- std::string c_file = contour_dir + std::to_string(c_index) + ".obj";
- indexed_triangle_set c_its = create_contour_its(cut, contour);
- its_write_obj(c_its, c_file.c_str());
- }
- }
- void priv::store(const std::vector<indexed_triangle_set> &models,
- const std::string &obj_filename)
- {
- indexed_triangle_set merged_model;
- for (const indexed_triangle_set &model : models)
- its_merge(merged_model, model);
- its_write_obj(merged_model, obj_filename.c_str());
- }
- void priv::store(const std::vector<priv::CutMesh> &models,
- const std::string &dir)
- {
- prepare_dir(dir);
- if (models.empty()) return;
- if (models.size() == 1) {
- CGAL::IO::write_OFF(dir + "model.off", models.front());
- return;
- }
- size_t model_index = 0;
- for (const priv::CutMesh& model : models) {
- std::string filename = dir + "model" + std::to_string(model_index++) + ".off";
- CGAL::IO::write_OFF(filename, model);
- }
- }
- // store projection center
- void priv::store(const Emboss::IProjection &projection,
- const Point &point_to_project,
- float projection_ratio,
- const std::string &obj_filename)
- {
- auto [front, back] = projection.create_front_back(point_to_project);
- Vec3d diff = back - front;
- Vec3d pos = front + diff * projection_ratio;
- priv::store(pos.cast<float>(), diff.normalized().cast<float>(),
- DEBUG_OUTPUT_DIR + "projection_center.obj"); // only debug
- }
- #endif // DEBUG_OUTPUT_DIR
- bool Slic3r::corefine_test(const std::string &model_path, const std::string &shape_path) {
- priv::CutMesh model, shape;
- if (!CGAL::IO::read_OFF(model_path, model)) return false;
- if (!CGAL::IO::read_OFF(shape_path, shape)) return false;
-
- CGAL::Polygon_mesh_processing::corefine(model, shape);
- return true;
- }
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